Commander 1
Creatures 2
Instants 24
Sorceries 22
Artifacts 12
Enchantments 5
Lands 34
Strategy notes
Land Control is a 5-color Commander land-destruction/control deck built around Kenrith, the Returned King. Its main plan is to ramp hard with rocks and land ramp, then repeatedly destroy lands or reset the board with cards like Armageddon, Ravages of War, Ruination, Cataclysm, Fall of the Thran, Sunder, Jokulhaups, and Obliterate.
The key synergy is that it’s built to break parity on those effects: Crucible of Worlds, Ramunap Excavator, Life from the Loam, World Shaper, and Splendid Reclamation let it recover lands much faster than opponents, while Strip Mine, Wasteland, Ghost Quarter, Dust Bowl, Field of Ruin, and Demolition Field create a recurring land-denial engine. A heavy suite of tutors, counters, and protection helps force through and protect the lock.
It generally wins by leaving opponents unable to rebuild mana, then using Kenrith and whatever threats/resources remain to slowly take over the game after repeated land wipes.
Written by the Kraken's AI from this decklist.
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