MTG Riot Explained: Haste or the Counter (the Break-Even Is the Creature’s Power), All 13 Cards, the 3 Granters and a $70 Halana and Alena Deck (2026)
Riot is the Gruul keyword from Ravnica Allegiance: a creature with riot enters the battlefield with your choice of a +1/+1 counter or haste. That is the whole mechanic, and it is also the whole problem, because the choice is made once, it cannot be responded to, and most players make it on instinct. This guide is built around the arithmetic of that choice. Haste is worth exactly one extra attack at the creature’s printed power; the counter is worth one extra damage on every attack after that, plus a point of toughness. So the break-even is the creature’s power: take haste when the creature will not survive to attack that many more times, take the counter when it will. For a 2/2 that is two future attacks. For a 6/6 it is six, which is why Wrecking Beast almost always wants haste and Zhur-Taa Goblin almost never does.
There are 13 cards with riot in the whole of Magic as of 17 September 2026 — eleven from Ravnica Allegiance in 2019, one from Modern Horizons 2 and one from Marvel’s Spider-Man — and three more that grant it: Rhythm of the Wild, Domri, Chaos Bringer and Uncivil Unrest. All thirteen keyword cards are creatures, every one of them fits inside a Gruul colour identity, and the thirteen together cost $4.08 at their cheapest ordinary printings, which happens to be their average mana value too. The only riot card that matters in Commander is the one that gives riot away: Rhythm of the Wild is the #217 card on EDHREC and nothing else with the word on it is inside the top 2,000. This guide covers the rules (riot is a replacement effect, and the haste it gives is permanent), the break-even table for every creature, the three granters and how riot stacks, the five Ravnica Allegiance guild mechanics side by side, legality, prices, the fourteen cards named Riot that do not have riot, and a 100-card Halana and Alena, Partners Commander deck for $70.04 that runs all sixteen. Every card fact was pulled from the live Scryfall database on 17 September 2026 and checked against the Comprehensive Rules of 7 August 2026.

What riot actually does
Riot is a keyword ability, rule 702.136, and the current rules text is worth reading because it is not the reminder text on the cards:
702.136a Riot is a static ability. “Riot” means “You may have this permanent enter with an additional +1/+1 counter on it. If you don’t, it gains haste.”
702.136b If a permanent has multiple instances of riot, each works separately.
Three things fall out of that wording. First, the rules frame the counter as the choice and haste as what happens when you decline it — the opposite of how the reminder text (“your choice of a +1/+1 counter or haste”) reads, and the opposite of how most players think about it. Second, the word is “permanent”, not “creature”: every riot card ever printed is a creature, but Rhythm of the Wild and Uncivil Unrest can hand riot to a noncreature card that is entering as a creature, and there is a ruling for exactly that. Third, “an additional +1/+1 counter” is the modern template. Twelve of the thirteen cards were printed with the older “enters with your choice of a +1/+1 counter” reminder text; only Arcbound Slasher, which has modular 4 and needs the counter to stack on top of four others, says “additional”. They all work the same way.
Riot is a replacement effect. The creature never exists on the battlefield without one or the other; there is no window in which an opponent can respond to your choice, and the choice is made as the creature enters, not when it is cast. That has a practical consequence: anything that looks at the creature as it enters sees the counter already there. Ravager Wurm fights as a 5/6 if you took the counter. Armorcraft Judge counts it. A creature that “enters with” counters from another source gets the riot counter on top — which is what the “additional” is for.
The haste is forever
The single most misread line in the mechanic is on every one of the sixteen cards’ rulings: “If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.” Riot’s haste is not an until-end-of-turn effect. A Gruul Spellbreaker that entered with haste in 2019 still has haste today, and if an opponent steals it, they get a hasty Spellbreaker. That is why the break-even arithmetic below is honest about what haste is worth: it is worth one attack, the one on the turn it enters, because after that turn the creature could have attacked anyway. The haste lasts forever; its usefulness lasts one turn, unless the creature gets a tap ability from somewhere, and none of the thirteen has one printed.
When the counter is impossible
If a creature with riot enters and cannot have a +1/+1 counter put on it — under Solemnity, for instance, which stops counters from being put on creatures as they enter — it gains haste. There is no option to end up with neither. The ruling on Arcbound Slasher then adds the punchline: it is a 0/0 with modular 4, so under Solemnity it enters with no counters, gains haste, and dies to state-based actions before it can attack with it.
Haste or the counter: the break-even is the creature’s power
Here is the arithmetic in full. Suppose a creature with printed power P enters on your turn with a clear attack available. Take haste and it attacks now for P damage — that is the entire value of haste, because on every later turn the creature could have attacked without it. Take the counter and it attacks for P+1 on every future attack, and it survives one more point of damage. So the counter overtakes haste after P future attacks. If you expect the creature to attack fewer than P more times, take haste. If more, take the counter. Toughness is the tiebreaker, and it pushes toward the counter on small bodies that die to the format’s cheap removal, and toward haste on big ones that were never going to survive a blocker anyway.
