Creatures 10
Planeswalkers 2
Instants 4
Sorceries 4
Enchantments 20
Lands 20
Strategy notes
Lockit is a Historic Orzhov (white-black) prison/control deck built to slow the opponent to a crawl with hate pieces and disruption, then win with a few hard-to-answer threats.
Its core plan is to tax and lock down opposing plays using cards like Deafening Silence, Archon of Emeria, Drannith Magistrate, and Authority of the Consuls, while Thoughtseize, Fatal Push, Temporary Lockdown, and The Meathook Massacre keep the board and hand under control. Hopeless Nightmare adds more attrition pressure.
Once the opponent is constrained, the deck closes the game with resilient finishers like Sheoldred, the Apocalypse and Kaya, Intangible Slayer. Overall, it plays as a disruptive stax-style midrange/control deck that wins by denying resources and sticking a powerful threat.
Written by the Kraken's AI from this decklist.