Commander 1
Creatures 34
Instants 6
Sorceries 8
Artifacts 6
Enchantments 8
Lands 51
Strategy notes
This is a Temur (blue-red-green) Dragon tribal commander deck built to ramp into big flying threats and overwhelm the table with combat damage and Dragon-trigger value.
Its core plan is to accelerate mana with cards like Sol Ring, Arcane Signet, Kodama’s Reach, Farseek, and Migration Path, then start chaining out Dragons. The deck’s strongest synergies come from Dragon payoffs like Miirym, Sentinel Wyrm copying Dragons, Lathliss, Dragon Queen making extra Dragon tokens, Scourge of Valkas and Dragon Tempest turning each Dragon into direct damage, and Atarka, World Render giving the team huge combat lethality with double strike. Temur Ascendancy, Garruk’s Uprising, and Rhythm of the Wild help by granting haste, card draw, or pressure immediately.
Overall, it plays like a midrange/ramp tribal deck that wins by flooding the board with Dragons, generating extra ETB damage and token/copy value, then finishing opponents through explosive attack steps.
Written by the Kraken's AI from this decklist.
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