Three of the thirteen creatures break the model because they have an attack trigger, and haste turns the trigger on a turn early: Burning-Tree Vandal loots, Clamor Shaman stops a blocker, Gruul Beastmaster pumps another attacker. Two more break it because a +1/+1 counter is a condition on the card: Skarrgan Hellkite’s damage ability only works while it has one, and under Uncivil Unrest every creature with a counter deals double damage. The table applies the rule to all thirteen and gives a default, which is a default and not a law — an empty opposing board turns almost every one of these into a haste call.
| Card | Cost | Printed P/T | What the counter buys | What haste buys | Break-even attacks | Default |
|---|---|---|---|---|---|---|
| Spider-Punk | {1}{R} | 2/1 | A 3/2 legend that also stops counterspells. | Two damage on turn two; it is the aggro turn-two play. | 2 | Haste |
| Zhur-Taa Goblin | {R}{G} | 2/2 | A 3/3 for two, forever. | Two damage on turn two if the way is clear. | 2 | Counter |
| Burning-Tree Vandal | {2}{R} | 2/1 | A 3/2 body that loots every attack. | The loot trigger fires the turn it lands. | 2 | Haste |
| Clamor Shaman | {2}{R} | 1/1 | A 2/2 — still dies to everything. | The “can’t block” trigger fires now; the body was never the point. | 1 | Haste |
| Gruul Spellbreaker | {1}{R}{G} | 3/3 | A 4/4 trample with hexproof on your turn. | Three trample damage on turn three — the Standard-era line. | 3 | Haste |
| Frenzied Arynx | {2}{R}{G} | 3/3 | A 4/4 trample with a pump ability. | Three trample damage now; the pump needs six mana anyway. | 3 | Counter |
| Ghor-Clan Wrecker | {3}{R} | 2/2 | A 3/3 menace — two blockers or nothing. | Two menace damage into an open board. | 2 | Counter |
| Gruul Beastmaster | {3}{G} | 2/2 | A 3/3, and X in its attack trigger is 3 for good. | The +X/+0 trigger fires now, but X is only 2. | 2 | Counter |
| Arcbound Slasher | {4}{R} | 0/0 (4/4 with modular) | A fifth counter: a 5/5 for five. | A 4/4 haste; if counters are blocked it dies as a 0/0. | 4 | Counter |
| Rampaging Rendhorn | {4}{G} | 4/4 | A 5/5 vanilla for five. | Four damage now from a card that otherwise does nothing this turn. | 4 | Haste |
| Skarrgan Hellkite | {3}{R}{R} | 4/4 | Unlocks the 2-damage ability and makes a 5/5 flier. | Four flying damage now, with the ability locked off for good. | 4 | Counter |
| Ravager Wurm | {3}{R}{G}{G} | 4/5 | It fights as a 5/6 — the fight is on entry either way. | Four damage now; the fight already happened. | 4 | Counter |
| Wrecking Beast | {5}{G}{G} | 6/6 | A 7/7 trample for seven. | Six trample damage the turn it lands. | 6 | Haste |
Seven counters, six hastes. The split is not an accident. The six haste defaults are the two-drop that wants to be attacking before a blocker exists (Spider-Punk), the three-drop the 2019 Standard decks curved into (Gruul Spellbreaker), the two creatures whose attack trigger is the reason to play them (Burning-Tree Vandal, Clamor Shaman), and the two big bodies whose only job is to hit (Rampaging Rendhorn, Wrecking Beast). The seven counter defaults are the creatures that carry something a counter improves — a fight, a locked ability, an attack trigger whose X grows with the body, four modular counters, a menace body that wants to survive the double block — or that are simply better as a 3/3 for two than as a 2/2 that attacked once on turn two.

Every riot card in Magic: all 13
Every card that has the keyword printed on it, oldest debut first. Eleven are from Ravnica Allegiance (25 January 2019), Arcbound Slasher is from Modern Horizons 2 (18 June 2021), and Spider-Punk is from Marvel’s Spider-Man (26 September 2025). Six are commons, three uncommons, two rares and two mythics. Six are mono-red, four are red-green and three are mono-green; not one has a colour identity outside Gruul. Prices are the cheapest ordinary printing on 17 September 2026 — no promos, no Secret Lairs.
