Creatures 24
Instants 6
Sorceries 6
Artifacts 2
Enchantments 5
Lands 17
Strategy notes
This looks like a five-color good-stuff midrange deck with a loose creature-based value/combat plan rather than a tightly focused Standard archetype. It spans all five colors, playing a mix of aggressive creatures, removal, combat tricks, and a few high-end finishers.
The main plan seems to be to curve out with creatures, pressure in combat, and back them up with burn, fight spells, and tricks like Clear Shot, Rabid Bite, Uncaged Fury, and Fight with Fire. Cards like Coppercoat Vanguard, Griffin Protector, Coalition Skyknight, and Rulik Mons support a go-wide or board-centric approach, while bigger threats such as Tovolar’s Huntmaster, Drivnod, Carnage Dominus, and Kiora Bests the Sea God can close games if the deck goes long.
Key synergies are fairly light and scattered, with some graveyard/value elements like Nyx Weaver, Edgar’s Awakening, Thran Vigil, and Fleshless Gladiator, plus some incidental tempo/control tools like Ionize and **Devious Cover-Up
Written by the Kraken's AI from this decklist.