MTG Amass Explained: How Army Tokens Work, the Subtype Trap, and All 15 Goblin Cards in The Hobbit (2026)
Amass is the mechanic that builds one enormous creature instead of a wide board. When a card tells you to amass Goblins 2, you put two +1/+1 counters on an Army you control — and if you don’t control an Army yet, you create a 0/0 black Goblin Army creature token first and put the counters on that. Every amass trigger you ever resolve feeds the same body.
That single sentence hides three things that cost people games: the Army collects creature types as you amass across different sets, the original War of the Spark cards no longer say what they were printed saying, and the entire strategy sits on one creature that starts as a 0/0. The Hobbit arrives on 14 August 2026 with fifteen new amass cards — all of them Goblins, the fourth Army subtype in the game’s history — so a lot of players are about to run into all three at once.
What amass actually does
The Comprehensive Rules define amass in four short paragraphs. Here is the one that matters, quoted verbatim from the rules effective 7 August 2026:
701.47a To amass [subtype] N means “If you don’t control an Army creature, create a 0/0 black [subtype] Army creature token. Choose an Army creature you control. Put N +1/+1 counters on that creature. If it isn’t a [subtype], it becomes a [subtype] in addition to its other types.”
Read the order of operations carefully, because it is not the order most people say out loud:
- Check first. If you control no Army, you create a 0/0 black Army token of the named subtype.
- Choose second. You choose an Army creature you control. The rule says choose, not “the Army” — which is your first clue that controlling more than one is possible.
- Counters third. N +1/+1 counters go on the chosen creature.
- Type last. If that creature isn’t already the named subtype, it becomes that subtype in addition to its other types.
The token is created before the choice, not after it, which is why a card like Goblin Plate Mail — “When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army” — always has a legal target even on an empty board.
The Army is one creature, and that is the whole risk
An Army token enters as a 0/0. It survives only because of the counters you put on it. This produces a set of failure modes that don’t exist for a normal token strategy, and they are the reason amass decks look explosive and lose quietly.
| Trap | What actually happens |
|---|---|
| Amass 0, or amass X where X is 0 | You still create the 0/0 token if you had no Army. It is a 0/0 with no counters, so state-based actions put it in the graveyard immediately. |
| Your Army dies | Every counter dies with it. The next amass creates a brand-new 0/0 and starts the count again from zero. There is no memory. |
| One removal spell | A 12/12 Army built over six turns and a 1/1 token cost the same single card to answer. Amass concentrates value into the worst possible shape against spot removal. |
| Board wipes that use −X/−X | A base 0/0 with four counters dies to a −1/−1 sweep that most of your opponents’ creatures shrug off, because the counters are the creature. |
| “I’ll amass in response” | Only two amass cards are instants worth holding up — Lazotep Plating and Saruman’s Trickery. Almost everything else is sorcery-speed, so the Army is a known quantity on your opponents’ turns. |
The rules also cover the case where none of it works. Rule 701.47b says a player “amassed” once the process is complete “even if some or all of those actions were impossible,” and 701.47c adds that “the Army you amassed” and “the amassed Army” refer to the creature you chose, “whether or not it received counters.” Cards that trigger off amassing — Foray of Orcs, Widespread Brutality, Goblin Plate Mail — still do their thing even when the counters never landed.
The subtype trap: one Army, four creature types
This is the part of amass that has quietly changed since 2019, and The Hobbit is about to make it matter for a lot more players.
Rule 701.47a ends with “it becomes a [subtype] in addition to its other types.” Nothing is replaced. If you control an Orc Army from The Lord of the Rings and you then amass Goblins, you do not get a second token and you do not lose the Orc — you get one Goblin Orc Army carrying every counter you have ever put on it. Across the four subtypes printed to date, a single token can legally end up an Orc Zombie Sliver Goblin Army.
| Subtype | Debut | Where the cards are | Amass cards |
|---|---|---|---|
| Zombies | War of the Spark (2019) | WAR, Modern Horizons 2 & 3, Commander Masters, Innistrad Midnight Hunt Commander | 24 |
| Orcs | Tales of Middle-earth (2023) | LTR and its Commander decks | 31 |
| Slivers | Commander Masters (2023) | A single card — Lazotep Sliver | 1 |
| Goblins | The Hobbit (2026) | HOB and The Hobbit Eternal | 15 |
The Sliver line is not a curiosity. Lazotep Sliver reads “Sliver creatures you control have afflict 2” and “Whenever a nontoken Sliver you control dies, amass Slivers 2.” Amassing Slivers makes your Army a Sliver, so the Army is now getting afflict 2 from the same card that built it — and from every other Sliver lord on your board. It is the only card in the game that turns the Army into a tribal creature that your existing anthems already care about.
