Commander 1
Creatures 24
Planeswalkers 4
Instants 3
Sorceries 18
Artifacts 9
Enchantments 5
Lands 35
Strategy notes
The "Fly, you fools!" Commander deck is a blue-red (Izzet) control-combo archetype centered around manipulating time to gain an insurmountable advantage. The deck's primary strategy is to repeatedly take extra turns using cards like Time Warp, Temporal Manipulation, and Time Stretch. It leverages various Teferi planeswalkers and Jhoira of the Ghitu to either control the board or accelerate casting powerful spells.
Key synergies involve using Jhoira's Familiar and The Magic Mirror to reduce costs and increase card draw, while Teferi planeswalkers provide additional control elements and card advantage. Time Vault, combined with cards like Time Sieve, allows for potential infinite turn loops.
The deck aims to win by taking consecutive turns to out-resource opponents, control the game state, and eventually overpower with creatures like Stormcrag Elemental or Maelstrom Djinn, or win through card advantage and player exhaustion. The temporal-themed spells and artifacts synergize to create a cohesive strategy focused on bending time to the player's will.
Written by the Kraken's AI from this decklist.
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