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Commander

Gate Crashers

Jodah, Archmage Eternal{W}{U}{B}{R}{G}

by Stonewarrior 100 cards ≈ $173.34 0 Updated
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Decklist · 100 cards · 100 unique

Commander 1

Creatures 10

Instants 15

Sorceries 23

Artifacts 14

Enchantments 1

Lands 36

Strategy notes

Gate Crashers is a 5-color Gates commander deck that plays like a land-based control/ramp strategy with a strong alternate-win finish.

Its main plan is to ramp, fix colors, and assemble lots of Gates, using cards like Circuitous Route, Explore the Underdark, Open the Gates, Sylvan Scrying, Hour of Promise, and Expedition Map to find key lands—especially Maze’s End. The deck’s primary win condition is Maze’s End, winning once enough differently named Gates are in play.

Key synergies include:

  • Gate payoffs: Guild Summit for card draw, Gates Ablaze as scalable board wipe, Gatebreaker Ram and Gate Colossus as big threats, and Archway Angel for life gain.
  • Land recursion/value: Ramunap Excavator, Eternal Witness, Regrowth, and Splendid Reclamation help recover lands and reuse key pieces.
  • 5-color fixing: Dryad of the Ilysian Grove, Chromatic Lantern, The World Tree, Gond Gate, and multiple Signets make

Written by the Kraken's AI from this decklist.