| Card | Cost | Type | P/T | Colour | Debut | Rarity | The rest of the card | Price |
|---|---|---|---|---|---|---|---|---|
| Zhur-Taa Goblin | {R}{G} | Creature — Goblin Berserker | 2/2 | Gruul (R/G) | RNA, 2019 | uncommon | Vanilla — riot is the whole text | $0.08 |
| Burning-Tree Vandal | {2}{R} | Creature — Human Rogue | 2/1 | Red | RNA, 2019 | common | Whenever it attacks, you may discard a card. If you do, draw a card. | $0.10 |
| Clamor Shaman | {2}{R} | Creature — Goblin Shaman | 1/1 | Red | RNA, 2019 | uncommon | Whenever it attacks, target creature an opponent controls can’t block this turn. | $0.15 |
| Gruul Spellbreaker | {1}{R}{G} | Creature — Ogre Warrior | 3/3 | Gruul (R/G) | RNA, 2019 | rare | Trample · During your turn, you and it have hexproof. | $0.35 |
| Frenzied Arynx | {2}{R}{G} | Creature — Cat Beast | 3/3 | Gruul (R/G) | RNA, 2019 | common | Trample · {4}{R}{G}: It gets +3/+0 until end of turn. | $0.17 |
| Ghor-Clan Wrecker | {3}{R} | Creature — Human Warrior | 2/2 | Red | RNA, 2019 | common | Menace | $0.13 |
| Gruul Beastmaster | {3}{G} | Creature — Human Shaman | 2/2 | Green | RNA, 2019 | uncommon | Whenever it attacks, another target creature you control gets +X/+0 until end of turn, where X is its power. | $0.18 |
| Rampaging Rendhorn | {4}{G} | Creature — Beast | 4/4 | Green | RNA, 2019 | common | Vanilla — riot is the whole text | $0.04 |
| Skarrgan Hellkite | {3}{R}{R} | Creature — Dragon | 4/4 | Red | RNA, 2019 | mythic | Flying · {3}{R}: It deals 2 damage divided as you choose among one or two targets. Activate only if it has a +1/+1 counter on it. | $0.23 |
| Ravager Wurm | {3}{R}{G}{G} | Creature — Wurm | 4/5 | Gruul (R/G) | RNA, 2019 | mythic | When it enters, choose up to one — · • It fights target creature you don’t control. · • Destroy target land with an activated ability that isn’t a mana ability. | $0.41 |
| Wrecking Beast | {5}{G}{G} | Creature — Beast | 6/6 | Green | RNA, 2019 | common | Trample | $0.08 |
| Arcbound Slasher | {4}{R} | Artifact Creature — Cat | 0/0 | Red | MH2, 2021 | common | Modular 4 | $0.15 |
| Spider-Punk | {1}{R} | Legendary Creature — Spider Human Hero | 2/1 | Red | SPM, 2025 | rare | Other Spiders you control have riot. · Spells and abilities can’t be countered. · Damage can’t be prevented. | $2.01 |
| All thirteen | mean MV 4.08 | 13 creatures | — | R 6 · R/G 4 · G 3 | RNA 11, then MH2, SPM | c 6 · u 3 · r 2 · m 2 | 3 attack triggers · 1 counter-gated ability · 2 vanilla | $4.08 |
Two things stand out in the table. The first is how little text riot cards carry: two of the thirteen are riot and a body, another two are riot plus one evergreen keyword (menace, trample), two more are riot, trample and one line, and the mechanic was clearly designed as the thing that makes a common interesting rather than as the payoff of a build-around. The second is the price column. Thirteen cards for $4.08, twelve of them under a dollar, and the whole cost of the mechanic is Spider-Punk’s $2.01 — a rare from a set that is a year old, and the only riot card that is legal in Standard.
Arcbound Slasher is the only card with two “enters with counters” abilities
Modular 4 puts four +1/+1 counters on Arcbound Slasher as it enters; riot may add a fifth or give it haste. It is the only card in the game that carries both modular and riot, which is why its reminder text is the first to say “additional” — and why it is the card the rules text now describes. If you take the counter it is a 5/5 for five with a death trigger that moves five counters onto another artifact creature; if you take haste it is a 4/4 that attacks now. We covered the mechanic that supplies the other four counters in the modular guide.
Spider-Punk is the only legendary riot card, and the only one that grants riot
Spider-Punk is a 2/1 for {1}{R} with riot, gives every other Spider you control riot, and adds that spells and abilities can’t be countered and damage can’t be prevented. It is the only creature with riot that is legendary (so it is the only one that can be your commander), the only one printed after 2021, the only one legal in Standard, and the only riot creature that hands the keyword to something else. It is also the reason the granter count in this guide is three-and-a-half: Rhythm of the Wild, Domri and Uncivil Unrest grant riot broadly; Spider-Punk grants it to Spiders.
The three cards that give riot to everything else
Search Scryfall’s oracle text for the word and you get nineteen cards; three of those are Esika’s Chariot, Matca Rioters and Patriot, Young Avenger, which contain the letters and nothing else. The other sixteen are the thirteen keyword cards and three that grant riot. Rhythm of the Wild is the one people know; Uncivil Unrest is the one that turns riot into a damage-doubling engine; Domri, Chaos Bringer is the one that grants it a creature at a time.
| Card | Cost | Type | Who gets riot | The rest of the card | Debut | Price | EDHREC rank |
|---|---|---|---|---|---|---|---|
| Rhythm of the Wild | {1}{R}{G} | Enchantment | Every nontoken creature you control | Creature spells you control can’t be countered. | RNA, 2019 | $4.88 | #217 |
| Domri, Chaos Bringer | {2}{R}{G} | Legendary Planeswalker — Domri | One creature spell per turn (the one you spend the +1 mana on) | +1: add {R} or {G} (a creature spell it pays for gains riot). −3: look at the top four, keep up to two creatures. −8: a 4/4 trampling Beast every end step. | RNA, 2019 | $0.60 | #15,154 |
| Uncivil Unrest | {4}{R} | Enchantment | Every nontoken creature you control | A creature you control with a +1/+1 counter on it deals double damage. | MOC, 2023 | $18.50 | #2,962 |
| Spider-Punk | {1}{R} | Legendary Creature — Spider Human Hero | Every other Spider you control (and itself) | Spells and abilities can’t be countered. Damage can’t be prevented. | SPM, 2025 | $2.01 | #3,640 |
Rhythm of the Wild is the whole reason riot has a Commander presence. Three mana, two colours, and every nontoken creature you cast for the rest of the game enters with a counter or haste and cannot be countered on the way in. Its EDHREC rank of #217 puts it in the top fraction of a percent of all cards; it has seven printings, and the Ravnica Remastered copy is the cheap one at $4.88. Its rulings carry most of the mechanic’s edge cases: a noncreature card that is entering as a creature (Rusted Relic with three other artifacts out) has riot; a creature card entering as a noncreature (Thassa, God of the Sea below five devotion) does not; a permanent that becomes a creature later has riot but it is too late to matter; and a creature that loses riot after entering keeps whatever it chose. One more: if Rhythm leaves the battlefield at the same moment a creature enters, the creature still gets its counter or haste.
