Creatures 29
Instants 11
Sorceries 8
Lands 12
Strategy notes
One-Winged Treachery looks like an Orzhov (white-black) midrange/aristocrats-sacrifice deck with a strong legendary/Final Fantasy value core. It aims to control the board with cheap removal like Fatal Push and Eaten Alive, generate incremental advantage through sticky creatures and value engines like Dark Confidant, then convert deaths and sacrifice into pressure with cards such as Syr Konrad, the Grim, Bartolomé del Presidio, and Vengeful Bloodwitch.
The deck’s main synergies revolve around creatures dying, sacrifice outlets, and grindy recursion/value, while powerful legends like Sephiroth, Cecil, Gabranth, and Squall give it strong standalone threats to close games. Overall, it wins by disrupting the opponent early, grinding them out through death triggers and attrition, then finishing with evasive or transformed legendary threats.
Written by the Kraken's AI from this decklist.