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Commander

Esper Draw Go Enchantments

Aminatou, Veil Piercer{W}{U}{B}

by Cosine 100 cards ≈ $749.06 0 Updated
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Decklist · 100 cards · 96 unique

Commander 1

Instants 27

Sorceries 2

Artifacts 11

Enchantments 22

Lands 37

Strategy notes

Esper (white-blue-black) draw-go control/enchantments deck that plays mostly at instant speed, ramps with rocks, and controls the table with counterspells, spot removal, sweepers, and taxing enchantments. Its core plan is to sit back, draw cards, and gradually turn enchantment value into a win.

Key synergies:

  • Enchantments matter: Sigil of the Empty Throne, Hallowed Haunting, Sphere of Safety, Doom Foretold, and the Courts reward a high enchantment count by making tokens, locking combat, and grinding value.
  • Draw-go/card draw: Rhystic Study, Mystic Remora, Memory Deluge, Fact or Fiction, and similar spells keep the hand full while holding up interaction.
  • Punisher/value engines: Smothering Tithe, Painful Quandary, Court of Ambition, Black Market Connections, and Grave Betrayal help bury opponents over time.
  • Top-end finishers: Shark Typhoon, Luminarch Ascension, Omniscience, *One with the Multiverse

Written by the Kraken's AI from this decklist.