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Commander

Gamma Summon Smash

Bruce Banner // The Incredible Hulk{U}{R}{G}

by ElGamerDad30 100 cards ≈ $206.49 5 Updated
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Decklist · 100 cards · 65 unique

Commander 1

Creatures 30

Instants 8

Sorceries 11

Artifacts 7

Enchantments 7

Lands 36

Strategy notes

Gamma Summon Smash is a mono-green Commander midrange/ramp deck built around big creatures, card draw, and Final Fantasy “Summon” payoffs. Its main plan is to ramp hard with mana dorks and land-search spells like Llanowar Elves, Birds of Paradise, Cultivate, Three Visits, and Nature’s Lore, then start dropping oversized threats and summon creatures.

The deck’s key synergies revolve around creature-based value: cards like Guardian Project, Beast Whisperer, The Great Henge, and Greater Good keep cards flowing as large creatures enter or die. Many of the deck’s threats are hefty bodies—such as Ancient Adamantoise, Diamond Weapon, Balamb T-Rexaur, and the various Summon cards—which let it pressure the board and overwhelm opponents in combat.

It generally wins by out-valuing the table and smashing in with huge creatures, sometimes backed up by burst draw or pump effects like Return of the Wildspeaker and Tifa’s Limit Break. Overall, it plays like a green stompy/ramp Commander deck with a

Written by the Kraken's AI from this decklist.