Commander 1
Creatures 17
Instants 24
Sorceries 10
Artifacts 5
Enchantments 7
Lands 36
Strategy notes
Five-color cEDH combo-control built around Kenrith, the Returned King. The deck plays as a fast, interactive midrange shell: efficient ramp/dorks, premium tutors, and heavy protection/countermagic let it assemble compact wins while slowing opponents with cards like Drannith Magistrate, Opposition Agent, Grand Abolisher, and Ranger-Captain of Eos.
Its main win is typically Underworld Breach + Lion’s Eye Diamond + Brain Freeze, generating a self-mill loop that wins via Thassa’s Oracle or by creating overwhelming value and recursion through Kenrith. It also supports mana-engine lines with Bloom Tender / Faeburrow Elder plus Training Grounds, Biomancer’s Familiar, or Zirda to make Kenrith activations highly efficient, enabling draw/reanimate loops and explosive finishes such as Finale of Devastation. Overall, it wins by tutoring a compact combo quickly and forcing it through with strong protection.
Written by the Kraken's AI from this decklist.
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