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Commander

Artifact Armada (Copy)

Kenrith, the Returned King{W}{U}{B}{R}{G}

by WUBRGMage 102 cards ≈ $784.30 17 Updated
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Decklist · 102 cards · 96 unique

Commander 1

Creatures 4

Planeswalkers 4

Instants 20

Sorceries 11

Artifacts 30

Enchantments 4

Lands 28

Strategy notes

The "Artifact Armada" deck is a Commander deck built around an artifact-centric strategy, utilizing a diverse array of powerful artifacts to gain control of the game. The deck is five-color, allowing access to a broad range of spells and abilities, but it primarily focuses on artifact synergy and control elements.

General Archetype and Strategy: This deck is a midrange/control archetype that leverages artifact synergies and powerful spells to dominate the battlefield. It aims to establish a robust board presence with potent vehicles and artifact creatures, such as Parhelion II and Traxos, Scourge of Kroog, while protecting its assets with counterspells like Force of Will and Mana Drain.

Key Synergies:

  • Artifact Synergy: Cards like Darksteel Forge and Mycosynth Lattice provide protection and utility, while Unwinding Clock allows for untapping artifacts for repeated use.
  • Tutors and Draw Power: The deck includes multiple tutors (Vampiric Tutor, Demonic Tutor) and draw engines (Rhystic Study, Mystic Remora) to ensure consistency and access to key pieces.
  • Control Elements: With powerful removal options (Vindicate, Anguished Unmaking) and board wipes (

Written by the Kraken's AI from this decklist.