A gaunt hooded figure in a candlelit, decaying mansion hallway lifts the top two cards of a deck; one card lies face down glowing sickly green and casts the shadow of a hulking two-horned beast on the peeling wallpaper while the other slips into a black pit in the floor

MTG Manifest and Manifest Dread Explained: Rules, All 63 Cards, the Flip Odds, and a $54 Zimone Deck (2026)

Manifest is the mechanic that turns the top card of your library into a face-down 2/2 creature. If that card happens to be a creature, you can pay its mana cost at any time to turn it face up; if it is a land, an instant or a sorcery, it is a 2/2 for the rest of the game. Manifest dread, the Duskmourn version, changes one word of that and one destination: you look at the top two cards, manifest one, and the other goes to your graveyard. That small change moves the odds a long way. In a Commander deck with 30 creature cards, a plain manifest gives you a creature you can eventually flip 30.3% of the time; manifest dread finds one 51.6% of the time. Across every realistic creature count, dread adds sixteen to twenty-five percentage points to the chance that your 2/2 is secretly something better — and it stocks your graveyard while it does it.

There are 63 paper cards that manifest or care about manifesting as of 14 September 2026: 29 that manifest the old way, 32 that manifest dread, and two that only ride along. Two releases nine years apart account for 51 of them — Fate Reforged in January 2015 and Duskmourn in September 2024 — and nothing at all was printed in 2016, 2017, 2020, 2021 or 2025. This guide covers the lot: the rules and the rulings that decide games, manifest against morph, disguise and cloak, the flip-odds maths, where every one of the 29 plain manifests takes its card from, all 63 cards counted by set, colour, type and format, the six cards that hand the 2/2 to your opponent, what the whole mechanic costs to own, and a 100-card Zimone, Mystery Unraveler Commander deck for $54. Every card fact was pulled from the live Scryfall database on 14 September 2026 and checked against the Comprehensive Rules of 7 August 2026.

A gaunt hooded figure in a candlelit, decaying mansion hallway lifts the top two cards of a deck; one card lies face down glowing sickly green and casts the shadow of a hulking two-horned beast on the peeling wallpaper while the other slips into a black pit in the floor
Manifest dread in one image: look at two, keep one face down, and the other goes into the dark.

What manifest actually does

Manifest is a keyword action, not a keyword ability: no card “has manifest” the way a card has flying. Cards tell you to manifest something, and rule 701.40 tells you what that means. The two rules that matter are short enough to quote whole:

701.40a To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent for as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up.

701.40b Any time you have priority, you may turn a manifested permanent you control face up. This is a special action that doesn’t use the stack (see rule 116.2b). To do this, show all players that the card representing that permanent is a creature card and what that card’s mana cost is, pay that cost, then turn the permanent face up. The effect defining its characteristics while it was face down ends, and it regains its normal characteristics. (If the card representing that permanent isn’t a creature card or it doesn’t have a mana cost, it can’t be turned face up this way.)

Comprehensive Rules, effective 7 August 2026

Five consequences follow from those two paragraphs. The face-down permanent is colourless with mana value 0, which is why Curator Beastie, Glitch Interpreter and Ugin’s Mastery all talk about colourless creatures — every manifested card is one until it flips. Only a creature card can be turned face up, and only for its printed mana cost; the parenthetical in 701.40b rules out lands (no mana cost) and every noncreature spell. Turning it face up is a special action, so it does not use the stack and cannot be responded to; you can do it in the middle of combat after blockers are declared, which is where most of the mechanic’s damage is done. Turning it face up is not entering the battlefield: rule 708.8 says the permanent was already there, so a manifested creature’s enters-the-battlefield ability never triggers, whether you flip it or not. And a manifested creature with morph or disguise can be turned face up either way — for its mana cost under 701.40b, or for its morph or disguise cost under 701.40c–d, whichever is cheaper.

Instants and sorceries are stuck face down forever, and the rules say so explicitly

701.40g If a manifested permanent that’s represented by an instant or sorcery card would turn face up, its controller reveals it and leaves it face down. Abilities that trigger whenever a permanent is turned face up won’t trigger.

Comprehensive Rules, effective 7 August 2026

This rule exists because a handful of old cards (Ixidor, Reality Sculptor’s activated ability, for example) can try to turn any face-down permanent face up. If the card underneath is a Counterspell, you show everyone the Counterspell and it stays a 2/2. The same logic applies to lands: nothing can flip them, but nothing needs to reveal them either, because no effect will ever try. Cryptic Pursuit is the one card that turns this weakness into a feature — when a face-down instant or sorcery you control dies, it exiles the card and lets you cast it until the end of your next turn.

Manifest dread: the same action, with the leftover card sent somewhere useful

701.62a “Manifest dread” means “Look at the top two cards of your library. Manifest one of them, then put the cards you looked at that were not manifested this way into your graveyard.” See rule 701.40, “Manifest.”

701.62b An ability that triggers whenever a player manifests dread triggers after the process described in rule 701.62a is complete, even if some or all of those actions were impossible.

Comprehensive Rules, effective 7 August 2026

The ancestor of manifest dread is a Fate Reforged common. Write into Being (2015) reads “Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library.” Manifest dread is that card with the second sentence rewritten to end in the graveyard. That single edit is what made the mechanic the spine of Duskmourn’s surveil-and-delirium decks: every manifest dread is a 2/2, a look at two cards, and one card into the graveyard, which is a self-mill that leaves a body behind. Rule 701.62b is the fine print — if your library has one card, you manifest it with no choice; if it has none, nothing happens; and “whenever you manifest dread” triggers fire in both cases, which the Duskmourn release notes confirm for Paranormal Analyst.

Manifest vs manifest dread vs morph vs disguise vs cloak

Magic now has five ways to end up with a face-down 2/2, and players mix them up constantly. They differ in how the card gets face down, whether it has ward, and what it costs to flip.

