Commander 1
Creatures 21
Planeswalkers 2
Instants 3
Artifacts 28
Enchantments 9
Lands 36
Strategy notes
Esper artifact-control Commander deck (white/blue/black) built around Sydri, Galvanic Genius and a value-heavy artifact shell.
It plays a slow control game, using defensive pieces like Propaganda, Ghostly Prison, removal, counters, and sweep/reset tools like Nevinyrral’s Disk to stall the board. The deck generates value through artifact recursion and ETB loops with cards like Sharuum the Hegemon, Sun Titan, Trading Post, Buried Ruin, and Conjurer’s Closet, repeatedly reusing cards such as Ichor Wellspring, Mycosynth Wellspring, Spine of Ish Sah, and utility creatures.
It aims to win by grinding opponents out and eventually taking over with resilient finishers like Sphinx of the Steel Wind, Sheoldred, Kokusho, Gray Merchant of Asphodel, or animated/lifelinking artifacts via Sydri. Overall, it’s a durable Esper control/value deck that leverages artifacts, recursion, and incremental advantage to dominate long games.
Written by the Kraken's AI from this decklist.
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