Creatures 20
Instants 15
Sorceries 5
Lands 20
Strategy notes
This is a Dimir (blue-black) rogue/mill-midrange deck with a graveyard reanimation subtheme. It pressures opponents with cheap evasive creatures like Changeling Outcast, Slither Blade, Triton Shorestalker, and rogue payoffs such as Soaring Thought-Thief and Oona’s Blackguard, while disrupting the board with efficient removal.
Its key synergies come from milling and stealing value: cards like Merfolk Windrobber, Nightveil Sprite, Consuming Aberration, Lazav, and Notion Thief help fill graveyards or punish card draw, while Gonti and Hostage Taker generate tempo and card advantage. The deck can also pivot into a reanimator plan with Reanimate, Zombify, Living Death, and Sauron, the Necromancer, bringing back high-impact threats and triggering Syr Konrad for extra damage.
It typically wins by chipping in with unblockable/evasive threats, growing pressure through mill-based payoffs, and eventually overwhelming the opponent with **re
Written by the Kraken's AI from this decklist.