Commander 1
Creatures 35
Instants 7
Sorceries 23
Lands 34
Strategy notes
Glarb is a Sultai (black/blue/green) Commander midrange-value deck built around ramp, self-mill, lands, and aristocrats/reanimation synergies.
It aims to accelerate mana with land ramp like Cultivate, Kodama’s Reach, Three Visits, Aesi, and Tatyova, while filling the graveyard with cards such as Stitcher’s Supplier, Eccentric Farmer, Organ Hoarder, and Buried Alive. From there, it grinds value through death triggers and sacrifice outlets like Viscera Seer, Woe Strider, Blood Artist, Zulaport Cutthroat, Pitiless Plunderer, and Syr Konrad.
The deck can win by overwhelming the board with large threats and token value (Koma, Worldspine Wurm, Scute Swarm), by draining opponents through aristocrats loops, or by reanimating a huge late-game board with cards like Reanimate, Sepulchral Primordial, and especially *Rise
Written by the Kraken's AI from this decklist.
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