Creatures 28
Planeswalkers 1
Instants 6
Sorceries 8
Enchantments 1
Lands 16
Strategy notes
Stand looks like a Temur-leaning multicolor midrange/value deck in Standard, centered mostly in green and blue with a light splash of other colors. Its game plan is to ramp and fix mana early with cards like Llanowar Elves, Evolving Wilds, Dance of the Tumbleweeds, and various dual lands, then deploy efficient creatures and value engines.
The deck’s main synergies appear to be +1/+1 counter / creature growth, land-based value, and tempo interaction. Cards like Beastrider Vanguard, Flourishing Bloom-Kin, Three Tree Rootweaver, and World Shaper suggest a board-focused plan that gets stronger as lands and creatures accumulate, while blue cards such as Essence Scatter, Reasonable Doubt, Bounce Off, and Shore Up help protect threats and disrupt opponents.
It likely wins by building a resilient board of oversized creatures, gaining incremental value from lands and creature synergies, and then turning the corner with big attacks backed by combat tricks and light countermagic.
Written by the Kraken's AI from this decklist.