Commander 1
Creatures 29
Planeswalkers 10
Instants 11
Sorceries 9
Artifacts 7
Enchantments 3
Lands 30
Strategy notes
The "King Kenrith" Commander deck is a five-color goodstuff deck centered around Kenrith, the Returned King. It utilizes a wide array of powerful creatures, ramp spells, and tutors to establish a versatile board presence and adapt to various game states. The primary strategy is to leverage Kenrith's abilities to reanimate creatures, draw cards, and bolster the team's strength, applying pressure through value generation and efficient threats.
Key synergies include ramping into large creatures like Consecrated Sphinx, Elesh Norn, Grand Cenobite, and Blightsteel Colossus, supported by mana dorks (Noble Hierarch, Birds of Paradise) and land ramp spells (Cultivate, Kodama's Reach). Tutors (Demonic Tutor, Worldly Tutor) ensure consistent access to critical pieces. The deck's win conditions often involve overwhelming opponents with creature-based strategies, with backup from utility cards like Finale of Devastation and Chord of Calling to find finishers.
Overall, this deck excels in flexibility and resource generation, adapting its strategy to control the board and outvalue opponents over the course of the game.
Written by the Kraken's AI from this decklist.
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