Commander 1
Creatures 30
Planeswalkers 3
Instants 15
Sorceries 7
Artifacts 7
Enchantments 5
Lands 33
Strategy notes
The "hit n run" Commander deck is a Dimir (blue-black) control and reanimator deck designed to leverage card advantage, graveyard interactions, and powerful finishers. The deck's general strategy revolves around using card draw and library manipulation with cards like Ponder, Brainstorm, and Sensei's Divining Top to find key pieces. It aims to control the board with counterspells and removal, such as Counterspell and Cyclonic Rift, while filling the graveyard with powerful threats like Grave Titan and Jin-Gitaxias, Core Augur.
Key synergies involve reanimating massive creatures like Blightsteel Colossus and Ulamog, the Ceaseless Hunger using reanimation spells or effects from cards like Sheoldred, Whispering One. The deck also exploits Yuriko, the Tiger's Shadow for card advantage and life drain. Win conditions include overwhelming opponents with reanimated threats or utilizing alternate win conditions like Laboratory Maniac and Thassa's Oracle with self-mill and draw effects. Overall, the deck balances control elements with explosive late-game plays to secure victory.
Written by the Kraken's AI from this decklist.
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