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Commander

Iroh

Uncle Iroh{R}{G}

by Brandozer 100 cards ≈ $126.57 5 Updated
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Decklist · 100 cards · 86 unique

Commander 1

Creatures 17

Instants 12

Sorceries 22

Artifacts 6

Enchantments 5

Lands 37

Strategy notes

Iroh is a Gruul (red-green) Commander deck that plays like a spells/tokens value-aggro list. It ramps quickly with mana dorks and land ramp, then floods the board with small token makers like Dragon Fodder, Krenko’s Command, Hordeling Outburst, Krenko, Tin Street Kingpin, and Tilonalli’s Summoner.

Its main synergies come from turning lots of cheap spells and creatures into extra value: Young Pyromancer, Storm-Kiln Artist, Birgi, Runaway Steam-Kin, Guttersnipe, and Electrostatic Field reward repeated spellcasting, while Anax and the token package help keep bodies on the board. Card-advantage pieces like Wrenn’s Resolve, Reckless Impulse, Light Up the Stage, Rishkar’s Expertise, Beast Whisperer, Elemental Bond, and Garruk’s Uprising keep the deck moving.

The deck usually wins by going wide with tokens and attacking, often pushing damage through with Kessig Wolf Run, Rogue’s Passage, Rancor,

Written by the Kraken's AI from this decklist.