MechanicHow the card gets face downWhat the face-down permanent isCost to turn it face upCan a land, instant or sorcery ever flip?Rule
ManifestAn effect puts it onto the battlefield face down — usually the top card of your library2/2 creature, no name, no text, no mana costIts own mana cost, if it is a creature card (or its morph or disguise cost)No — it stays a 2/2 forever701.40
Manifest dreadLook at the top two cards of your library, manifest one, the other goes to your graveyard2/2 creature, no name, no text, no mana costIts own mana cost, if it is a creature cardNo701.62
CloakAn effect puts it onto the battlefield face down2/2 creature with ward {2}Its own mana cost, if it is a creature cardNo701.58
MorphYou cast it face down for {3}2/2 creature, no name, no textIts morph costOnly a card printed with morph can be cast this way702.37
DisguiseYou cast it face down for {3}2/2 creature with ward {2}Its disguise costOnly a card printed with disguise can be cast this way702.168

The dividing line is who chose the card. Morph and disguise are abilities printed on specific cards; you cast them face down on purpose, knowing what they are, and flip them for a cost printed on the card. Manifest and cloak are actions an effect performs on a card you did not choose — usually the top of your library — and the flip cost is whatever that card’s mana cost happens to be. Cloak (rule 701.58, from Murders at Karlov Manor) is manifest with ward {2} attached; manifest dread is manifest with a choice of two and a graveyard. Because a manifested morph card can be flipped for either cost, a face-down deck that runs both mechanics gets to pick the cheaper option every time, which is the whole premise of the Zimone deck at the end of this guide.

The cast-it-yourself half of that table has its own guide now. Our morph, megamorph and disguise guide counts all 227 cards and does the mana arithmetic on every one: the morph route ({3} to cast plus the flip) costs more mana than hard-casting on 209 of the 215 cards with a mana flip cost, by 2.69 on average, and only three eight-drops are cheaper to morph. That is the difference in kind between the two families — manifest hides a card you did not choose for free, morph hides a card you did choose for a fee — and it is why a manifested morph card, which can flip for either cost, is the best of both.

Manifest dread nearly doubles your flip odds. Here is the table.

A plain manifest is a blind draw from the top of your library. Whether the 2/2 can ever become anything better depends entirely on how many creature cards are in the deck. Manifest dread looks at two cards and lets you pick, so the question becomes “is at least one of the top two a creature?”, and that probability is much higher. For a 99-card Commander deck before any draws, the maths is straightforward: the plain chance is creatures divided by 99, and the dread chance is one minus the chance that both top cards are non-creatures.

Creature cards in your 99Plain manifest: chance the 2/2 can ever flipManifest dread: chance you find a creature in the top twoExtra chance dread gives you
2020.2%36.5%+16.3 points
2525.3%44.3%+19.1 points
3030.3%51.6%+21.3 points
3535.4%58.4%+23.1 points
4040.4%64.7%+24.3 points
4545.5%70.5%+25.0 points

Read the 30-creature row, because that is what most manifest decks look like: a plain manifest is a real creature 30.3% of the time, and manifest dread finds one 51.6% of the time — twenty-one points, or in plain terms, from “usually a 2/2” to “usually a creature you can flip”. At 40 creatures, dread is finding a creature two times in three. The table also tells you what to do with the choice when both cards are creatures: manifest the one whose mana cost you can actually pay, and let the expensive one go to the graveyard where Under the Skin, Paranormal Analyst or any reanimation spell can fetch it back. The one thing the table cannot fix is a land. Roughly 36 of your 99 cards are lands in a normal deck, and every one of them manifests as a permanent 2/2 — which is exactly why Threats Around Every Corner, which fetches a basic every time a face-down permanent enters, is the best card in the archetype that nobody talks about.

Where the manifested card comes from

The reminder text says “the top card of your library”, and for 19 of the 29 plain-manifest cards that is the whole story. The other ten reach into five different zones, and the 32 manifest dread cards reach into exactly one.

Where the card comes fromPlain manifest (29 cards)Manifest dread (32 cards)Examples
The top card of your own library19—Whisperwood Elemental, Soul Summons, Wildcall, Cloudform
The top two (or more) cards of your library, choosing332 — every single oneWrite into Being, Ethereal Ambush; every Duskmourn card
A hand2—Scroll of Fate (yours), Kozilek, the Broken Reality (any two players’)
A graveyard1—Ghastly Conscription
A face-down exile pile that includes itself1—Jeskai Infiltrator
An opponent’s library33 (the opponent does it themselves)Reality Shift, Thieving Amalgam, Orochi Soul-Reaver; Unwanted Remake, Fear of Impostors, Unidentified Hovership

Three of the 29 look at more than one card: Write into Being and Ethereal Ambush at the top two (choosing one, or taking both), and Omarthis, Ghostfire Initiate at as many cards as it had counters. Two manifest from a hand: Scroll of Fate, which turns any card in your hand into a 2/2 on demand, and Kozilek, the Broken Reality, which makes two players each manifest two cards from theirs and draws you a card for each. Ghastly Conscription is the only card that manifests from a graveyard — every creature card in a target player’s graveyard, shuffled face down first so nobody knows which is which. Jeskai Infiltrator exiles itself along with the top card into a face-down pile, shuffles, and manifests both, so the Infiltrator comes back as one of two anonymous 2/2s. And three cards manifest from an opponent’s library, which we will come back to, because they are the most-played cards in the mechanic.

Manifest dread has none of that variety. Every one of the 32 cards that performs it looks at the top two cards of the manifesting player’s library — 29 times yours, three times an opponent’s — because the action is defined by rule 701.62a and cannot be pointed anywhere else. What varies instead is when: nine of the 32 manifest dread when something enters the battlefield, four when you unlock a Room’s door, three when something dies (Bashful Beastie, Innocuous Rat, Turn Inside Out), two when a creature attacks (Hauntwoods Shrieker, and Curator Beastie on entering or attacking), six as the effect of an instant or sorcery, three when an opponent’s spell or creature is dealt with, and the last five on an upkeep (Abhorrent Oculus), a second main phase (Defiant Survivor), a sacrifice (Disturbing Mirth), an activated ability (Stay Hidden, Stay Silent) and a land drop (Zimone).

All 63 manifest cards, counted

The set was pulled from Scryfall with o:manifest game:paper, which returns 65 cards, and reduced by hand to 63: Arbiter of the Ideal matches only because it puts a “manifestation counter” on things, and The Kami War matches only because its own back face is called O-Kagachi Made Manifest. Scryfall’s keyword:manifest filter returns 59, and the four it drops are worth knowing about — they are the reason this article counted the cards itself rather than trusting a tag. The full reconciliation is at the end of the guide.

