Creatures 20
Sorceries 8
Artifacts 2
Enchantments 4
Lands 26
Strategy notes
Mythic is a Standard Selesnya-based ramp/midrange deck (primarily green-white, with possible light splash support from utility lands). Its plan is to accelerate mana early with cards like Llanowar Elves, Icetill Explorer, and fixing lands, then curve into large, board-dominating threats such as Mossborn Hydra, Lumbering Worldwagon, and Esper Maduin.
The deck’s key synergy is mana development into oversized creatures, backed by cards like Shared Roots and Earthbender Ascension that likely reward board growth and creature scaling. It aims to win by building a strong battlefield quickly, then overwhelming the opponent with big attackers and snowballing creature pressure.
Written by the Kraken's AI from this decklist.