Three Marvel Darkhold Destiny cards side by side: Hela, Mistress of Darkness with her Dark Tutor Vengeance spell, The Darkhold, a tentacled spellbook glowing magenta, and Magik, Illyana Rasputin swinging a glowing sword, over a blurred dark background

Marvel Darkhold Destiny MTG: Release Date, Commander Decks, Vengeance, Arcane and Every Card Revealed (2027)

Marvel: Darkhold Destiny is the next Marvel set for Magic: The Gathering, and the first Universes Beyond set of 2027. Wizards of the Coast revealed it on Friday 9 October 2026 at a New York Comic Con panel, and it releases on 9 April 2027. It is the third Marvel expansion, after Marvel’s Spider-Man (September 2025) and Marvel Super Heroes (June 2026). This one leaves the street-level heroes behind for the magical side of the Marvel universe: Doctor Strange, Thor, Hela, Dormammu, Scarlet Witch, Moon Knight, Blade and Magik, all built around the Darkhold, Marvel’s book of dark magic.

We checked every revealed card against Scryfall the morning after the panel. Eight new cards are public (plus five basic lands): Hela, Mistress of Darkness with a new spell type called Vengeance, The Darkhold itself, Magik, a doubling commander called Gargantos, the Endbringer, and two new Arcane spells. That last part matters for Commander players with old Kamigawa cards. There are 95 Arcane cards in Magic, and 93 of them were printed in 2004 and 2005. Darkhold Destiny is the biggest return of the Arcane subtype in twenty years.

This guide covers the release date and products, every revealed card with its real Oracle text, how Vengeance works (and what we don’t know yet), what Arcane and Book mean for your existing cards, every Marvel card already printed for these characters, and how Gargantos’s math plays out at a four-player table.

Darkhold Destiny release date and products

Darkhold Destiny is a full expansion with its own Commander product. Scryfall has already created both set pages: MDD for the main set and MDC for Darkhold Destiny Commander, both dated 9 April 2027. You can follow the set on our Darkhold Destiny set page, which updates as cards are revealed.

  • Announced: Friday 9 October 2026, New York Comic Con
  • Release date: Friday 9 April 2027
  • Set codes: MDD (main set), MDC (Commander decks)
  • Boosters: regular boosters and Collector Boosters
  • Commander decks: four, named Strange Academy, Gods of Asgard, Midnight Sons and Lords of Hel
  • Tie-in comic: a new Marvel comic tells the set’s story. The first chapter is digital; the physical edition releases on 7 April 2027, the week of launch
  • Previous set: Nauctis: The Sunken Realm, 5 February 2027

Wizards hasn’t confirmed the colours or face commanders of the four decks yet. One report already lists colour pairs, but it doesn’t fit the one Commander card we can see: Gargantos is black-green and carries the MDC set code, and none of the reported colour sets contains both black and green. Treat any colour list as unconfirmed until Wizards publishes the decklists.

The press release calls it “the first Universes Beyond set created around an original story and setting”. Spider-Man and Super Heroes adapted familiar comics. Darkhold Destiny tells a new story across dozens of Marvel dimensions, with Hela and Dormammu as the villains and Doctor Strange and Thor leading the defence. According to the panel coverage, the five basic lands each show a different realm: Plains are Asgard, Islands the Dream Dimension, Swamps Svartalfheim, Mountains Limbo and Forests Great Britain. Some show the realm at peace and some after the villains have taken it.

Every Darkhold Destiny card revealed so far

These are the eight non-basic cards Scryfall listed the morning after the panel, with their full rules as printed. Prices aren’t live yet, and preorder listings this early tend to swing hard, so we’ve left them out.