Uncivil Unrest is the expensive one and the strong one. Five mana, red only, every nontoken creature you control has riot, and any creature you control with a +1/+1 counter on it deals double damage. It resolves riot’s dilemma by making the counter the obviously right call every time, and its rulings settle how the doubling interacts with trample: damage is divided first, then doubled, so a 5/5 trampler blocked by a 2/2 assigns 2 and 3 and deals 4 and 6. It has never been printed outside a Commander precon and a Secret Lair, and at $18.50 it is 66% of the price of all sixteen riot cards combined.
Domri, Chaos Bringer grants riot one spell at a time: the +1 adds {R} or {G}, and a creature spell that mana is spent on gains riot. Two rulings matter. The loyalty ability is not a mana ability, so it goes on the stack at sorcery speed and can be responded to. And a creature that already has riot and is cast with Domri’s mana has two instances of it — which brings us to the ruling everyone quotes.
Stacking riot: two instances, three instances, and the Gruul ruling
Rule 702.136b says multiple instances of riot each work separately. The Ravnica Allegiance release notes said it better, and it is printed as a ruling on both Rhythm of the Wild and Domri:
If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.
So a riot creature cast under Rhythm of the Wild has two instances; add Domri’s mana and it has three; add Uncivil Unrest and it has four. Each instance is its own choice, and since haste twice does nothing, the real question is how many counters you want against one haste. Hardened Scales adds one more to the total, once — its ruling is that a creature that would enter with counters enters with that many plus one, not plus one per source. The table is Zhur-Taa Goblin, a 2/2 for {R}{G}, at every stack height.
| Instances of riot on Zhur-Taa Goblin | Where they come from | Your options | Biggest body for {R}{G} | With Hardened Scales out |
|---|---|---|---|---|
| 1 | The printed keyword | One counter, or haste | 3/3 | 4/4 |
| 2 | Printed + Rhythm of the Wild (or Uncivil Unrest) | Two counters; a counter and haste; haste twice | 4/4 | 5/5 |
| 3 | Printed + Rhythm + Domri’s +1 mana | Three counters; two and haste; one and haste; haste three times | 5/5 | 6/6 |
| 4 | Printed + Rhythm + Uncivil Unrest + Domri’s mana | Any mix of four | 6/6 | 7/7 — and it deals double damage |
A 6/6 that attacks the turn it lands, for two mana, needs four permanents on the battlefield first, so it is a Commander line rather than a Standard one. In practice the common case is two instances — a riot creature under Rhythm — and the common right answer is a counter and haste: the creature attacks now as a P+1, and it keeps both.
Riot’s origin: Ravnica Allegiance and the five guild mechanics
Riot debuted in Ravnica Allegiance, released 25 January 2019, as the Gruul Clans’ mechanic alongside adapt (Simic), afterlife (Orzhov), spectacle (Rakdos) and addendum (Azorius). It was the second-largest of the five in that set (eleven cards, behind adapt’s twelve) and it has had the least support since: adapt has been printed on nearly twice as many cards, mostly because Simic +1/+1 counter themes keep coming back, while riot got one Modern Horizons card and one Spider-Man card in seven years.
| Guild | Mechanic | What it is | Cards in Ravnica Allegiance | Cards in all of Magic | Rule |
|---|---|---|---|---|---|
| Gruul | Riot | Keyword ability: enters with a +1/+1 counter or haste | 11 (+ Rhythm of the Wild and Domri, which grant it) | 13 (+ 3 granters) | 702.136 |
| Simic | Adapt | Keyword action: put N counters on it if it has none | 12 | 25 | 701.46 |
| Orzhov | Afterlife | Keyword ability: dies → N 1/1 flying Spirits | 10 | 11 | 702.135 |
| Rakdos | Spectacle | Keyword ability: alternative cost if an opponent lost life | 10 | 11 | 702.137 |
| Azorius | Addendum | Ability word: a bonus if cast during your main phase | 9 | 10 | ability word (207.2c) |
Riot was also the third mechanic the Gruul had been given across the three Ravnica blocks, after bloodthirst in Guildpact (2006) and bloodrush in Gatecrash (2013). The three are a small design history of the guild: bloodthirst rewarded damage already dealt, bloodrush turned a creature card into a combat trick, and riot offered the choice between a bigger body and an earlier attack. Bloodthirst got a second life in Magic 2012 and has 23 cards; bloodrush and riot have exactly 13 each.
