Commander 1
Creatures 15
Planeswalkers 1
Instants 23
Sorceries 13
Artifacts 7
Enchantments 4
Lands 36
Strategy notes
Kellan, the Kid is a Bant (green-white-blue) commander combo/control deck. It plays like a spell-heavy value deck that ramps quickly with mana dorks, rocks, and land acceleration, then uses tutors, card draw, and protection to assemble a game-winning spell sequence.
Its main plan is to control the game early with efficient interaction and sweepers, while generating value from cheap spells and cascade-like synergies around Kellan. It then wins by resolving a big payoff such as Omniscience, Enter the Infinite, or Approach of the Second Sun, often backed up by heavy countermagic. The deck also has alternate instant-win lines through Thassa’s Oracle, Laboratory Maniac, or Jace, Wielder of Mysteries after drawing out the deck.
Key synergies include:
- Tutors + big spells to consistently find combo pieces
- Ramp creatures/artifacts to power out expensive haymakers early
- Protective interaction like Force effects, Swan Song, and Teferi’s Protection to force through wins
- Flexible wish/toolbox elements like **Fae of
Written by the Kraken's AI from this decklist.
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