Revealed cardCostTypeRarityWhat it doesProduct
Hela, Mistress of Darkness // Dark Tutor{4}{B}{B} // {1}{B}{B}Legendary Creature — God Sorcerer Villain // Sorcery — VengeanceMythic6/6. When a player loses life during your turn, make that many tapped 2/2 Zombies (once a turn). Dark Tutor ({1}{B}{B}, Vengeance): tutor any card to hand or graveyard, lose 3 life.MDD
Hela's Arcanum{3}{B}{B}Instant — ArcaneRareSpend up to five pawprints on modes: +1/+0 and deathtouch (1), "return when it dies" (2), destroy every non-Zombie creature with power 3 or less (3).MDD
The Darkhold{1}{B}{B}Legendary Artifact — BookMythicTap: add a sin counter, draw one card per sin counter, then lose 1 life per card in hand. {6}{B}{B}, tap: every life total becomes the lowest one.MDD
Magik, Illyana Rasputin // Darkchild, Demon Uncaged{1}{B}{R} // {3}{B}{R}Legendary Creature — Mutant Sorcerer Hero // Legendary Creature — Mutant Demon SorcererMythic3/3 that exiles your top card each upkeep and lets you play it. Transforms after you sacrifice two permanents in a turn into a 4/4 that keeps exiling until a nonland card and can pay 4 life for indestructible.MDD
Gargantos, the Endbringer{2}{B}{G}Legendary Creature — Elder God HorrorRareDeathtouch. Enters with three +1/+1 counters and doubles them each upkeep. Combat damage to one opponent is dealt to each other opponent too.MDC
Rise from the Nether{6}{R}Sorcery — ArcaneUncommonArcane sorcery: a 3/1 black Mindless-One token for each noncreature, nonland card in your graveyard.MDD
Penance Stare{W}InstantUncommonOne-mana instant: destroy an attacking creature with mana value 3 or less.MDD
Temple of Khonshu—LandCommonW/B dual that enters tapped unless you control a Dimension.MDD
Hela in a horned green and black headdress stands on a dark hill under a green glow, holding a glowing magenta orb, with silhouetted undead warriors behind her
Hela, Mistress of Darkness, the first card with a Vengeance spell. Art by Bastien L. Deharme. Image via Scryfall; © Wizards of the Coast, © Marvel.

Hela, Mistress of Darkness // Dark Tutor

Hela is a six-mana 6/6 legendary God Sorcerer Villain: “Whenever a player loses life during your turn, you may create that many tapped 2/2 black Zombie creature tokens. Do this only once each turn.” It counts any player, so your own life payments count too. Pay 4 life during your turn and you get four Zombies. Hit an opponent for 7 and you get seven.

The other half of the card is Dark Tutor, a three-mana sorcery that finds any card and puts it into your hand or your graveyard, then costs you 3 life. Its type line says “Sorcery — Vengeance”, and the reminder text reads “(Cast only from your graveyard. Then exile it.)” Scryfall stores the card in the same layout it uses for Adventures, so the two halves share one card the way Bonecrusher Giant and Stomp do. The difference: an Adventure is cast from your hand, and a Vengeance spell can’t be.

Dark Tutor can’t trigger Hela. They’re the same physical card, so when you cast Dark Tutor, Hela is in your graveyard, not on the battlefield.

The Darkhold

The Darkhold is a three-mana legendary Book artifact. Tap it: put a sin counter on it, draw a card for each sin counter, then lose 1 life for each card in your hand. The first activation draws one card. The fifth draws five. If you’re holding six cards after the fifth draw, you lose 6 life. The second ability costs {6}{B}{B} and makes every player’s life total equal the lowest one at the table, at sorcery speed. In Commander, at 40 life, that’s a reset button for a player who has been paying life all game.

Magik, Illyana Rasputin // Darkchild, Demon Uncaged

Magik is a three-mana black-red 3/3 that exiles the top card of your library each upkeep and lets you play it that turn. At your end step, if you sacrificed two or more permanents that turn, she can transform into Darkchild, a 4/4 that exiles cards until it hits a nonland card and lets you play all of them, and can pay 4 life to become indestructible (and tap). She is a sacrifice commander with built-in card advantage.

Gargantos, the Endbringer

Gargantos is the only Commander-product card revealed so far (MDC #399). He’s a four-mana black-green Elder God Horror with deathtouch who enters with three +1/+1 counters and doubles them at the start of each of your upkeeps. When he deals combat damage to an opponent, he deals that much damage to each other opponent. Here is what an unanswered Gargantos does in a four-player game:

WhenGargantos sizeOne unblocked hit in a four-player gameTotal damage dealt
Turn it enters3/33 to the defender + 3 to each other opponent9
Your next upkeep6/66 to the defender + 6 to each other opponent18
Upkeep 212/1212 to the defender + 12 to each other opponent36
Upkeep 324/2424 to the defender + 24 to each other opponent72

He needs one unblocked attack after two of your upkeeps to deal 36 damage. Deathtouch makes chump blocks the only real answer in combat, and a single chump block each turn keeps him from connecting. In practice he’s a removal magnet, and the decks that win with him will be the ones that give him trample or evasion. Anything that doubles counters makes him faster: one Doubling Season on the battlefield when he enters turns three counters into six.