| Mechanic | Set | Year | Cards with it | What it does | Rule |
|---|---|---|---|---|---|
| Bloodthirst | Guildpact | 2006 | 23 | Enters with N +1/+1 counters if an opponent was dealt damage this turn | 702.54 |
| Bloodrush | Gatecrash | 2013 | 13 | Discard it to pump an attacking creature by its own stats | 702.101 |
| Riot | Ravnica Allegiance | 2019 | 13 | Enters with a +1/+1 counter or haste, your choice | 702.136 |
Where riot is legal in 2026
Spider-Punk is the only riot card in Standard, and it stays there until the 2028 rotation. Ravnica Allegiance rotated out of Standard in September 2020, so the eleven original cards are Pioneer-legal (Pioneer starts at Return to Ravnica) and Modern-legal, and Arcbound Slasher, a Modern Horizons 2 card, is Modern-legal but never was in Pioneer. Uncivil Unrest was printed straight into Commander and is legal only in the eternal formats. All sixteen are legal in Commander, Legacy and Vintage; none has ever been banned or restricted anywhere. The Pauper column is the six cards printed at common in a paper set.
| Format | Legal (of 16) | Not legal |
|---|---|---|
| Standard | 1 | Everything but Spider-Punk (Ravnica Allegiance rotated in 2020; MH2 and MOC were never Standard sets) |
| Pioneer | 14 | Arcbound Slasher, Uncivil Unrest |
| Modern | 15 | Uncivil Unrest |
| Legacy | 16 | — |
| Vintage | 16 | — |
| Commander | 16 | — |
| Pauper | 6 | The ten that were never printed at common |
| Brawl (Arena) | 15 | Uncivil Unrest |
One note on Arena: Rhythm of the Wild, Domri and the eleven Ravnica Allegiance creatures are on the client from the set’s 2019 release, and Spider-Punk from 2025, so fifteen of sixteen are Brawl-legal. Riot has never been rebalanced — there is no Alchemy “A-” version of any riot card.
What riot costs: $28 for all sixteen, $4 for the thirteen creatures
The mechanic is nearly free. The thirteen keyword creatures cost $4.08 together at their cheapest ordinary printings, twelve of them are under a dollar, and seven of the sixteen cards have only ever been printed once. Uncivil Unrest ($18.50) and Rhythm of the Wild ($4.88) are the two cards with a price, and they are the two cards with a purpose outside a Gruul limited deck. Ravnica Remastered (January 2024) reprinted Rhythm of the Wild, Burning-Tree Vandal and Rampaging Rendhorn; Tarkir: Dragonstorm Commander (April 2025) reprinted Skarrgan Hellkite. Prices are Scryfall’s TCGplayer market figures on 17 September 2026, cheapest ordinary printing per card. Check any of them against the live market in the card price tool.
| Card | Printings | Sets | Cheapest ordinary printing | EDHREC rank |
|---|---|---|---|---|
| Uncivil Unrest | 3 | MOC, SLD | $18.50 (MOC) | #2,962 |
| Rhythm of the Wild | 7 | RNA, NEC, LCC, RVR, SLD, PZA | $4.88 (RVR) | #217 |
| Spider-Punk | 4 | SPM, PSPM | $2.01 (SPM) | #3,640 |
| Domri, Chaos Bringer | 2 | MED, RNA | $0.60 (RNA) | #15,154 |
| Ravager Wurm | 2 | RNA, PRNA | $0.41 (RNA) | #17,265 |
| Gruul Spellbreaker | 3 | RNA, PRNA | $0.35 (RNA) | #19,704 |
| Skarrgan Hellkite | 3 | RNA, PRNA, TDC | $0.23 (TDC) | #13,583 |
| Gruul Beastmaster | 1 | RNA | $0.18 (RNA) | #24,605 |
| Frenzied Arynx | 1 | RNA | $0.17 (RNA) | #24,256 |
| Arcbound Slasher | 1 | MH2 | $0.15 (MH2) | #12,322 |
| Clamor Shaman | 1 | RNA | $0.15 (RNA) | #19,929 |
| Ghor-Clan Wrecker | 1 | RNA | $0.13 (RNA) | #28,602 |
| Burning-Tree Vandal | 2 | RNA, RVR | $0.10 (RNA) | #21,547 |
| Wrecking Beast | 1 | RNA | $0.08 (RNA) | #23,682 |
| Zhur-Taa Goblin | 1 | RNA | $0.08 (RNA) | #24,738 |
| Rampaging Rendhorn | 2 | RNA, RVR | $0.04 (RNA) | #27,240 |
| All sixteen | 35 | 7 printed once | $28.06 | 1 inside the top 2,000 |
Fourteen cards are named Riot. None of them has riot
Searching card names for the word turns up 31 cards, seventeen of which are Chariots, Charioteers, Patriots and one Sword of Fire and Ice whose Marvel printing is called Patriotic Shield. The other fourteen actually carry the word in their names — Riot Devils, Riot Gear, Riot Control, Rakdos, Lord of Riots, Street Riot — and not one of them has the keyword: ten of the fourteen debuted before Ravnica Allegiance existed, and the four since (Rubblebelt Rioters and Ruination Rioter in 2019, Boiling Rock Rioter and How to Start a Riot from Avatar: The Last Airbender in 2025) did not get it either. There are more cards named Riot than cards with riot. The one worth knowing about is Rubblebelt Rioters, a War of the Spark Gruul creature with haste that pumps itself to the biggest power on your board when it attacks; it is in the deck below because it does what a riot creature does without being one.
