Creatures 13
Planeswalkers 3
Instants 14
Sorceries 5
Artifacts 7
Enchantments 23
Lands 35
Strategy notes
The "Horsemanship" deck is an Azorius (white-blue) control and enchantment-focused Commander deck, leveraging Zur the Enchanter as its commander. The primary strategy is to control the board through a suite of enchantments and spells that hinder opponents, such as Ghostly Prison, Propaganda, and Sphere of Safety, while using card advantage engines like Rhystic Study and Mystic Remora.
Key synergies include the use of Zur the Enchanter to tutor for impactful enchantments directly onto the battlefield, enhancing control with cards like Detention Sphere and Karmic Justice. The deck exploits powerful enchantments like Sigil of the Empty Throne and Starfield of Nyx to generate board presence and recur enchantments, respectively.
Victory is achieved by locking down opponents with a combination of stax pieces (e.g., Linvala, Keeper of Silence, Grand Arbiter Augustin IV) and overwhelming them with resilient threats and value engines like Sun Titan and Elesh Norn, Grand Cenobite. The deck's strong disruption suite, featuring counterspells and board wipes, ensures that opponents struggle to maintain their own game plans while you assemble an unassailable board state.
Written by the Kraken's AI from this decklist.
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