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Standard

mono green ramp

by Darkking32 60 cards ≈ $428.03 2 Updated
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Decklist · 60 cards · 17 unique

Creatures 7

Planeswalkers 4

Instants 16

Sorceries 5

Enchantments 4

Lands 24

Strategy notes

This is a blue-black control/reanimator-style deck, not mono-green ramp. In Standard, it plays as a Dimir midrange-control shell using cheap removal like Cut Down and Go for the Throat, interaction like Ephara’s Dispersal, and card selection/value from Fallaji Archaeologist and Founding the Third Path to survive the early game.

Its main plan is to control the board, generate incremental advantage, and win through powerful late-game threats like Sheoldred, the Apocalypse, Jace, the Perfected Mind, or a huge Rise of the Dark Realms to overwhelm the opponent with creatures from graveyards. The key synergies are self-mill/spell recursion elements feeding the graveyard plan while efficient disruption buys time for its finishers.

Written by the Kraken's AI from this decklist.