| Card | Cost | Type | Set | Year | Price |
|---|---|---|---|---|---|
| Riot Spikes | {B/R} | Enchantment — Aura | DIS | 2006 | $0.05 |
| Riot Devils | {2}{R} | Creature — Devil | ISD | 2011 | $0.06 |
| Riot Ringleader | {2}{R} | Creature — Human Warrior | AVR | 2012 | $0.05 |
| Riot Gear | {2} | Artifact — Equipment | GTC | 2013 | $0.10 |
| Riot Control | {2}{W} | Instant | DGM | 2013 | $0.27 |
| Riot Piker | {1}{R} | Creature — Goblin Berserker | DGM | 2013 | $0.09 |
| Matca Rioters | {2}{G} | Creature — Human Warrior | MM2 | 2015 | $0.09 |
| Cleaver Riot | {4}{R} | Sorcery | DDT | 2017 | $0.13 |
| Street Riot | {4}{R} | Enchantment | GRN | 2018 | $0.16 |
| Rubblebelt Rioters | {1}{R}{G} | Creature — Human Berserker | WAR | 2019 | $0.21 |
| Ruination Rioter | {R}{G} | Creature — Human Berserker | MH1 | 2019 | $0.23 |
| Rakdos, Lord of Riots | {B}{B}{R}{R} | Legendary Creature — Demon | DSC | 2024 | $1.57 |
| Boiling Rock Rioter | {2}{B} | Creature — Human Rogue Ally | TLA | 2025 | $0.21 |
| How to Start a Riot | {2}{R} | Instant — Lesson | TLA | 2025 | $0.16 |
Riot against haste, and against “enters with a counter”
Riot is a fork between two of the oldest things in the game. Haste is on 650 cards; “enters with a +1/+1 counter” is printed on 108, and the newer “enters with an additional +1/+1 counter” wording on 41 more. Riot is 13 cards, and the three granters are the only cards that hand out a keyword this rare. Its closest relative is its Simic neighbour from the same set, with the opposite trade-off: adapt lets you pay later for counters on a creature that has none, while riot makes you choose on entry and never again. And its closest relative in spirit is the entire haste guide, which spends a section on the tap-ability half of haste that riot’s thirteen cards never use.
| Population (paper, 17 September 2026) | Cards | Note |
|---|---|---|
| Cards with haste printed on them | 650 | The keyword riot borrows for one of its two halves |
| Cards that say “enters with a +1/+1 counter” | 108 | The old wording riot’s reminder text uses |
| Cards that say “enters with an additional +1/+1 counter” | 41 | The wording the rules now use for riot itself |
| Cards with riot | 13 | All creatures; 11 from one set |
| Cards that grant riot | 3 (+ Spider-Punk to Spiders) | Rhythm of the Wild, Domri, Chaos Bringer, Uncivil Unrest |
| Cards with “Riot” in the name | 14 | None of them has the keyword |

Riot in Commander: Rhythm of the Wild is the card
Riot is a Commander mechanic almost entirely through one card. Rhythm of the Wild is the #217 card on EDHREC because it does two things every creature deck wants — uncounterable creatures and haste on demand — and the counter mode is a bonus that +1/+1 counter decks turn into a third thing. Uncivil Unrest has found a smaller home in red counter decks and Voltron builds. The thirteen creatures themselves are essentially absent: Spider-Punk at #3,640 is the best-placed of them, and it got there as a mono-red Spider commander rather than by having riot; Arcbound Slasher (#12,322) and Skarrgan Hellkite (#13,583) are next, and the other ten are all outside the top 17,000.
Four preconstructed decks on this site contain a riot card: Temur Roar (Skarrgan Hellkite), Call for Backup (Uncivil Unrest — the only precon it has ever been in), and Upgrades Unleashed and Veloci-Ramp-Tor (Rhythm of the Wild). Upgrades Unleashed also carries Grumgully, the Generous, which is this deck’s second counter engine.
A $70.04 Halana and Alena, Partners riot deck
The commander is the mechanic. Halana and Alena, Partners is a 2/3 for {2}{R}{G} with reach and first strike, and at the beginning of combat on your turn it puts +1/+1 counters equal to its power on another creature you control and gives that creature haste until end of turn — riot’s two halves, every combat, on whichever creature needs them, and it costs 28 cents. The deck runs all thirteen riot creatures and all three granters, then builds the two halves out: eleven cards that add +1/+1 counters (Hardened Scales, Grumgully, Renata, Rishkar, Ivy Lane Denizen, Evolution Sage, Champion of Lambholt, Managorger Hydra, Forgotten Ancient, Mowu, Rubblebelt Raiders), five that pay you for having them (Tuskguard Captain and Pridemalkin for trample, Longshot Squad for reach, Armorcraft Judge and Inspiring Call for cards), and four haste pieces (Fervor, Hammer of Purphoros and Ogre Battledriver for everything, Rubblebelt Rioters for itself) so that the counter becomes the default riot choice on every creature that enters.
The game plan is simple and it is riot’s own arithmetic played out over a hundred cards. Every creature enters with a counter under Rhythm of the Wild; Grumgully adds one for every non-Human and Renata one for everything; Hardened Scales adds one on top of whatever entered; Halana and Alena then hand the biggest pile of counters to whatever should attack this turn and give it haste. With Uncivil Unrest out, everything with a counter deals double, so a Wrecking Beast that entered as a 9/9 or bigger, with trample from Tuskguard Captain, is lethal through a blocker on its own. Armorcraft Judge, Inspiring Call, Soul’s Majesty and Return of the Wildspeaker draw off the same counters. Ravager Wurm and Ram Through are the removal that scales with the plan; Beast Within, Chaos Warp, Decimate, Blasphemous Act and Krosan Grip are the removal that does not need to.