The War of the Spark errata that changed your old cards
If you own War of the Spark cards, the text on the cardboard is out of date. The original 2019 printings simply said “Amass 3” with no subtype, because Zombies were the only Army in existence. When Tales of Middle-earth added Orc Armies in 2023, every one of those cards was errata’d. The rules say so explicitly:
701.47d Some older cards were printed with amass N without including a subtype. Those cards have received errata in the Oracle card reference so that they read “amass Zombies N.”
So Aven Eternal, printed in 2019 reading “Amass 1,” now officially reads “amass Zombies 1.” This is not cosmetic. It means a War of the Spark card and a Middle-earth card played in the same deck will stack Zombie and Orc onto the same token, and it means Zombie tribal payoffs — Gleaming Overseer‘s hexproof and menace, Eternal Skylord‘s flying, Vizier of the Scorpion‘s deathtouch, all of which check for Zombie tokens — turn on for an Army built entirely off Orc cards, provided you amassed Zombies at least once.
Amass in The Hobbit: all 15 Goblin cards
The Hobbit releases on 14 August 2026 and brings amass back with a new subtype. Fourteen cards sit in the main set and one more in The Hobbit Eternal Commander decks. Every one of them amasses Goblins, and the mechanic is concentrated in black and red exactly where the Middle-earth Orc cards already live.
| Hobbit card | Cost | Type | What it does |
|---|---|---|---|
| Azog, Moria’s Ruin | {2}{B} | Legendary Creature — Goblin Soldier | Destroys up to one other target creature; its controller amasses Goblins X, where X is that creature’s power. You draw a card only if you controlled it. |
| Bolg of the North | {3}{B}{R} | Legendary Creature — Goblin Soldier | Sacrifice another creature to deal its power to a creature; amass Goblins X where X is the excess damage. |
| Great Goblin, Foul-Hearted | {3}{B}{R} | Legendary Creature — Goblin Noble | Amass Goblins 3 on enter and on attack. Armies you control have trample. |
| Goblin Plate Mail | {1}{B/R} | Artifact — Equipment | Amass Goblins 1, then attaches itself to the amassed Army. +1/+0 and menace; equip {4}. |
| Fearsome Goblin Pair | {2}{B/R} | Creature — Goblin Soldier | Amass Goblins 4 when it dies. |
| Gathering of Darkness | {3}{B} | Sorcery | Return a creature card from your graveyard to hand, then amass Goblins 3. |
| Rhovanion Rampager | {2}{B} | Creature — Wolf | Sacrifice a creature on attack to grow itself; amass Goblins X equal to its power when it dies. |
| Along the Crooked Way | {2}{B} | Enchantment | Returns a creature on enter; amass Goblins 1 whenever a creature card leaves your graveyard; {1}{B} grants Goblins and Orcs menace. |
| Down, Down to Goblin-town | {2}{B} | Enchantment — Saga | Chapter I strips a nonland card; II amasses Goblins 1; III and IV drain 1. |
| Rage into the Valley | {2}{B} | Sorcery | Draw a card and lose 1 life, then amass Goblins 2. |
| Misty Mountains Raider | {4}{R} | Creature — Goblin Soldier | Amass Goblins 2 whenever you attack. |
| Bothersome Noisemaker | {1}{R} | Creature — Goblin Bard | Amass Goblins 1 on every noncreature spell you cast. |
| Goblin-town Flunkies | {1}{R} | Creature — Goblin Soldier | Haste; amass Goblins 1 when it enters. |
| Tidings of War | {R} | Sorcery | Amass Goblins 1, or Goblins 3 if cast from a graveyard. Flashback {3}{R}. |
| Great Ugly-Looking Goblin // Clap! Snap! | {5}{B} // {1}{B} | Creature — Goblin Soldier // Sorcery — Adventure | The Adventure half amasses Goblins 2; the creature gives your countered creatures menace. |
Three of these deserve a second look.
Azog, Moria’s Ruin is an amass card that usually amasses for somebody else. Read it again: it destroys a creature and then its controller amasses Goblins X. Point it at an opponent’s 5/5 and you have handed that opponent a 5/5 Goblin Army — you removed a creature and replaced it with a similar one under the same control. Azog is a value engine only when you aim it at your own creature, which is why it wants sacrifice fodder with a death trigger rather than an opposing threat. The card that reads like removal is really a sacrifice outlet with a downside mode.
