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Commander

Kellan, the Kid

Kellan, the Kid{W}{U}{G}

by CapnBluebear 100 cards ≈ $1,255.53 0 Updated
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Decklist · 100 cards · 99 unique

Commander 1

Creatures 15

Planeswalkers 1

Instants 23

Sorceries 13

Artifacts 7

Enchantments 4

Lands 36

Strategy notes

Kellan, the Kid is a Bant (green-white-blue) commander combo/control deck. It plays like a spell-heavy value deck that ramps quickly with mana dorks, rocks, and land acceleration, then uses tutors, card draw, and protection to assemble a game-winning spell sequence.

Its main plan is to control the game early with efficient interaction and sweepers, while generating value from cheap spells and cascade-like synergies around Kellan. It then wins by resolving a big payoff such as Omniscience, Enter the Infinite, or Approach of the Second Sun, often backed up by heavy countermagic. The deck also has alternate instant-win lines through Thassa’s Oracle, Laboratory Maniac, or Jace, Wielder of Mysteries after drawing out the deck.

Key synergies include:

  • Tutors + big spells to consistently find combo pieces
  • Ramp creatures/artifacts to power out expensive haymakers early
  • Protective interaction like Force effects, Swan Song, and Teferi’s Protection to force through wins
  • Flexible wish/toolbox elements like **Fae of

Written by the Kraken's AI from this decklist.