Halana and Alena, Partners — Riot Counters and Haste Commander
100 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.
Buy this deck on TCGplayerAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.The deck costs $70.04 at the cheapest ordinary printing of every card, 67 of the 84 nonbasic cards under a dollar. Uncivil Unrest is 26% of the total on its own; cut it and the deck is $51.54, and the five-mana slot can take Ozolith, the Shattered Spire or Beast Whisperer back if you own them. The list was validated line by line against Scryfall: 100 cards, 37 lands, every card inside the R/G identity, every card Commander-legal, no duplicates. Build your own version in the deck builder, or browse public Gruul lists to see what other counter decks are running.
The deck by role
| Role | Cards | Count | Cost |
|---|---|---|---|
| Commander | Halana and Alena, Partners | 1 | $0.28 |
| Riot creatures (all 13) | Burning-Tree Vandal, Clamor Shaman, Frenzied Arynx, Ghor-Clan Wrecker, Gruul Beastmaster, Gruul Spellbreaker, Rampaging Rendhorn, Ravager Wurm, Skarrgan Hellkite, Wrecking Beast, Zhur-Taa Goblin, Arcbound Slasher, Spider-Punk | 13 | $4.08 |
| Riot granters (all 3) | Rhythm of the Wild, Domri, Chaos Bringer, Uncivil Unrest | 3 | $23.98 |
| Counter engines | Hardened Scales, Grumgully, the Generous, Renata, Called to the Hunt, Rishkar, Peema Renegade, Ivy Lane Denizen, Evolution Sage, Champion of Lambholt, Managorger Hydra, Forgotten Ancient, Mowu, Loyal Companion, Rubblebelt Raiders | 11 | $9.81 |
| Counter payoffs | Tuskguard Captain, Pridemalkin, Longshot Squad, Armorcraft Judge, Inspiring Call | 5 | $0.86 |
| Mass haste | Fervor, Hammer of Purphoros, Ogre Battledriver, Rubblebelt Rioters | 4 | $3.07 |
| Card draw | Garruk’s Uprising, Elemental Bond, Soul’s Majesty, Return of the Wildspeaker, Harmonize, Colossal Majesty | 6 | $8.02 |
| Ramp | Sol Ring, Arcane Signet, Gruul Signet, Rampant Growth, Cultivate, Kodama’s Reach, Farseek, Nature’s Lore, Sakura-Tribe Elder, Llanowar Elves | 10 | $7.68 |
| Removal | Beast Within, Chaos Warp, Blasphemous Act, Decimate, Vandalblast, Ram Through, Lightning Bolt, Krosan Grip | 8 | $5.35 |
| Combat tricks | Temur Battle Rage, Rancor | 2 | $1.29 |
| Lands (37) | 21 nonbasics incl. Command Tower, Skarrg, the Rage Pits, Kessig Wolf Run; 9 Forest, 7 Mountain | 37 | $5.62 |
| Whole deck | 100 cards, cheapest ordinary printings | 100 | $70.04 |
Seven cards that were swapped out for price
The first draft of the list cost $105.66. These seven cards were the difference, and none of them is doing a job the cheaper card cannot. If your collection already has them, put them back in that order.
| Card | Cheapest ordinary printing | What replaced it | What you lose |
|---|---|---|---|
| Xenagos, God of Revels | $10.96 | Rubblebelt Raiders | Doubling a creature’s power at combat — the deck already has Halana and Alena in the command zone doing the same job. |
| Neyith of the Dire Hunt | $13.60 | (tried as the Xenagos swap, then swapped itself) | A fight engine; one printing, so it never got cheap. |
| Beast Whisperer | $7.80 | Colossal Majesty | A card per creature cast; Colossal Majesty draws one a turn once anything is a 4/4, which riot makes easy. |
| Ozolith, the Shattered Spire | $6.85 | Pridemalkin | Counter doubling and a counter sink; Pridemalkin gives everything with a counter trample instead. |
| Rishkar’s Expertise | $4.92 | Soul’s Majesty | The free spell; Soul’s Majesty draws the same number of cards. |
| Kami of Whispered Hopes | $4.29 | Mowu, Loyal Companion | Its own Hardened Scales and a mana sink; Mowu carries the same replacement effect on himself. |
| Urabrask the Hidden | $4.23 | Rubblebelt Rioters | Opposing creatures entering tapped; Rubblebelt Rioters attacks for the biggest power on the table. |
| All seven | $52.65 | — | The replacements together cost $3.43 |
Riot rulings, in one list
Every ruling below is printed on at least one of the sixteen cards on Scryfall or is the Comprehensive Rules text, and the card it comes from is named.
- Riot is a replacement effect. Players can’t respond to your choice, and the creature is never on the battlefield without one or the other (every card).
- The haste is indefinite. It does not end with the turn and it survives a change of control (every card).
- If the creature can’t have a +1/+1 counter put on it, it gains haste (every card); Arcbound Slasher under that condition is a 0/0 and dies before it attacks (Arcbound Slasher).
