Commander 1
Creatures 30
Instants 20
Sorceries 6
Artifacts 2
Enchantments 2
Lands 39
Strategy notes
Esper control/value Commander deck (white-blue-black) built around Aminatou, the Fateshifter. It plays a slow, interactive game with bounce, counters, removal, and card draw, then wins through incremental creature pressure and value from evasive/flying threats like Phantasmal Dragon, Jace’s Phantasm, Krovikan Mist, or larger graveyard-based bodies like Wight of Precinct Six.
Key synergies center on Aminatou blinking ETB creatures such as Aether Adept, Nekrataal, Sea Gate Oracle, Archaeomancer, Shriekmaw, Auramancer, and Sun Titan for repeated value. The deck also has a light graveyard/mill subtheme with cards like Thought Scour, Grisly Spectacle, Jace’s Mindseeker, Deep Analysis, Spelltwine, and Body Double, helping fuel reanimation/value lines while disrupting opponents. Overall, it aims to control the board, grind card advantage, and eventually close the game with efficient fliers and recursive threats.
Written by the Kraken's AI from this decklist.
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