A colossal tentacled elder god rises over a ruined city, its body dwarfing the buildings beneath it
Gargantos, the Endbringer, from Darkhold Destiny Commander. Art by Javier Charro. Image via Scryfall; © Wizards of the Coast, © Marvel.

The four smaller cards

Hela’s Arcanum is a five-mana Arcane instant that uses pawprint modes, the cost system from Bloomburrow’s Season cards. You get five pawprints to spend: one for +1/+0 and deathtouch, two to make a creature return to the battlefield when it dies, three to destroy every non-Zombie creature with power 3 or less. Only five cards in Magic used pawprints before this, all of them Bloomburrow Seasons from 2024. Rise from the Nether is a seven-mana Arcane sorcery that makes a 3/1 Mindless-One for each noncreature, nonland card in your graveyard. Penance Stare kills an attacking creature with mana value 3 or less for one white mana. Temple of Khonshu is a white-black dual land that enters untapped if you control a Dimension. No card printed so far has the Dimension type, so Darkhold Destiny introduces it.

How Vengeance works

Vengeance is a spell type, like Adventure, not a keyword ability. The card says three things: you can cast the Vengeance half only from your graveyard, you can’t cast it from your hand, and it’s exiled after it resolves. That puts it closest to aftermath, the Amonkhet split cards whose second half can only be cast from the graveyard. Here is how it compares with every mechanic that lets you cast a card from the graveyard:

MechanicCardsCast from the graveyard?Castable from hand?Afterwards
Vengeance (Darkhold Destiny)1 revealedYes, and only from thereNoExiled
Flashback216Yes, for the flashback costYesExiled
Aftermath27Second half onlyFirst half onlyExiled
Escape32Yes, for the escape costYesGoes wherever it normally would
Disturb25Yes, transformedYes (front face)Exiled if it would go to the graveyard
Retrace17Yes, by also discarding a landYesBack to the graveyard
Jump-start12Yes, by also discarding a cardYesExiled
Harmonize11Yes, for the harmonize costYesExiled

That’s a lot of graveyard-casting already in Magic. Our flashback guide covers the biggest group, with 216 cards. Vengeance is new in one way: it’s attached to a creature, so it only becomes castable after the creature has died, been milled or been discarded. Hela wants to be in the graveyard eventually. That pushes Vengeance cards into the self-mill and sacrifice decks that black has always supported.

What we don’t know yet

The set’s rules update hasn’t been published. Two things are open. First, whether a Vengeance card works like an Adventure afterwards. An Adventure goes to exile after it resolves and you can then cast the creature from exile. Dark Tutor’s reminder text says only “then exile it” and gives no permission to cast Hela from exile. Second, how the full set uses Vengeance. One revealed card isn’t a pattern. We’ll update this section when the release notes come out.

Hela as your commander

One interaction already works under today’s Commander rules. Rule 903.9a says that if your commander goes to a graveyard or to exile, you may move it to the command zone. Nothing forces you to. So when Hela dies, you can leave her in the graveyard, cast Dark Tutor from there for three mana, and when Dark Tutor resolves and is exiled, move Hela to the command zone. You’ve tutored any card, and your commander is back in the command zone without paying commander tax for the trip. Commander tax only applies to casting her from the command zone. Expect Hela to be one of the set’s most-built commanders for that reason alone.

Arcane is back: what it means for your old cards

Arcane is a spell subtype from the original Kamigawa block. On its own it does nothing. It matters because of two groups of older cards: spells with splice onto Arcane, which you can reveal from your hand and add to any Arcane spell you cast, and creatures that trigger “whenever you cast a Spirit or Arcane spell”.

Scryfall lists 95 Arcane cards in paper Magic: 67 instants and 28 sorceries. 44 debuted in Champions of Kamigawa (2004) and 49 in Betrayers and Saviors of Kamigawa (2005). Then Wizards stopped. Neon Dynasty, the 2022 return to Kamigawa, printed no new Arcane cards (its Commander decks only reprinted old ones) (see our bushido guide for the other Kamigawa mechanic it dropped). The first new Arcane cards in 21 years came in Marvel Super Heroes in June 2026: Hex Magic and We Say Thee Nay! Darkhold Destiny adds at least two more, and the panel coverage says many of the set’s instants and sorceries carry the Arcane subtype.