By set and year: two releases, 51 cards, and five empty years

SetReleasedManifest cards that debuted thereNotable
Fate Reforged (FRF)2015-01-2318Reality Shift, Whisperwood Elemental, Write into Being
Dragons of Tarkir (DTK)2015-03-271Qarsi Deceiver
Commander 2018 (C18)2018-08-101Primordial Mist
Modern Horizons (MH1)2019-06-141Soul-Strike Technique
Commander 2019 (C19)2019-08-232Scroll of Fate, Thieving Amalgam
New Capenna Commander (NCC)2022-04-291Cryptic Pursuit
Commander Masters (CMM)2023-08-042Omarthis, Ghostfire Initiate, Ugin’s Mastery
Thunder Junction Commander (OTC)2024-04-191Orochi Soul-Reaver
Modern Horizons 3 (MH3)2024-06-142Guardian of the Forgotten, Kozilek, the Broken Reality
Duskmourn (DSK)2024-09-2728Abhorrent Oculus, Fear of Impostors, Manifest Dread, Valgavoth’s Onslaught
Duskmourn Commander (DSC)2024-09-275Zimone, Mystery Unraveler
Mystery Booster Commander Edition (MBC)2026-11-091Sash and Waistcoat, Unmen — preview, not yet legal

Fate Reforged introduced the mechanic in January 2015 with 18 cards, and Dragons of Tarkir added Qarsi Deceiver two months later. Then nothing for three years. Commander 2018 brought one card, Commander 2019 two, Modern Horizons one; New Capenna Commander and Commander Masters added a card or two each; and in 2024 the floodgates opened — 36 cards in one year, 33 of them in Duskmourn and its Commander decks, plus two in Modern Horizons 3 and one in Thunder Junction Commander. Nothing was printed in 2016, 2017, 2020, 2021 or 2025, and the single 2026 entry is a preview: Sash and Waistcoat, Unmen, from Mystery Booster Commander Edition, due 9 November 2026 and not yet legal anywhere. The debut dates above come from each card’s first printing, not its default Scryfall page — twelve of the 63 show a reprint as their default, including Whisperwood Elemental and Temur War Shaman (Duskmourn Commander, really Fate Reforged) and Reality Shift, whose default printing is a 2026 Commander deck and whose first was Fate Reforged. Between them the 63 cards have 146 paper printings; 27 have been printed exactly once, and Reality Shift alone has 17.

By colour: blue and green own it, and manifest dread is almost entirely Simic

Colour identityCardsOf which manifest dreadCheapest-ordinary total
Blue1710$16.06
Green1611$4.22
White83$1.22
Black72$9.50
Colourless62$8.93
Red42$0.68
Simic (G/U)32$0.70
Izzet (U/R)10$0.23
Rakdos (B/R)11$0.13

Blue has 17 mono-coloured cards and green 16; add the three Simic cards and one card each in Izzet and Rakdos, and 21 of the 63 touch blue while 19 touch green. White has eight, black seven, red four, and six are colourless. The dread half is even more lopsided: of 33 manifest dread cards, 11 are green, 10 are blue, two are Simic and two are colourless, so 25 of 33 fit a Zimone deck without a single off-colour card. The Rakdos entry, Disturbing Mirth, is the only manifest dread card with two colours that are not green or blue.

By type: 23 creatures, four Rooms, and seven pieces of Equipment or Aura that dress the 2/2 as it arrives

Card typeCardsOf which manifest dreadExamples
Creature2310Abhorrent Oculus, Arashin War Beast, Bashful Beastie
Enchantment (other)114Cloudform, Cryptic Pursuit, Disturbing Mirth
Sorcery104Fierce Invocation, Formless Nurturing, Ghastly Conscription
Instant64Break Down the Door, Ethereal Ambush, Reality Shift
Equipment44Conductive Machete, Cursed Windbreaker, Dissection Tools
Room (double-sided enchantment)44Experimental Lab, Moldering Gym, Ticket Booth
Aura21Soul-Strike Technique, Stay Hidden, Stay Silent
Enchantment creature11Fear of Impostors
Artifact (other)10Scroll of Fate
Vehicle11Unidentified Hovership

Twenty-three creatures and one enchantment creature make up the biggest group, then eleven enchantments, ten sorceries and six instants. The four Rooms — Duskmourn’s split enchantments — each manifest dread when a specific door is unlocked, and three of them put counters on the result. The seven cards that attach something to the manifested creature are a design lineage of their own: Fate Reforged’s three “Forms” (Cloudform, Lightform, Rageform) become Auras on the card they manifest, and Duskmourn’s four Equipment (Conductive Machete, Cursed Windbreaker, Dissection Tools, Killer’s Mask) manifest dread and attach themselves. Seven more cards put +1/+1 counters on what they manifest — Fierce Invocation, Formless Nurturing, Wildcall, Valgavoth’s Onslaught and three of the four Rooms — so 14 of the 61 manifesting cards are really “make a face-down creature that is bigger than 2/2”. Four of the 63 are legendary: Kozilek and Omarthis in colourless, Zimone in Simic, Sash and Waistcoat in blue. By rarity, 16 are common, 22 uncommon, 18 rare and 7 mythic.

By format: 28 in Standard, all of them from Duskmourn

FormatLegal manifest cards (of 63)Note
Standard28All 28 are Duskmourn cards; they rotate out with the first premier set of 2027
Pioneer47Duskmourn plus the two Tarkir sets
Modern50Pioneer plus the three Modern Horizons cards
Legacy62
Vintage62
Commander62Everything released — only the Mystery Booster Commander preview is missing
Pauper16Exactly the 16 cards printed at common
Brawl (Arena)31
Historic (Arena)31

A legality sweep that prints every value other than legal and not_legal returned nothing — no manifest card is banned, restricted or suspended in any format. The 28 Standard-legal cards are exactly the 28 from the Duskmourn main set, and they leave Standard together when the first premier set of 2027 releases, under the calendar-year rotation Wizards announced in October 2024. Pioneer adds the 19 Tarkir-block cards for 47; Modern adds Soul-Strike Technique, Guardian of the Forgotten and Kozilek for 50; and 62 are legal in Commander, Legacy and Vintage — everything except the Mystery Booster preview. Pauper’s 16 is exactly the number of cards printed at common, read from the legalities field rather than inferred from rarity.

