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Esper Destraction
Soundwave, Sonic Spy // Soundwave, Superior Captain
Commander 1
Creatures 14
Instants 19
Sorceries 11
Artifacts 8
Enchantments 11
Lands 36
Strategy notes
Esper Destraction is an Esper (white-blue-black) Commander control deck built around disruption, theft, and token value.
It plays a classic draw-go control game with lots of efficient removal, sweepers, and countermagic like Swords to Plowshares, Anguished Unmaking, Supreme Verdict, Farewell, Counterspell, and Dovin’s Veto to keep opponents off balance. Its key synergies come from generating value while interacting: Monastery Mentor, Talrand, Murmuring Mystic, Sedgemoor Witch, Ophiomancer, Bitterblossom, and Thopter Spy Network turn spells and time into a growing board.
A secondary theme is stealing or repurposing opposing threats with cards like Agent of Treachery, Treachery, Control Magic, Dragonlord Silumgar, Hostage Taker, Sower of Temptation, Gonti, and Thief of Sanity, letting the deck win with the opponents’ best cards. It closes games by overwhelming the table with token armies, sticking a stolen bomb, or grinding out advantage through powerful engines like **
Written by the Kraken's AI from this decklist.
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