Great Goblin, Foul-Hearted says “Armies you control have trample” — plural, on a card in a set whose mechanic implies you keep exactly one. That plural is not sloppy templating; it follows directly from 701.47a’s “Choose an Army creature you control.” Copy your Army with a clone effect and both bodies keep their counters, and every future amass lets you pick which one grows.
Great Ugly-Looking Goblin // Clap! Snap! is an Adventure card that amasses — the cheap half amasses Goblins 2 and exiles itself so you can cast the creature later. If you haven’t met that mechanic, our guide to how Adventure cards work covers the exile-and-recast rules and the color identity problem that comes with them.
Your 2023 Middle-earth cards already support Goblins
Here is the practical finding for anyone who bought into Tales of Middle-earth three years ago and is now looking at The Hobbit. Wizards did not build the Goblin Army from scratch — fifteen cards in LTR and its Commander decks already name Goblins and Orcs in the same sentence, which means the 2023 support package works on the 2026 cards without a single new anthem.
- Mauhúr, Uruk-hai Captain ($0.23) — “If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.” Every amass trigger gets +1, and it names Army explicitly.
- Assault on Osgiliath ($1.47) — amass Orcs X, then Goblins and Orcs gain double strike and haste. Printed in 2023 with a Goblin clause that had almost nothing to point at.
- Saruman, the White Hand ($0.51) — Goblins and Orcs you control have ward {2}, which is the protection the single-body problem demands.
- Warg Rider ($19.12) — other Orcs and Goblins have menace, and it amasses Orcs 2 at the beginning of combat every turn.
- Moria Marauder ($0.41) — whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library and you may play it that turn.
Because the Army becomes both subtypes as you amass across the two sets, a single token is simultaneously a legal target for the Orc clause and the Goblin clause on all of these.
The best Orc amass cards
Prices below are the cheapest available printing of each card, checked against Scryfall at the time of writing — not the default printing, which can run several times higher.
| Card | Cost | Price | Why it makes the deck |
|---|---|---|---|
| Orcish Bowmasters | {1}{B} | $45.56 | Flash; pings on enter and on every extra opponent draw, then amasses Orcs 1 each time. The most-played amass card in Commander by a distance. |
| Barad-dûr | Land | $2.11 | The only land that amasses: {X}{X}{B}, {T}: Amass Orcs X, usable only if a creature died this turn. |
| March from the Black Gate | {1}{B} | $0.21 | Amasses on enter and again whenever an Army you control attacks — the cheapest repeatable trigger in the mechanic. |
| Fall of Cair Andros | {2}{R} | $0.35 | Amass Orcs X whenever an opponent’s creature takes excess noncombat damage. Turns overkill into counters. |
| Assault on Osgiliath | {X}{R}{R}{R} | $1.47 | Amass Orcs X plus double strike and haste for Goblins and Orcs — the mechanic’s finisher. |
| Foray of Orcs | {3}{R} | $0.18 | Amass Orcs 2, then the amassed Army deals damage equal to its power to a creature an opponent controls. |
| Saruman’s Trickery | {1}{U}{U} | $0.19 | Counter target spell and amass Orcs 1. One of only two instants in the mechanic worth holding up. |
| Treason of Isengard | {2}{U} | $0.25 | Puts an instant or sorcery from your graveyard on top of your library, then amasses Orcs 2. |
| Swarming of Moria | {2}{R} | $0.20 | A Treasure token plus amass Orcs 2 — ramp and a threat on one card. |
| Mordor Muster | {1}{B} | $0.12 | Draw a card, lose 1 life, amass Orcs 1. The most efficient cantrip in the mechanic. |
The best Zombie amass cards
| Card | Cost | Price | Why it makes the deck |
|---|---|---|---|
| Dreadhorde Invasion | {1}{B} | $0.40 | Lose 1 life and amass Zombies 1 every upkeep, free of further investment; Zombie tokens with power 6+ gain lifelink when they attack. |
| Lazotep Plating | {1}{U} | $0.33 | Amass Zombies 1 and give you and your permanents hexproof until end of turn. The mechanic’s best protection spell, at instant speed. |