A colossal ancient forest elemental made of twisted bark and whispering leaves stands in a moonlit grove while seven face-down cards with blank grey backs float around it, a faint spectral beast rising like smoke above each one
Whisperwood Elemental’s end step, every turn: one more card that might be anything.

The 29 cards that manifest the old way

Oldest first. The debut column is the first paper printing; the price is the cheapest ordinary (non-promo, non-masterpiece) printing on Scryfall on 14 September 2026.

CardCostTypeDebutWhat it manifests, and whenPrice
Arashin War Beast{5}{G}{G}Creature — BeastFate Reforged (2015)Whenever it deals combat damage to blockers, manifest the top card$0.07
Cloudform{1}{U}{U}EnchantmentFate Reforged (2015)On entering, manifest the top card and become an Aura on it: flying and hexproof$0.14
Ethereal Ambush{3}{G}{U}InstantFate Reforged (2015)Manifest the top two cards, at instant speed$0.07
Fierce Invocation{4}{R}SorceryFate Reforged (2015)Manifest the top card with two +1/+1 counters (a 4/4 for five)$0.11
Formless Nurturing{3}{G}SorceryFate Reforged (2015)Manifest the top card with one +1/+1 counter$0.04
Ghastly Conscription{5}{B}{B}SorceryFate Reforged (2015)Exile every creature card in a graveyard face down, shuffle, manifest the lot$0.28
Jeskai Infiltrator{2}{U}Creature — Human MonkFate Reforged (2015)On combat damage, exile itself plus the top card face down, shuffle, manifest both$0.20
Lightform{1}{W}{W}EnchantmentFate Reforged (2015)On entering, manifest the top card and become an Aura on it: flying and lifelink$0.08
Mastery of the Unseen{1}{W}EnchantmentFate Reforged (2015){3}{W}: manifest the top card; gain life whenever anything turns face up$0.13
Qarsi High Priest{B}Creature — Human ClericFate Reforged (2015){1}{B}, tap, sacrifice another creature: manifest the top card$0.19
Rageform{2}{R}{R}EnchantmentFate Reforged (2015)On entering, manifest the top card and become an Aura on it: double strike$0.09
Reality Shift{1}{U}InstantFate Reforged (2015)Exile target creature; its controller manifests the top card of their library$0.23
Soul Summons{1}{W}SorceryFate Reforged (2015)Manifest the top card, two mana$0.04
Sultai Emissary{1}{B}Creature — Zombie WarriorFate Reforged (2015)On death, manifest the top card$0.24
Temur War Shaman{4}{G}{G}Creature — Human ShamanFate Reforged (2015)On entering, manifest the top card; anything you turn face up may fight$0.18
Whisperwood Elemental{3}{G}{G}Creature — ElementalFate Reforged (2015)At your end step, manifest the top card; sacrifice to give your creatures the same on death$0.23
Wildcall{X}{G}{G}SorceryFate Reforged (2015)Manifest the top card with X +1/+1 counters$0.17
Write into Being{2}{U}SorceryFate Reforged (2015)Look at the top two, manifest one, the other goes on top or bottom$0.19
Primordial Mist{4}{U}EnchantmentCommander 2018 (2018)At your end step, may manifest the top card; exile a face-down permanent to play that card$0.36
Soul-Strike Technique{1}{W}Enchantment — AuraModern Horizons (2019)When the enchanted creature dies, manifest the top card$0.11
Scroll of Fate{3}ArtifactCommander 2019 (2019)Tap: manifest a card from your hand$0.22
Thieving Amalgam{5}{B}{B}Creature — Ape SnakeCommander 2019 (2019)At each opponent’s upkeep, you manifest the top card of their library$0.79
Cryptic Pursuit{2}{U}{R}EnchantmentNew Capenna Commander (2022)Whenever you cast an instant or sorcery from hand, manifest the top card; dead face-down spells can be cast later$0.23
Omarthis, Ghostfire Initiate{X}{X}Leg. Creature — Spirit SnakeCommander Masters (2023)On death, manifest one card per counter it had$3.82
Ugin’s Mastery{4}EnchantmentCommander Masters (2023)Whenever you cast a colourless creature spell, manifest the top card; big attacks flip one free$0.32
Orochi Soul-Reaver{5}{B}Creature — Snake Ninja RogueThunder Junction Commander (2024)On combat damage to a player, a Treasure and manifest the top card of that player’s library$7.58
Guardian of the Forgotten{3}{W}Creature — Elephant WarriorModern Horizons 3 (2024)Whenever a modified creature you control dies, manifest the top card$0.11
Kozilek, the Broken Reality{9}Leg. Creature — EldraziModern Horizons 3 (2024)On cast, two players each manifest two cards from hand; you draw one per card$4.15
Sash and Waistcoat, Unmen{1}{U}Leg. Creature — Insect RogueMystery Booster Commander Edition (2026) — preview, releases 9 Nov 2026{3}: any player may manifest the top card of your library (sorcery speed); face-down attackers unblockablepreview

The engines are the repeatable ones. Whisperwood Elemental manifests at every end step and, sacrificed in response to a wipe, gives your whole board “when this dies, manifest the top card”. Primordial Mist does the same on your end step and adds the mechanic’s best escape hatch: exile a face-down permanent you control face up and you may play that card this turn, which is how a manifested land or sorcery finally gets used. Scroll of Fate is the only card that lets you pick what goes face down — tap it, put a creature from your hand onto the battlefield as a 2/2, and flip it later for its mana cost with every enters-the-battlefield ability skipped. Mastery of the Unseen and Qarsi High Priest are the two activated abilities; Ugin’s Mastery manifests whenever you cast a colourless creature and flips one free whenever you attack with six power. Kozilek, the Broken Reality is the strangest card in the mechanic: its cast trigger makes up to two players manifest two cards each from their hands, and you draw a card for each, so pointing it at yourself and one opponent is four face-down bodies and four cards.

The 32 cards that manifest dread

Every one of these is from Duskmourn or Duskmourn Commander, released together on 27 September 2024. Sorted by set and then by mana value.

