Commander 1
Creatures 23
Planeswalkers 3
Instants 10
Sorceries 9
Artifacts 11
Enchantments 7
Lands 36
Strategy notes
This is a 5-color Commander dragon tribal midrange/ramp deck built to win through big flying combat damage. It ramps with cards like Sol Ring, Arcane Signet, Cultivate, Chromatic Lantern, Gilded Lotus, and cost reducers like Dragonspeaker Shaman and Dragonlord’s Servant, then starts dropping large dragons and turning them sideways.
The main synergies are classic dragon payoffs: Dragon Tempest, Crucible of Fire, Garruk’s Uprising, Elemental Bond, Dragon’s Hoard, and Atarka, World Render all reward you for playing and attacking with dragons. Threats like Drakuseth, Thundermaw Hellkite, Steel Hellkite, Tyrant’s Familiar, Savage Ventmaw, and Akoum Hellkite provide removal and pressure while pushing damage in the air. The deck backs this up with broad interaction and board wipes across all colors, helping it survive until its top end takes over.
Overall, the deck aims to stabilize early, ramp hard, and overwhelm the table with hasty, buffed dragons and repeated combat-step pressure.
Written by the Kraken's AI from this decklist.
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