Here are the 15 most-played Arcane cards in Commander, by EDHREC rank:

CardCostTypeFirst printedPriceEDHREC rank
Kodama's Reach{2}{G}Sorcery — ArcaneCHK 2004$1.7737
Desperate Ritual{1}{R}Instant — ArcaneCHK 2004$6.45953
Hex Magic{2}{R}Sorcery — ArcaneMSH 2026$0.556,295
Ethereal Haze{W}Instant — ArcaneCHK 2004$1.268,540
Otherworldly Journey{1}{W}Instant — ArcaneCHK 2004$0.228,721
Disrupting Shoal{X}{U}{U}Instant — ArcaneBOK 2005$16.219,519
Ideas Unbound{U}{U}Sorcery — ArcaneSOK 2005$0.329,897
Goryo's Vengeance{1}{B}Instant — ArcaneBOK 2005$15.8711,486
Death Denied{X}{B}{B}Instant — ArcaneSOK 2005$0.2611,509
We Say Thee Nay!{1}{U}Instant — ArcaneMSH 2026$0.2212,277
Choice of Damnations{5}{B}Sorcery — ArcaneSOK 2005$22.5912,473
Lava Spike{R}Sorcery — ArcaneCHK 2004$1.0212,522
Footsteps of the Goryo{2}{B}Sorcery — ArcaneSOK 2005$1.4413,515
Reach Through Mists{U}Instant — ArcaneCHK 2004$0.1913,638
Blazing Shoal{X}{R}{R}Instant — ArcaneBOK 2005$5.1414,357

Kodama’s Reach is the one that matters. It’s in more Commander decks than any other Arcane card by a huge margin (EDHREC rank 37), and it’s easy to forget it’s an Arcane spell. Every deck running Kodama’s Reach already triggers “Spirit or Arcane” cards without trying. All 95 Arcane cards together cost $100.72 today at their cheapest printing.

The Spirit-or-Arcane payoffs

53 cards care about casting Arcane spells, and 51 of them use the exact words “Spirit or Arcane spell”. They are all cheap, all Commander-legal, and none is heavily played yet:

CardCostArcane textPriceEDHREC rank
Oyobi, Who Split the Heavens{6}{W}Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.$0.3212,798
Nikko-Onna{2}{W}Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.$0.5314,984
Long-Forgotten Gohei{3}Arcane spells you cast cost {1} less to cast.$0.3115,541
Sire of the Storm{4}{U}{U}Whenever you cast a Spirit or Arcane spell, you may draw a card.$0.0916,723
Infernal Kirin{2}{B}{B}Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.$2.3617,034
Thief of Hope{2}{B}Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.$0.2917,816
Loam Dweller{1}{G}Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.$0.2317,932
Elder Pine of Jukai{2}{G}Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library.$0.1718,544
Kodama of the South Tree{2}{G}{G}Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.$0.7519,305
Bounteous Kirin{5}{G}{G}Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.$0.3919,724
Kyoki, Sanity's Eclipse{4}{B}{B}Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.$1.1819,726
Haru-Onna{3}{G}Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.$0.2519,882

Oyobi, Who Split the Heavens and Sire of the Storm were reprinted in Innistrad: Crimson Vow Commander (2021) for Spirit decks, which is why they top this list. Long-Forgotten Gohei is the only one that makes Arcane spells cheaper.

Splice onto Arcane

Splice lets you reveal a card from your hand as you cast an Arcane spell, pay its splice cost, and add its text to that spell. The spliced card stays in your hand, so you can do it every turn. 27 of the 30 splice cards in Magic splice onto Arcane; the other three splice onto instants or sorceries generally. The more Arcane spells Darkhold Destiny prints, the more targets these have:

CardCostSplice costPriceEDHREC rank
Desperate Ritual{1}{R}{1}{R}$6.45953
Goryo's Vengeance{1}{B}{2}{B}$15.8711,486
Veil of Secrecy{1}{U}Return a blue creature you control to its owner's hand.$0.1815,647
Overblaze{3}{R}{2}{R}{R}$0.3416,162
Blessed Breath{W}{W}$0.2716,277
Reweave{5}{U}{2}{U}{U}$0.5617,118
Through the Breach{4}{R}{2}{R}{R}$0.4317,820
Wear Away{G}{G}{3}{G}$0.1718,000
Psychic Puppetry{1}{U}{U}$0.3518,559
Shifting Borders{3}{U}{3}{U}$0.3218,759
Soulless Revival{1}{B}{1}{B}$0.2020,066
Evermind—{1}{U}$0.2920,332

Desperate Ritual is the only splice card with real Commander play, mostly as a red ritual. Goryo’s Vengeance is a Modern reanimation staple; spliced onto an Arcane spell it reanimates a legendary creature without being cast itself. If Darkhold Destiny prints cheap Arcane spells, those two get better first.