CardCostTypeSetWhen it manifests dreadPrice
Glitch Interpreter{2}{U}Creature — Human WizardDSCWhen it enters with no face-down permanents: bounces itself and manifests dread$0.22
Zimone, Mystery Unraveler{2}{G}{U}Leg. Creature — Human WizardDSCLandfall: first land each turn manifests dread, later lands turn a permanent face up$0.43
They Came from the Pipes{4}{U}EnchantmentDSCWhen it enters, twice; draw whenever a face-down creature enters$0.34
Curator Beastie{4}{G}{G}Creature — BeastDSCWhen it enters or attacks; its colourless creatures get two extra counters$0.29
Experimental Lab{3}{G}Enchantment — RoomDSCWhen you unlock the Experimental Lab door, with two +1/+1 counters and trample$0.28
Turn Inside Out{R}InstantDSKWhen the pumped creature dies this turn$0.27
Unwanted Remake{W}InstantDSKThe destroyed creature’s controller manifests dread$0.30
Valgavoth’s Onslaught{X}{X}{G}SorceryDSKX times, then X +1/+1 counters on each$0.31
Disturbing Mirth{B}{R}EnchantmentDSKWhen you sacrifice it$0.13
Growing Dread{G}{U}EnchantmentDSKWhen it enters (flash); a +1/+1 counter on anything you turn face up$0.20
Innocuous Rat{1}{B}Creature — RatDSKWhen it dies$0.24
Manifest Dread{1}{G}SorceryDSKThe spell itself, two mana$0.15
Stay Hidden, Stay Silent{1}{U}Enchantment — AuraDSK{4}{U}{U}: shuffle the enchanted creature away, then manifest dread$0.14
Abhorrent Oculus{2}{U}Creature — EyeDSKAt the beginning of each opponent’s upkeep$12.77
Break Down the Door{2}{G}InstantDSKAs one mode of an instant (the others exile an artifact or an enchantment)$0.25
Cursed Windbreaker{2}{U}Artifact — EquipmentDSKWhen it enters, then attaches to that creature (flying)$0.16
Defiant Survivor{2}{G}Creature — Human SurvivorDSKSurvival: at your second main phase if it is tapped$0.15
Fear of Impostors{1}{U}{U}Enchantment Creature — NightmareDSKThe countered spell’s controller manifests dread (flash)$0.31
Hauntwoods Shrieker{1}{G}{G}Creature — Beast MutantDSKWhenever it attacks; {1}{G} reveals a face-down permanent and may flip it$1.27
Killer’s Mask{2}{B}Artifact — EquipmentDSKWhen it enters, then attaches to that creature (menace)$0.18
Twist Reality{1}{U}{U}InstantDSKAs one mode of an instant (the other counters a spell)$0.22
Under the Skin{2}{G}SorceryDSKThe spell itself, then return a permanent card from graveyard to hand$0.23
Unidentified Hovership{1}{W}{W}Artifact — VehicleDSKWhen it leaves the battlefield, the owner of the creature it exiled manifests dread$0.32
Unnerving Grasp{2}{U}SorceryDSKThe spell itself, after bouncing a nonland permanent$0.22
Conductive Machete{4}Artifact — EquipmentDSKWhen it enters, then attaches to that creature (+2/+1)$0.11
Threats Around Every Corner{3}{G}EnchantmentDSKWhen it enters; every face-down permanent fetches a basic land$0.30
Unsettling Twins{3}{W}Creature — HumanDSKWhen it enters$0.13
Bashful Beastie{4}{G}Creature — BeastDSKWhen it dies$0.05
Dissection Tools{5}Artifact — EquipmentDSKWhen it enters, then attaches to that creature (+2/+2, deathtouch, lifelink)$0.31
Underwater Tunnel{U}Enchantment — RoomDSKWhen you unlock the Slimy Aquarium door, with a +1/+1 counter$0.18
Moldering Gym{2}{G}Enchantment — RoomDSKWhen you unlock the Weight Room door, with three +1/+1 counters$0.25
Ticket Booth{2}{R}Enchantment — RoomDSKWhen you unlock the Ticket Booth door$0.21

The card everybody has heard of is Abhorrent Oculus: three mana for a 5/5 flier that manifests dread on every opponent’s upkeep, with the additional cost of exiling six cards from your graveyard — a cost that manifest dread itself pays down, since every trigger adds a card to the yard. It is $12.77 today and 31% of the price of the entire mechanic. Valgavoth’s Onslaught manifests dread X times and puts X counters on each, with a ruling that nobody can act between the manifests and the counters. They Came from the Pipes manifests dread twice on entering and draws a card whenever a face-down creature enters, which in this deck is most turns. Hauntwoods Shrieker manifests dread on attack and, for {1}{G}, reveals a face-down permanent and lets you flip it if it is a creature — the mechanic’s own cheat-a-creature-in ability. Threats Around Every Corner is the card that makes the land problem disappear: every face-down permanent that enters fetches a basic land tapped, so a manifested Forest at least pays for another Forest. And Zimone, Mystery Unraveler ties the two halves together: the first land you play each turn manifests dread, and every land after it lets you turn a permanent face up for free.

Six cards hand the 2/2 to somebody else

Four of the 63 make an opponent manifest, and two more manifest from an opponent’s library into your control. They are removal spells with a twist, and one of them is the most-played manifest card ever printed.

CardWhat it doesWho manifests, from whereWhy it is still good
Reality ShiftExiles any creature for {1}{U}The victim manifests the top card of their libraryA 2/2 that may never flip, in exchange for their best creature; 17 printings, the most-played manifest card in Commander
Unwanted RemakeDestroys any creature for {W}The victim manifests dread from their libraryOne-mana unconditional removal; the 2/2 is the whole downside
Fear of ImpostorsCounters a spell, {1}{U}{U} flash creatureThe spell’s controller manifests dreadA 2/2 body for you and a random 2/2 for them — still a hard counter
Unidentified HovershipExiles a creature with toughness 5 or lessThe exiled card’s owner manifests dread when the Vehicle leavesRemoval that only gives back a 2/2 when the ship is dealt with
Thieving AmalgamAt each opponent’s upkeepYou manifest the top card of their libraryThe 2/2 is yours; if it dies they lose 2 life and you gain 2
Orochi Soul-ReaverOn combat damage to a playerYou manifest the top card of their library, plus a TreasureNinjutsu it in and steal a card off the top every turn

Reality Shift sits at EDHREC rank #283 — nothing else in the mechanic is inside the top 2,000. It is two-mana instant-speed exile for any creature, in blue, and the “drawback” is a colourless 2/2 with a 30% chance of being flippable, on your opponent’s side. Against a commander it is close to Swords to Plowshares. Unwanted Remake is its Duskmourn cousin at one white mana: destroy, and the victim manifests dread, which means they get to choose which of two cards becomes the 2/2 — a real cost compared to Reality Shift’s blind flip, but still one-mana unconditional removal. Fear of Impostors is a three-mana flash 3/2 that counters a spell; the spell’s controller manifests dread. Its ruling is the one to remember: you can target a spell that can’t be countered, the counter does nothing, and the manifest dread still happens. On the other side of the ledger, Thieving Amalgam and Orochi Soul-Reaver take the top card of an opponent’s library and manifest it under your control, and both come with a Commander-specific ruling: if you can produce mana of the right colours, you may turn that stolen creature face up even though its colours are outside your commander’s identity. If you want more of this shape, our removal guide covers the twelve spells Reality Shift competes with.

