Commander 1
Creatures 28
Instants 15
Sorceries 9
Artifacts 5
Enchantments 8
Lands 34
Strategy notes
This is a Bant (green-white-blue) Commander control/ramp deck built around Rubinia Soulsinger–style creature theft and value rather than a true Nicol Bolas plan. It uses mana dorks, land ramp, and efficient rocks to accelerate, then plays a reactive control game with counters, removal, and sweepers like Wrath of God and Balance.
Its main synergies revolve around stealing, copying, and untapping creatures: cards like Rubinia Soulsinger, Control Magic, Seasinger, Preacher, and Desertion take opposing threats, while Clone, Vesuvan Doppelganger, and Copy Artifact duplicate the best permanents on the table. Intruder Alarm can create strong utility loops with creature-heavy boards and untappers/mana creatures, helping reuse tap abilities and generate big tempo swings.
The deck usually wins by out-valuing opponents, controlling the board, and then finishing with stolen creatures, token pressure from Sacred Mesa, or efficient midrange beaters/angels once it has locked up the game.
Written by the Kraken's AI from this decklist.
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