Commander 1
Creatures 17
Instants 14
Sorceries 3
Artifacts 31
Lands 34
Strategy notes
This is a 5-color artifact-based Commander deck, likely a casual good-stuff/artifact value build centered on cheap artifacts, Vehicles, Equipment, and artifact creatures.
Game plan:
- Develop mana with rocks and fixing like Arcane Signet, Mind Stone, Liquimetal Torque, Commander's Sphere, and Prophetic Prism.
- Generate steady board presence with small artifact creatures and token-makers like Master Splicer, Searchlight Companion, Towashi Guide-Bot, and Esika’s Chariot.
- Leverage artifact synergies and cost reduction from cards like Foundry Inspector, Jhoira’s Familiar, Ingenious Smith, and Idol of Oblivion for value.
- Use Vehicles and Equipment such as Mindlink Mech, Mobilizer Mech, High-Speed Hoverbike, Dwarven Hammer, and Vorpal Sword to turn utility creatures into threats.
- Rebuy or cash in artifacts with sacrifice/draw effects like Reckoner’s Bargain, Deadly Dispute, Village Rites, Costly Plunder, Witch’s Cauldron, and Blood Fountain.
How it wins:
- Grind incremental value through artifacts entering, being equipped, crewed, sacrificed, and recurred.
- Attack with buffed artifact
Written by the Kraken's AI from this decklist.
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