What the whole mechanic costs

Buying one of each of the 62 Commander-legal manifest cards costs $41.67 on their cheapest ordinary printings ($41.11 if you accept promo printings — only Dissection Tools, Hauntwoods Shrieker and Unidentified Hovership have a cheaper Duskmourn promo). One card is 30.6% of that total, and the top three — Abhorrent Oculus, Orochi Soul-Reaver and Kozilek, the Broken Reality — are 58.8%. Only five cards cost a dollar or more; the other 57 together cost $12.08. The manifest dread half of the mechanic (33 cards) comes to $21.21 and the plain-manifest half (29 Commander-legal cards) to $20.46, so the two halves cost almost exactly the same. The 28 Standard-legal cards are $19.65 as a set.

CardCheapest ordinary printingCheapest printing of any kindShare of the $41.67 totalWhy it costs that
Abhorrent Oculus$12.77 (DSK)$12.7730.6%The mythic that made Standard and Pioneer graveyard decks work; a 3-mana 5/5 flier in practice
Orochi Soul-Reaver$7.58 (OTC)$7.5818.2%Ninjutsu theft engine from a Commander deck with one printing run
Kozilek, the Broken Reality$4.15 (MH3)$4.1510.0%Eldrazi commander staple; 6 printings and still $4
Omarthis, Ghostfire Initiate$3.82 (CMM)$3.829.2%Commander Masters mythic, colourless counters commander
Hauntwoods Shrieker$1.27 (DSK)$0.793.0%The mythic dread attacker; Standard playable
Thieving Amalgam$0.79 (C19)$0.791.9%Seven-mana rare from one Commander deck
Zimone, Mystery Unraveler$0.43 (DSC)$0.431.0%The face commander of Jump Scare!
Primordial Mist$0.36 (C18)$0.360.9%Two Commander-deck printings
They Came from the Pipes$0.34 (DSC)$0.340.8%One Commander-deck printing, draws cards
Ugin’s Mastery$0.32 (MKC)$0.320.8%

A note on the pricing basis. Every figure here is the cheapest ordinary printing — expansion, core, Commander and masters sets — with promo, masterpiece and box-topper printings excluded, and the cheapest-of-any-kind price shown beside it. The two bases differ by 56 cents across the whole mechanic. You can check any card’s current spread on our card pricing tool.

The rulings that decide games

These are the official rulings and Comprehensive Rules interactions that come up in actual play, sourced from Scryfall’s rulings data and the rules text of 7 August 2026.

  • A flipped creature’s enters-the-battlefield ability does not trigger. The Fate Reforged ruling on Whisperwood Elemental: “Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.” Rule 708.8 says the same. Manifesting an ETB creature and flipping it is a 2/2 that becomes a creature with no ETB.
  • Abilities that trigger on being turned face up do work. Morph cards like Hooded Hydra (“As this is turned face up, put five +1/+1 counters on it”) get their effect whichever way you flip them. Megamorph’s counter is the exception — the Qarsi Deceiver ruling says a manifested megamorph card flipped for its mana cost gets no counter, because the counter is tied to paying the megamorph cost.
  • Your library with one card: you manifest it and nothing goes to the graveyard. With no cards, manifest dread does nothing at all — but “whenever you manifest dread” abilities still trigger in both cases (rule 701.62b, confirmed on Paranormal Analyst).
  • A manifested double-faced card cannot transform while face down. If its front face is a creature, you flip it for the front face’s mana cost and the front face is what you get.
  • Manifested cards you do not own are exiled if you leave the game. The Ghastly Conscription and Jeskai Infiltrator rulings both say so, and Thieving Amalgam’s opponents “can’t look at the card they own that you manifested.”
  • Colour identity does not stop a flip. The Thieving Amalgam ruling: in Commander, if an effect lets you produce mana outside your commander’s colours, you may use it to turn a stolen manifested creature face up even though those symbols could not appear in your deck.
  • Fear of Impostors can target an uncounterable spell. The counter fails and the manifest dread still happens.
  • Unidentified Hovership can make several players manifest dread. If its exile trigger happened more than once, each owner of an exiled card manifests dread when the ship leaves.
  • Kozilek with a one-card hand: that player manifests the one card. The trigger resolves before Kozilek itself, and it still resolves if Kozilek is countered.
  • Write into Being and Ethereal Ambush are about hidden information. Nobody knows whether you kept the top card or the second; and Ethereal Ambush’s two cards are manifested one at a time, so you must keep track of which 2/2 was which.
  • Valgavoth’s Onslaught leaves no window. Players cannot respond between the X manifests and the X counters; the face-down creatures are never on the battlefield as plain 2/2s.
  • A face-down permanent that leaves the battlefield must be revealed, and every face-down card you control is revealed when you leave the game or the game ends (rule 708.9). Your face-down permanents must also stay distinguishable from one another at all times (708.6) — dice on top, or a fixed order on the table.
  • Cloudform, Lightform and Rageform still manifest if they are gone when their trigger resolves; with no library, the Form goes to the graveyard as a state-based action, and a flipped creature keeps the Form attached.

The best manifest cards, ranked by EDHREC

EDHREC’s overall rank is a measure of how many Commander decks run the card, across every colour. The mechanic’s ranking is one removal spell and then a long gap.

