Creatures 27
Planeswalkers 2
Instants 8
Lands 23
Strategy notes
Dragons is a Mardu-leaning midrange/ramp Dragon tribal deck in red-white-black. Its main plan is to survive the early game with cheap interaction like Burst Lightning and Get Lost, then curve into powerful flying threats and planeswalker support.
The deck’s core synergy is built around Dragons and Dragon payoffs, especially cards like Sarkhan, Dragon Ascendant, which helps enable or reward the Dragon-heavy top end, alongside big finishers like Magmatic Hellkite, Nova Hellkite, and Dragonhawk, Fate’s Tempest. Ugin, Eye of the Storms adds an additional high-end threat that can take over longer games.
It aims to win by stabilizing early, then overwhelming the opponent with large evasive Dragons and repeated high-impact threats.
Written by the Kraken's AI from this decklist.