| Gleaming Overseer | {1}{U}{B} | $0.14 | Amasses on enter and gives your Zombie tokens hexproof and menace — the two things a single-body strategy needs most. |
| Widespread Brutality | {1}{B}{R}{R} | $0.80 | Amass Zombies 2, then the amassed Army deals damage equal to its power to each non-Army creature. A one-sided wipe that spares your token. |
| Commence the Endgame | {4}{U}{U} | $0.25 | Can’t be countered; draw two, then amass Zombies X equal to your hand size. |
| Mindless Conscription | {2}{B} | $0.21 | Amass Zombies 3 on enter and again whenever you draw your third card in a turn. |
| Eternal Skylord | {4}{U} | $0.20 | Amasses 2 and gives Zombie tokens flying, which is how a ground-bound Army stops being chump-blocked. |
| Vizier of the Scorpion | {2}{B} | $0.18 | Amasses 1 and grants your Zombie tokens deathtouch — a 3/3 Army that trades with anything. |
| Lazotep Chancellor | {U}{B} | $0.22 | Pay {1} on each discard to amass Zombies 2. Absurd in any deck already discarding for value. |
| Enter the God-Eternals | {2}{U}{U}{B} | $0.24 | Four damage, four life, mill four, amass Zombies 4. Four modes on one card. |
Orcish Bowmasters, and the amass card nobody plays for the amass
By EDHREC’s play data, Orcish Bowmasters sits at rank 258 across all of Commander. The next amass card on the list is Dreadhorde Invasion at 1485. Bowmasters is roughly six times more played than anything else with the keyword, and the amass clause is not why.
Its text is “Flash / When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.” People play it as a two-mana flash punisher that blanks Rhystic Study and Brainstorm; the growing Orc Army is a bonus that happens to be attached. It is also the only amass card on Wizards’ Game Changers list, which puts it in scope for deck-power discussions — our breakdown of the Commander brackets and all 53 Game Changers covers what that costs you in bracket terms.
It is also about to be reprinted, which is worth knowing before you buy one this week.
| Printing | Released | Price |
|---|---|---|
| Tales of Middle-earth, standard | 23 June 2023 | $45.56 |
| Tales of Middle-earth, alternate frame | 23 June 2023 | $54.18 |
| Tales of Middle-earth, Holiday release | 3 November 2023 | $114.26 |
| The Hobbit Eternal | 14 August 2026 | $107.83 |
The new printing is currently priced well above the cheapest existing one. Reprints usually push a card’s floor down over the following weeks rather than up, so the $45.56 LTR copy is the number to watch, not the $107.83 preorder. If you want to track where it settles, our card pricing tool pulls live numbers.
Amass commanders
Amass is a black-red mechanic with a blue splash, and its legendary creatures follow that. All six below are legal commanders.
| Commander | Identity | Price | What the deck does |
|---|---|---|---|
| Sauron, the Dark Lord | {3}{U}{B}{R} | $20.68 | Amasses Orcs 1 on every opponent’s spell, and Army combat damage tempts you with the Ring. Ward requires sacrificing a legendary permanent, so he is genuinely hard to remove. |
| Saruman, the White Hand | {1}{U}{B}{R} | $0.51 | Amass Orcs X on every noncreature spell, where X is its mana value. The most explosive amass commander and it costs pocket change. |
| Sauron, Lord of the Rings | {5}{U}{B}{R} | $0.47 | Cast trigger amasses Orcs 5, mills five and reanimates. A seven-mana haymaker with trample. |
| The Mouth of Sauron | {3}{U}{B} | $0.19 | Mills a player three, then amasses Orcs X equal to the instants and sorceries in their graveyard. Scales in spell-heavy pods. |
| Shagrat, Loot Bearer | {2}{B}{R} | $0.31 | Attaches an Equipment on attack, then amasses Orcs X equal to Equipment attached. The Voltron-amass hybrid. |
| Gothmog, Morgul Lieutenant | {3}{B} | $0.24 | Amasses on enter and gives your creature tokens deathtouch — which includes the Army. |
The support cards that make one creature lethal
Because amass concentrates everything into a single body, the cards that multiply counters or protect the token are worth more than additional amass sources. These four don’t amass at all and belong in every build.
