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Commander

Malcolm

Ian Malcolm, Chaotician{U}{R}

by Cammo 99 cards ≈ $201.10 15 Updated
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Decklist · 99 cards · 40 unique

Commander 1

Creatures 4

Planeswalkers 2

Instants 5

Sorceries 5

Artifacts 5

Enchantments 5

Lands 72

Strategy notes

The "Malcolm" deck is a blue-red (Izzet) spell-slinger archetype in Commander that focuses on generating value and controlling the board through instant and sorcery spells. The deck aims to win by leveraging powerful synergies between spell-casting and creature generation, primarily through cards like Young Pyromancer and Pyromancer Ascension. It includes several draw and filtering spells like Ponder, Preordain, and Brainstorm to maintain card advantage and consistency.

Key synergies involve using Snapcaster Mage and Torrential Gearhulk to recur spells from the graveyard, alongside Past in Flames for explosive turns. Dockside Extortionist accelerates mana production, enabling big plays faster. The deck also features potent counterspells and removal like Counterspell and Chaos Warp to disrupt opponents' strategies.

Supporting the spell-heavy strategy are mana rocks such as Sol Ring and Izzet Signet, ensuring efficient mana development. The inclusion of Rhystic Study and Future Sight provides additional card draw and selection. With Ian Malcolm, Chaotician likely being a thematic or humorous nod, the deck's true commander appears to be a spell-focused choice, aiming to control the game and out-value opponents with its efficient spell-casting engine.

Written by the Kraken's AI from this decklist.