CardEDHREC rankColourWhat it doesPrice
Reality Shift#283BlueExile target creature; its controller manifests the top card of their library$0.23
Kozilek, the Broken Reality#2,479ColourlessOn cast, two players each manifest two cards from hand; you draw one per card$4.15
Orochi Soul-Reaver#3,851BlackOn combat damage to a player, a Treasure and manifest the top card of that player’s library$7.58
Scroll of Fate#3,996ColourlessTap: manifest a card from your hand$0.22
Unwanted Remake#4,223WhiteThe destroyed creature’s controller manifests dread$0.30
Ugin’s Mastery#4,553ColourlessWhenever you cast a colourless creature spell, manifest the top card; big attacks flip one free$0.32
Fear of Impostors#5,172BlueThe countered spell’s controller manifests dread (flash)$0.31
Abhorrent Oculus#5,401BlueAt the beginning of each opponent’s upkeep$12.77
Thieving Amalgam#5,418BlackAt each opponent’s upkeep, you manifest the top card of their library$0.79
They Came from the Pipes#5,523BlueWhen it enters, twice; draw whenever a face-down creature enters$0.34

Reality Shift at #283 is the only manifest card inside the top 2,000, and it is a removal spell that happens to manifest. Below it the list is the cards that reward face-down strategies specifically — Kozilek and Scroll of Fate for making bodies out of a hand, Unwanted Remake as the white Reality Shift, Ugin’s Mastery in Eldrazi decks, and the two Duskmourn payoffs in Fear of Impostors and Abhorrent Oculus. Scryfall lists EDHREC ranks for 62 of the 63 cards; the preview card has none yet.

Where to find them: the six precons with manifest inside

Six preconstructed Commander decks contain two or more manifest cards, and nine more contain exactly one. Counts were taken from the full decklists on our precon pages.

PreconProductCommanderManifest cards insideWhich ones
Jump Scare!Duskmourn Commander (2024)Zimone, Mystery Unraveler11Zimone, Glitch Interpreter, They Came from the Pipes, Curator Beastie, Primordial Mist, Temur War Shaman, Whisperwood Elemental, Scroll of Fate, Growing Dread, Reality Shift
Deadly DisguiseMurders at Karlov Manor Commander (2024)Kaust, Eyes of the Glade5Ugin’s Mastery, Mastery of the Unseen, Temur War Shaman, Whisperwood Elemental, Scroll of Fate
Faceless MenaceCommander 2019Kadena, Slinking Sorcerer4Thieving Amalgam, Ghastly Conscription, Reality Shift, Scroll of Fate
Subjective RealityCommander 2018Aminatou, the Fateshifter4Jeskai Infiltrator, Lightform, Cloudform, Primordial Mist
Eldrazi UnboundCommander Masters (2023)Zhulodok, Void Gorger2Omarthis, Ghostfire Initiate, Ugin’s Mastery
Grand LarcenyThunder Junction Commander (2024)Gonti, Canny Acquisitor2Thieving Amalgam, Orochi Soul-Reaver
Nine other preconsArcane Wizardry, Buckle Up, Dance of the Elements, Fae Dominion, Living Energy, Prismari Artistry, Temur Roar, Tinker Time, Entropic Uprising—1 eachReality Shift in eight of them; Ghastly Conscription in Entropic Uprising

Jump Scare!, the Simic Duskmourn Commander deck, is the manifest dread precon: Zimone in the command zone plus ten manifest cards in the 99, mixing the new dread cards with the 2015 engines Whisperwood Elemental and Temur War Shaman. Deadly Disguise, the Karlov Manor face-down deck, carries five and pairs them with disguise and cloak. Faceless Menace (Kadena, 2019) and Subjective Reality (Aminatou, 2018) hold four each — Subjective Reality is where Cloudform, Lightform and Jeskai Infiltrator were reprinted. Reality Shift is in ten precons all by itself, which is its EDHREC rank expressed a different way.

A young scholar-wizard with dark braided hair in a green and teal robe stands in a flooded gothic library where tree roots burst through the marble floor; at her feet a face-down card is turning over and spilling golden light, and a many-headed hydra silhouette rears in the shadows between the bookshelves
Zimone’s second land of the turn: the card turns over, and it was a Hydra all along.

A budget Zimone, Mystery Unraveler manifest deck

Zimone is the only commander printed for the mechanic, and she is built around the one thing manifest is bad at: the flip. Her landfall trigger manifests dread on the first land you play each turn, and every land after that lets you turn a permanent you control face up for free — no mana cost, no morph cost. So the deck wants two things: as many face-down permanents as it can make, and as many land drops per turn as it can find. Every extra land drop is a free flip, and because the flip is free, the creature underneath can cost anything.

The manifest half is 31 of the 61 manifesting cards, Zimone included — every green, blue, Simic or colourless one worth playing — plus Paranormal Analyst and the face-down payoffs that reward the flip: Secret Plans (face-down creatures get +0/+1 and you draw when one flips), Trail of Mystery (a basic land to hand for each face-down creature that enters, +2/+2 when one flips), Growing Dread and Temur War Shaman. The morph package is chosen for what happens when Zimone flips it for nothing: Hooded Hydra comes up with five counters, Kheru Spellsnatcher counters a spell, Ainok Survivalist destroys an artifact or enchantment, Deathmist Raptor comes back face down every time anything flips, and Den Protector returns a card from your graveyard — which manifest dread has been filling all game. Ixidor, Reality Sculptor makes every face-down creature a 3/3 and offers a paid flip when Zimone’s is not available.

The landfall half is the cheap end of green: Explore, Growth Spiral and Wayward Swordtooth for extra drops, Courser of Kruphix to play lands off the top; Cultivate, Kodama’s Reach, Farseek, Nature’s Lore, Sakura-Tribe Elder and Tireless Provisioner for ramp; six fetch-style lands (Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Escape Tunnel, Blighted Woodland) because a land that finds a land is two landfall triggers — one manifest dread and one free flip — from one card. Retreat to Coralhelm scries on every land drop so manifest dread looks at cards you chose, Tatyova draws off every land, and Brainstorm sets up the top two before a manifest dread looks at them. The interaction suite is the mechanic’s own — Reality Shift, Fear of Impostors, Twist Reality, Break Down the Door, Unnerving Grasp — plus Counterspell, Arcane Denial, Beast Within, Pongify and Rapid Hybridization.

The whole deck costs $53.69 on cheapest ordinary printings ($52.69 if you take promo printings where they are cheaper), and 35 lands is the right number for a deck that wants a land every turn and will manifest some of them. Abhorrent Oculus is $12.77 of the total; swap it for Stratus Dancer or Ugin’s Mastery if your table plays graveyard hate, and the deck is about $41. Every card was validated against Scryfall for Commander legality and Simic colour identity on 14 September 2026.