The Book artifact type

The Darkhold is a Book, an artifact subtype with 48 cards on Scryfall. Book has never had a mechanic of its own: only eight other cards even mention books, and none of them rewards you for playing Book artifacts. Marvel Super Heroes Commander added Tome of Legends, which is already in the top four by Commander play. The panel coverage says Book gets real synergy in Darkhold Destiny. If it does, these are the Books already in Commander decks:

CardCostTypeSetPriceEDHREC rank
Monster Manual // Zoological Study{3}{G} // {2}{G}Artifact — Book // Sorcery — AdventureCLB$8.721,907
Spellbook{0}Artifact — BookM10$4.511,916
Venser's Journal{5}Artifact — BookC21$8.961,987
Tome of Legends{2}Artifact — BookMSC$0.292,225
Geth's Grimoire{4}Artifact — BookDST$8.242,319
Tamiyo's Journal{5}Legendary Artifact — BookINR$2.662,573
Folio of Fancies{1}{U}Artifact — BookELD$2.812,766
The Book of Exalted Deeds{W}{W}{W}Legendary Artifact — BookAFR$8.523,606
Tarrian's Journal // The Tomb of Aclazotz{1}{B} // Legendary Artifact — Book // Legendary Land — CaveLCI$0.434,061
The Underworld Cookbook{1}Artifact — BookMH2$0.294,384

Marvel cards already printed for these characters

Darkhold Destiny is the third Marvel expansion. Here’s the Marvel line so far, counted from Scryfall:

Marvel productCodeReleasedUnique cards on Scryfall
Marvel’s Spider-ManSPM26 Sep 2025193
Marvel’s Spider-Man EternalSPE26 Sep 202526
Marvel Universe (bonus sheet)MAR26 Sep 202594
Marvel Super HeroesMSH26 Jun 2026281
Marvel Super Heroes CommanderMSC26 Jun 2026616
Marvel: Darkhold DestinyMDD9 Apr 202712 revealed (incl. 5 basics)
Darkhold Destiny CommanderMDC9 Apr 20271 revealed

Several Darkhold Destiny characters already have cards from Marvel Super Heroes and its Commander decks: 19 cards for Thor, Scarlet Witch, Doctor Strange, Asgard and the Infinity Stones. Hela, Dormammu, Moon Knight, Blade and Magik had no Magic card before Darkhold Destiny. Here they are, sorted by Commander play:

CardSetTypePriceEDHREC rank
The Soul StoneSPMLegendary Artifact — Infinity Stone$60.43885
The Mind StoneMSHLegendary Artifact — Infinity Stone$40.703,647
Mjölnir, Hammer of ThorMSHLegendary Artifact — Equipment$15.384,214
Thor, God of ThunderMSHLegendary Creature — God Warrior Hero$6.528,250
The Scarlet WitchMSHLegendary Creature — Mutant Warlock Hero$0.3710,479
The Mighty Thor, Jane FosterMSHLegendary Creature — Human God Hero$0.2811,254
Scarlet Witch, Chaotic AvengerMSCLegendary Creature — Mutant Warlock Hero$0.4211,596
The Vision and Scarlet WitchMSCLegendary Artifact Creature — Mutant Hero$34.7011,810
Thor, Asgard's AvengerMSCLegendary Creature — God Warrior Hero$0.2913,432
Asgardian CitadelMSHLand$0.2613,560
Doctor Strange, SurgeonMSCLegendary Creature — Human Doctor Hero$0.9113,839
Thor OdinsonMSHLegendary Creature — God Warrior Hero$0.2214,936
Wanda's VisionMSCEnchantment$4.8215,166
Thor, Guardian of MidgardMSCLegendary Creature — God Warrior Hero$2.2016,863
Asgardian InspirationMSCSorcery$0.3317,831
Origin of ThorMSCEnchantment — Saga$0.3020,006
Mjölnir's MightMSCSorcery$0.2624,222
Donald Blake, Guise of ThorMSCLegendary Creature — Human Doctor$0.2328,016
Scarlet Witch, Wanda MaximoffMSCLegendary Creature — Mutant Warlock Hero$0.3128,175

The Infinity Stones are the expensive ones. The Soul Stone (Marvel’s Spider-Man) and The Mind Stone (Marvel Super Heroes) are both legendary artifacts with their own Infinity Stone type, and coverage of the panel showed art for The Time Stone, so a third Stone is on the way. If you play Thor, a community Thor Odinson Commander deck on KrakenTheMeta shows how players build him today, before Gods of Asgard arrives.

