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Commander

Wall of Fortune

Kenrith, the Returned King{W}{U}{B}{R}{G}

by 80HD 100 cards ≈ $572.40 0 Updated
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Decklist · 100 cards · 98 unique

Commander 1

Creatures 21

Instants 7

Sorceries 10

Artifacts 15

Enchantments 10

Lands 36

Strategy notes

Wall of Fortune is a 5-color Commander group-hug / defender-control deck built around Arcades, the Strategist, with Kenrith and Kynaios and Tiro of Meletis supporting a political, value-heavy game plan.

It aims to ramp and draw cards for everyone with effects like Howling Mine, Dictate of Kruphix, Temple Bell, Rites of Flourishing, and Selvala/Kwain, while protecting itself with Ghostly Prison, Propaganda, Sphere of Safety, Windborn Muse, and Pramikon. Its key synergy is the defender package—cards like Wall of Omens, Wall of Blossoms, Overgrown Battlement, Axebane Guardian, Wall of Roots, and Wall of Denial become especially strong with Arcades, turning cheap walls into card draw and real attackers.

The deck usually wins by out-valuing the table, then swinging with a board of unexpectedly large defenders enabled by Arcades, or by leveraging massive card draw into an alternate win with Laboratory Maniac. Overall, it’s a **pillow-f

Written by the Kraken's AI from this decklist.