Commander 1
Creatures 34
Instants 10
Sorceries 7
Artifacts 8
Enchantments 5
Lands 35
Strategy notes
Land Control 2 is a mono-green Commander land-control/ramp deck that wins by generating huge mana, locking down opposing lands, and overwhelming the table with big creatures or token swarms.
Its core plan is to recur and reuse land-destruction lands like Strip Mine, Wasteland, Dust Bowl, Ghost Quarter, Field of Ruin, and Tectonic Edge with Crucible of Worlds, Ramunap Excavator, and Life from the Loam, giving it a strong resource-denial engine. At the same time, it ramps hard through mana dorks and land synergies, with cards like Nykthos, Shrine to Nyx, Karametra’s Acolyte, Circle of Dreams Druid, Selvala, and Lotus Cobra producing explosive mana.
The deck closes games by turning that mana into pressure via Finale of Devastation, Green Sun’s Zenith, Chord of Calling, Kamahl, Fist of Krosa, Field of the Dead, Ulvenwald Hydra, or large board swings like Ezuri’s Predation. It also has a
Written by the Kraken's AI from this decklist.
More decks like this

Sandy Cheeks
Toski, Bearer of Secrets

Verdant Whispers (WIP)
Shigeki, Jukai Visionary

Saproling
Shroofus Sproutsire

Esika
Esika, God of the Tree

Squirrel mayhem
Chatterfang, Squirrel General

Aurochs, trample him
Ayula, Queen Among Bears

Mono Green Elf Deck
Marwyn, the Nurturer

Green Death
Fynn, the Fangbearer