Zimone, Mystery Unraveler — Manifest Dread Commander

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Play pattern: land, manifest dread, hold the second land until you have something face down worth flipping. Secret Plans and They Came from the Pipes turn every manifest into a card. Threats Around Every Corner and Trail of Mystery turn every manifest into a land, which is another manifest. When the graveyard has six cards — usually turn four — Abhorrent Oculus comes down as a three-mana 5/5 that manifests dread on each opponent’s upkeep. If you would rather have the software do the counting, drop the list into the deck builder; it validates every card the same way this article did. And if face-down guessing is your idea of fun, Guess That Commander is the same game in reverse.

How the 63 were counted

Scryfall’s search filters disagree about this mechanic more than about most, because manifest is a keyword action and the keyword: tag is applied by hand. The reconciliation below is why the counts in this article were built from oracle text.

Scryfall filterCards returnedWhat it misses or adds
o:manifest / fo:manifest65 / 65Identical. Includes Arbiter of the Ideal (“manifestation counter”) and The Kami War, whose back face is called O-Kagachi Made Manifest — neither manifests anything
keyword:manifest59Drops the three cards where an opponent manifests dread (Unwanted Remake, Fear of Impostors, Unidentified Hovership) and Qarsi Deceiver — yet keeps Reality Shift, where the opponent manifests, and Paranormal Analyst, which only triggers on it
keyword:"manifest dread"30The same three opponent-side cards missing from the real 33
name:manifest8Six name-only hits (Umbris, Fear Manifest; Borg Queen, Perfection Manifest; Titan of Littjara; Manifestation Sage; Spider Manifestation; Vile Manifestation) plus Manifest Dread and The Kami War
This article6361 cards that manifest (29 plain, 32 dread) + 2 that only care about it (Paranormal Analyst, Qarsi Deceiver)

The three cards that keyword:manifest and keyword:"manifest dread" both drop — Unwanted Remake, Fear of Impostors and Unidentified Hovership — are the ones where the opponent manifests dread. Yet Reality Shift, where the opponent manifests, keeps its tag. The tag is inconsistent about who performs the action, so any count that leans on it is short by exactly the removal spells. The two cards that only care about the mechanic are below.

CardCostSetWhat it does for the mechanicPrice
Paranormal Analyst{1}{U}DSKWhenever you manifest dread, the card that went to the graveyard goes to your hand instead$0.29
Qarsi Deceiver{1}{U}DTKTaps for {C} that only pays face-down costs, including the mana cost that flips a manifested creature$0.09

Frequently asked questions

What does manifest mean in MTG?

To manifest a card is to put it onto the battlefield face down as a 2/2 colourless creature with no name, text or mana cost. If the card is a creature card, you may turn it face up at any time you have priority by paying its mana cost. Rule 701.40.

What is manifest dread?

Look at the top two cards of your library, manifest one of them and put the other into your graveyard. It is the Duskmourn (2024) version of manifest; rule 701.62. All 32 cards that do it are from Duskmourn or Duskmourn Commander.

Can you turn a manifested land or sorcery face up?

No. Only a creature card with a mana cost can be turned face up (701.40b). If an effect tries to flip a manifested instant or sorcery, you reveal it and it stays face down (701.40g). Primordial Mist is the workaround: exile the face-down permanent and you may play the card that turn.

Does a manifested creature’s enters-the-battlefield ability trigger when I flip it?

No. It entered the battlefield face down, and turning it face up is not entering (rule 708.8). Abilities that say “when this is turned face up”, such as Hooded Hydra’s counters, do work.

Can I turn a manifested morph creature face up for its morph cost?

Yes. A manifested card with morph or disguise can be flipped for its mana cost or for its morph or disguise cost, whichever you prefer (701.40c–d). A megamorph card flipped for its mana cost does not get the +1/+1 counter.

Is the face-down 2/2 colourless?

Yes. It has no colour, no name, no creature types and mana value 0. That is why Curator Beastie’s colourless bonus and Glitch Interpreter’s colourless trigger work with manifested cards.

What happens if I manifest dread with one card in my library?

You manifest that card and nothing goes to your graveyard. With an empty library, nothing happens at all. “Whenever you manifest dread” abilities trigger in both cases (701.62b).

How many manifest cards are there?

63 paper cards as of 14 September 2026: 29 that manifest, 32 that manifest dread, and two (Paranormal Analyst, Qarsi Deceiver) that only care about it. 62 are Commander-legal; Sash and Waistcoat, Unmen is a Mystery Booster Commander Edition preview releasing 9 November 2026.

Is manifest dread legal in Standard?

Yes — all 28 manifest cards from the Duskmourn main set are Standard-legal today. They rotate out when the first premier set of 2027 is released. Nothing with manifest is banned in any format.

What is the difference between manifest and morph?

Morph is an ability on a specific card that you cast face down for {3} and flip for its morph cost. Manifest is an action an effect performs on a card you did not choose, and you flip it for its mana cost, and only if it is a creature. A manifested morph card can be flipped either way.

What is the difference between manifest dread and surveil?

Surveil 2 looks at two cards and puts any number into the graveyard with no body. Manifest dread looks at two, puts exactly one onto the battlefield face down as a 2/2 and exactly one into the graveyard. Both fill the graveyard; only manifest dread leaves a creature.

Who is the best manifest commander?

Zimone, Mystery Unraveler is the only commander printed for the mechanic and the one that solves its weakness, flipping a permanent free on every land after the first each turn. Kadena, Slinking Sorcerer (face-down creatures draw cards) and Kaust, Eyes of the Glade (flips attackers) are the general face-down alternatives; Kozilek, the Broken Reality manifests from hands in a colourless deck.

Does Reality Shift count as removal?

Yes, and it is the most-played manifest card by a wide margin: instant-speed exile for {1}{U}, leaving the opponent a 2/2 that is a creature card about 30% of the time. It is in ten Commander precons and ranks #283 on EDHREC.

Manifest is eleven years old, 63 cards deep, and it has finally been given the two things it always lacked: a way to choose the card, and a way to flip it for free. Duskmourn supplied the first and Zimone the second. If you build the deck above, the list is already waiting in the deck builder — and the first land you play will tell you whether the top of your library agrees with you.

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