Creatures 24
Instants 4
Sorceries 6
Artifacts 5
Lands 21
Strategy notes
Spider-Man looks like a Rakdos-leaning midrange/aggressive Standard deck (primarily red/black, with some possible splash/fixing from utility lands).
Its game plan is to pressure early with cheap creatures and criminals/villains, then back that up with burn and removal like Shock, Scorpion’s Sting, Shriek, and Villainous Wrath to keep the opponent off balance. Cards like Common Crook, Career Criminal, Merciless Enforcers, and Inner Demons Gangsters suggest a crime/outlaw-style synergy package, while Pumpkin Bombardment, Molten Man, and Inferno Incarnate help convert that pressure into direct damage and board control.
The deck likely wins by chipping in with aggressive threats, disrupting blockers, and then closing the game with burn, combat pressure, and bigger payoff creatures such as Stegron the Dinosaur Man, Agent Venom, Scarlet Spider, or Kaine. Overall, it plays like a flavorful villain-themed aggro-midrange deck that uses removal and tempo to stay ahead
Written by the Kraken's AI from this decklist.