Commander 1
Creatures 17
Instants 12
Sorceries 22
Artifacts 6
Enchantments 5
Lands 37
Strategy notes
Iroh is a Gruul (red-green) Commander deck that plays like a spells/tokens value-aggro list. It ramps quickly with mana dorks and land ramp, then floods the board with small token makers like Dragon Fodder, Krenko’s Command, Hordeling Outburst, Krenko, Tin Street Kingpin, and Tilonalli’s Summoner.
Its main synergies come from turning lots of cheap spells and creatures into extra value: Young Pyromancer, Storm-Kiln Artist, Birgi, Runaway Steam-Kin, Guttersnipe, and Electrostatic Field reward repeated spellcasting, while Anax and the token package help keep bodies on the board. Card-advantage pieces like Wrenn’s Resolve, Reckless Impulse, Light Up the Stage, Rishkar’s Expertise, Beast Whisperer, Elemental Bond, and Garruk’s Uprising keep the deck moving.
The deck usually wins by going wide with tokens and attacking, often pushing damage through with Kessig Wolf Run, Rogue’s Passage, Rancor,
Written by the Kraken's AI from this decklist.
More decks like this

Ello Bello
Bello, Bard of the Brambles

Rage of the Wilds
Wolverine, Best There Is

Cishiro
Chishiro, the Shattered Blade

Volcanic Forests
Mina and Denn, Wildborn

Wolfpack Frenzy
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

The howling abomination
The Howling Abomination

doubling
Xenagos, God of Revels

Gruul's Fury Unleashed
Thromok the Insatiable