Commander 1
Creatures 21
Instants 11
Sorceries 4
Artifacts 17
Enchantments 5
Lands 33
Strategy notes
Mardu go-wide Warriors/attack-tokens aggro led by Zurgo, Thunder’s Decree. The deck wants to flood the board with cheap Warriors and token-makers, then turn combat into huge pressure with anthem and attack payoffs like Shared Animosity, Adriana, Captain of the Guard, Chief of the Edge, Arashin Foremost, and Brutal Hordechief.
Key synergies center on attacking repeatedly and safely: Reconnaissance and Dolmen Gate help protect the team, while cards like Hanweir Garrison, Hero of Bladehold, Mardu Strike Leader, Hammers of Moradin, and Duke Ulder Ravengard generate extra attackers or strong attack triggers. Helm of the Host, Blade of Selves, and Combat Celebrant can snowball combats quickly. The deck also gets value from going wide with Impact Tremors, Goblin Bombardment, Skullclamp, Welcoming Vampire, and Tocasia’s Welcome.
It wins by overwhelming opponents in combat with a wide, buffed board, while also having some reach through **
Written by the Kraken's AI from this decklist.
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