| Card | Cost | Price | Why |
|---|---|---|---|
| Mauhúr, Uruk-hai Captain | {B}{R} | $0.23 | Adds one extra +1/+1 counter every time counters are put on an Army, Goblin or Orc you control. It upgrades every amass card in the deck at once. |
| The Great Goblin | {1}{B/R}{B/R} | $1.03 | Deals 2 damage to an opponent whenever you put counters on a Goblin, Orc or Army — converting the Army’s growth into a clock that removal can’t undo. |
| Grond, the Gatebreaker | {3}{B} | $0.14 | A trampling Vehicle that becomes an artifact creature on your turn as long as you control an Army, with no crew cost paid. |
| Moria Marauder | {R}{R} | $0.41 | Double strike, and Goblin or Orc combat damage exiles the top card of your library to play that turn. The Army is both. |
| Angrath, Captain of Chaos | {2}{B/R}{B/R} | $0.16 | Static menace for your whole board plus a −2 that amasses Zombies 2 — a planeswalker that is hard for an opponent’s creatures to attack down. |
One more angle worth knowing: the Army is a counters-matter creature, so anything that copies counters works on it. Proliferate adds a +1/+1 counter to the Army every time you resolve it, and unlike an amass trigger it also advances everything else you have counters on.
A $7 amass starter package
Fifteen cards, every one of them verified legal in Commander and priced at its cheapest printing. The whole package costs about $7.18 and gives you the engine, the protection and the finisher without touching Orcish Bowmasters.
Budget Amass Starter Package
15 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.
Buy this deck on TCGplayerAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.Drop it into a Rakdos or Grixis shell and the deck plays itself: amass every turn, protect the token with Plating and Overseer, then end the game with Assault on Osgiliath. If you want a starting list to modify, browse the public deck gallery or run a build you already own through the deck analyzer to see where the counters actually land.
Amass FAQ
What does amass mean in MTG?
Amass [subtype] N means put N +1/+1 counters on an Army creature you control. If you don’t control an Army, you first create a 0/0 black Army creature token of that subtype, then put the counters on it.
What does amass Orcs 1 mean?
Put one +1/+1 counter on an Army you control, and make that Army an Orc in addition to its other types. If you control no Army, create a 0/0 black Orc Army token first and put the counter on that.
Can you have more than one Army?
Yes. Rule 701.47a says to “choose an Army creature you control,” which only matters if more than one is possible. Amass itself never makes a second Army while you already control one, but clone and token-copy effects can, and then each amass lets you choose which Army grows.
What happens if I amass Goblins while I control an Orc Army?
Your existing Army gets the counters and becomes a Goblin in addition to being an Orc. You do not get a second token. The same token can end up an Orc Zombie Sliver Goblin Army if you amass all four subtypes.
Do my old War of the Spark cards still say “Amass 3”?
The printed cards do, but their official text does not. Rule 701.47d confirms that every card printed with amass N and no subtype has been errata’d to read “amass Zombies N.”
Is the Army token a Zombie?
Only if you amassed Zombies. The token is created with the subtype named by the amass instruction that made it — Zombie, Orc, Sliver or Goblin — and accumulates more subtypes as you amass with other cards.
What happens when my Army dies?
All of its counters are gone permanently. The next amass creates a fresh 0/0 token and starts over. Nothing carries across.
What happens if I amass 0?
If you control no Army, you still create the 0/0 token, and it dies immediately to state-based actions because it has no counters. Rule 701.47b still counts you as having amassed, so any “when you amass” triggers still work.
Is amass good in Commander?
It is good in a pod that can’t remove one creature repeatedly, and poor against decks holding spot removal. Its ceiling is high and its floor is a dead 0/0, so builds that succeed load up on protection like Lazotep Plating and Gleaming Overseer rather than on more amass sources.
How many amass cards are there?
Seventy-one across all sets as of The Hobbit: 31 Orc cards, 24 Zombie cards, 15 Goblin cards and one Sliver card. No card amasses two different subtypes, so those four numbers add up to the total exactly.
What is the best amass card?
Orcish Bowmasters by play rate, though most decks run it for its flash damage trigger rather than the Army. For a deck actually built around the mechanic, March from the Black Gate at $0.21 and Dreadhorde Invasion at $0.40 give you the most repeated triggers per dollar.
Does amass work with proliferate?
Yes, and well. The Army’s power and toughness come entirely from +1/+1 counters, so every proliferate adds another counter to it, and the Army is usually the largest counter-bearing permanent you control.
Is the amass Goblin Army legal before The Hobbit releases?
The set’s cards become legal in Constructed formats on the release date, 14 August 2026. Prerelease events on 7–13 August let you play them in Limited before then. For everything the set contains, see our Hobbit set guide and the best Hobbit commanders.
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