Commander 1
Creatures 26
Instants 10
Sorceries 9
Artifacts 13
Enchantments 5
Lands 36
Strategy notes
Temur Dragons tribal ramp/midrange led by Miirym, Sentinel Wyrm. The deck’s main plan is to ramp quickly into big Dragons, then use Miirym to copy every nontoken Dragon you play, creating huge board presence and doubling key ETB/combat triggers.
Key synergies include:
- Dragon cost reduction and ramp: Sol Ring, signets, Nature’s Lore/Cultivate/Farseek, plus Dragonspeaker Shaman, Dragonlord’s Servant, Urza’s Incubator, Herald’s Horn.
- Payoffs for Dragons entering or attacking: Scourge of Valkas, Terror of the Peaks, Lathliss, Dragon Queen, Ganax, Astral Hunter, Lozhan, and Wrathful Red Dragon can turn each Dragon into damage, Treasure, or more bodies.
- Card draw from big creatures: Temur Ascendancy, Garruk’s Uprising, Kindred Discovery, Guardian Project, Elemental Bond, Beast Whisperer keep the hand full.
- Explosive finishers: Atarka, World Render, Thrakkus the Butcher, **
Written by the Kraken's AI from this decklist.
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