An ancient stone temple with a crescent moon emblem rises from a desert under a pale moon, with tiny figures climbing its steps
Temple of Khonshu, a white-black land that cares about the new Dimension type. Art by Jonas De Ro. Image via Scryfall; © Wizards of the Coast, © Marvel.

Is Darkhold Destiny legal in Standard and Commander?

Every revealed card is marked not yet legal on Scryfall, which is normal before release. Universes Beyond expansions have been Standard-legal since 2025: Hex Magic and We Say Thee Nay! from Marvel Super Heroes are legal in Standard today. Darkhold Destiny’s main set should follow the same rule and become legal in Standard, Pioneer, Modern and Commander on 9 April 2027. Cards printed only in the Commander decks (like Gargantos) are normally legal in Commander, Legacy and Vintage but not in Standard, Pioneer or Modern. Wizards confirms format legality with the release notes.

Other Marvel products around the announcement

Wizards announced two smaller Marvel products alongside the set. Secret Lair Countdown Kit: Marvel’s History of Heroes is a 30-card kit illustrated by more than 30 artists, on sale at Secret Lair from 2 November 2026 at 9 a.m. PT for $199.99. A Doctor Doom promo card goes to people who see Avengers: Doomsday in Infinity Vision at Regal Cinemas on opening weekend, and a “Doomsdrop” series of Secret Lairs will mostly feature Doctor Doom.

What to do before April

Darkhold Destiny is six months away, but a few things are worth doing now:

  • Don’t preorder single cards yet. Prices on cards revealed six months early usually fall once the full set is known.
  • Check your Kamigawa bulk. Splice cards and Spirit-or-Arcane creatures cost cents today. If the set prints many cheap Arcane spells, they get new homes.
  • Plan around Hela and Magik. Both are black-based graveyard and sacrifice commanders. If you build black already, your staples will carry over.
  • Look at the precons you already own. Our Commander precons hub lists every deck’s contents, and it will add the four Darkhold Destiny decks when they’re revealed.

For the set that’s out now, our Reality Fracture guide covers the mechanics and our Reality Fracture commanders ranking lists every legend by real deck counts. Next up after that is Star Trek in November. To check what any revealed card is worth when preorders settle, use the MTG card finder.

Darkhold Destiny FAQ

When does Marvel: Darkhold Destiny come out?

9 April 2027. It was announced on 9 October 2026 at New York Comic Con.

Is Darkhold Destiny the third Marvel set?

Yes. It follows Marvel’s Spider-Man (September 2025) and Marvel Super Heroes (June 2026). It’s the first of three Universes Beyond sets planned for 2027.

What are the Darkhold Destiny Commander decks?

Strange Academy, Gods of Asgard, Midnight Sons and Lords of Hel. Wizards hasn’t confirmed their colours or face commanders yet.

What is Vengeance in MTG?

A spell type on the second half of a card like Hela, Mistress of Darkness. The Vengeance spell can be cast only from your graveyard, and it’s exiled afterwards.

Can you cast Dark Tutor from your hand?

No. Only from your graveyard. From your hand you can only cast Hela herself.

Is Arcane coming back in Magic?

Yes. Darkhold Destiny has at least two new Arcane spells, Hela’s Arcanum and Rise from the Nether, after Marvel Super Heroes printed the first two new ones since 2005.

How many Arcane cards are there?

95 before Darkhold Destiny: 93 from the original Kamigawa block and 2 from Marvel Super Heroes.

Which Marvel characters are in Darkhold Destiny?

Doctor Strange, Thor, Hela, Dormammu, Scarlet Witch, Moon Knight, Blade and Magik are confirmed on cards or key art, with more magical heroes and villains expected.

Will Darkhold Destiny be legal in Standard?

The main set is expected to be, like Marvel Super Heroes. Cards that appear only in the Commander decks normally aren’t.

What is The Darkhold card?

A three-mana legendary Book artifact that draws more cards each time you tap it and charges you life for the cards left in your hand. Its second ability sets every player’s life total to the lowest one.

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