Commander 1
Creatures 17
Instants 6
Sorceries 20
Artifacts 3
Enchantments 2
Lands 51
Strategy notes
This is a 5-color Commander landfall/ramp deck built around repeatedly playing and sacrificing lands for value. Its core plan is to accelerate mana with cards like Cultivate, Kodama’s Reach, Harrow, Circuitous Route, and Migration Path, then turn those extra land drops into board presence and card advantage through payoffs like Rampaging Baloths, Emeria Angel, Felidar Retreat, Retreat to Kazandu, Tireless Provisioner, and Tatyova, Benthic Druid.
The deck plays like a midrange value-control shell: it ramps hard, fixes all five colors, and uses removal and sweepers like Supreme Verdict, Day of Judgment, Winds of Abandon, Anguished Unmaking, and Beast Within to stay alive. It aims to win by overwhelming the table with landfall-generated tokens, counters, treasures, and incremental value, with Kenrith, the Returned King serving as a flexible late-game mana sink and payoff once the deck is fully set up.
Written by the Kraken's AI from this decklist.
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