Commander 1
Creatures 35
Instants 10
Sorceries 14
Lands 40
Strategy notes
This is a mono-black Commander deck built as a grindy control/midrange list. Its main plan is to slow the game down with lots of creature removal, edict effects, and discard, then win by attacking with resilient, evasive, or oversized creatures.
Key synergies include sacrifice effects like Fleshbag Marauder, Slum Reaper, and Barter in Blood, which pair well with recursion such as Veilborn Ghoul, Disturbing Plot, and Rise from the Grave. The deck also leans on attrition tools like Mind Rot, Assassin’s Strike, and Horrifying Revelation to keep opponents low on resources. Creatures like Hagra Diabolist, Vampire Nighthawk, and Squelching Leeches help close the game once the board is under control, while Rogue’s Passage can push through final damage. Overall, it wins by exhausting opponents and taking over the late game with steady value and removal.
Written by the Kraken's AI from this decklist.
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