- Two instances: two counters, a counter and haste, or haste twice. Haste twice is redundant, “but we’re not going to tell the Gruul how to live their lives” (Rhythm of the Wild, Domri).
- Once it has entered, a creature keeps its counter or haste even if it loses riot (Rhythm of the Wild).
- A noncreature card entering as a creature has riot under Rhythm — Rusted Relic with metalcraft on. A creature card entering as a noncreature does not — Thassa, God of the Sea under five devotion (Rhythm of the Wild).
- A permanent that becomes a creature after it is already on the battlefield has riot, but too late for it to do anything (Rhythm of the Wild).
- If Rhythm of the Wild leaves the battlefield at the same time a creature enters, the creature still gets its counter or haste — the Rescuer Sphinx case (Rhythm of the Wild, 2019 update).
- Rhythm’s “can’t be countered” still lets a counterspell target the creature spell; the spell is not countered but any other effect of the counterspell still happens (Rhythm of the Wild).
- Domri’s +1 is a loyalty ability, not a mana ability: sorcery speed, uses the stack, can be responded to (Domri, Chaos Bringer).
- Skarrgan Hellkite’s ability, once activated, resolves even if its counters are removed or it leaves the battlefield; the damage is divided as you activate it, and a target that becomes illegal takes its share with it (Skarrgan Hellkite).
- Uncivil Unrest doubles after damage is divided, and the doubled damage is dealt by the creature, not by Uncivil Unrest; if prevention effects apply, the player being damaged chooses the order (Uncivil Unrest).
- Under Spider-Punk, spells and abilities can still be targeted by something that would counter them; they just aren’t countered when it resolves (Spider-Punk).
Riot FAQ
What does riot do in MTG?
A creature with riot enters the battlefield with your choice of a +1/+1 counter or haste. Under the current rules text (702.136a) you may have it enter with an additional +1/+1 counter, and if you don’t, it gains haste. The choice is made as it enters and cannot be responded to.
Does riot’s haste wear off at the end of the turn?
No. The haste is permanent. The ruling on every riot card says the creature gains haste indefinitely and keeps it through the end of the turn and through any change of control.
Can I choose both the counter and haste?
Not from one instance of riot. With two instances — a riot creature under Rhythm of the Wild, for example — you choose separately for each, so you can take a counter and haste, two counters, or haste twice.
Should I pick the counter or haste?
Take haste when the creature will attack fewer more times than its power; take the counter when it will attack more. Haste is worth one attack at printed power; the counter is worth +1 on every later attack plus a point of toughness. Attack triggers (Burning-Tree Vandal, Clamor Shaman, Gruul Beastmaster) push toward haste; abilities that need a counter (Skarrgan Hellkite, Uncivil Unrest) push toward the counter.
Can my opponent respond to the riot choice?
No. Riot is a replacement effect that modifies how the creature enters, so there is no point at which it is on the battlefield without the counter or haste and no point at which anyone can respond to the choice itself. They can respond to the creature spell on the stack, as always.
What happens to riot under Solemnity?
The creature can’t have a +1/+1 counter put on it, so it gains haste. Arcbound Slasher, which relies on modular’s counters to be anything other than a 0/0, enters with haste and immediately dies.
Does Hardened Scales work with riot?
Yes. A creature that would enter with +1/+1 counters enters with that many plus one, per Hardened Scales’ ruling, so a riot creature that takes the counter enters with two. With several instances of riot, Hardened Scales adds one to the total, not one per instance.
How many cards have riot?
Thirteen, all creatures: eleven from Ravnica Allegiance, Arcbound Slasher from Modern Horizons 2 and Spider-Punk from Marvel’s Spider-Man. Three more cards grant it — Rhythm of the Wild, Domri, Chaos Bringer and Uncivil Unrest — and Spider-Punk grants it to other Spiders.
Is riot legal in Standard?
Only Spider-Punk, which is legal until the 2028 rotation. The Ravnica Allegiance riot cards rotated out in 2020; all thirteen are legal in Modern and all sixteen riot cards in Commander, Legacy and Vintage.
What set introduced riot?
Ravnica Allegiance, released 25 January 2019, as the Gruul Clans mechanic. It was the guild’s third mechanic after bloodthirst (Guildpact, 2006) and bloodrush (Gatecrash, 2013).
Does Rhythm of the Wild give tokens riot?
No. Rhythm of the Wild and Uncivil Unrest both say nontoken creatures. Domri’s riot is granted to a creature spell, so it never applies to tokens either.
What is the best riot commander?
Spider-Punk is the only legendary creature with riot, and it is a mono-red Spider commander. For a Gruul deck built around the mechanic, Halana and Alena, Partners does both halves of riot every combat, which is why it leads the list above. Domri, Chaos Bringer cannot be a commander — it is a planeswalker without the “can be your commander” text, as the planeswalker commanders guide explains.
Is riot in Reality Fracture?
No. None of the Reality Fracture cards previewed by 17 September 2026 has riot or grants it; the set’s returning mechanics are exhaust and prepared. Riot’s last new card is Spider-Punk, from September 2025.
If you want to practise the choice on a real board, the Guess That Commander game is a good warm-up, and the deck builder will let you load the Halana and Alena list and swap the seven price cuts back in.
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