MTG Shroud Explained: All 35 Cards, Why It Died in 2011, and When It Still Beats Hexproof (2026)
Shroud is the only protection keyword in Magic that protects a creature from its own controller. That single sentence explains why it exists, why players hate it, and why Wizards of the Coast quietly stopped printing it fifteen years ago and never came back.
This guide is the complete picture: the exact rules text, all 35 paper cards that have shroud, the 75 more that put the word on the card without having the keyword, what still kills a creature with shroud, the two cards in the entire game that can strip it, and the four traps that cost people games every week. Every card fact here was pulled from the Scryfall API on 15 August 2026 and every rule is quoted by number.

What shroud actually does
The Comprehensive Rules are unusually short here. Rule 702.18a: “Shroud” means “This permanent or player can’t be the target of spells or abilities.” Rule 702.18b: multiple instances of shroud on the same permanent or player are redundant.
Two sub-rules. That’s the whole keyword. Compare that to hexproof, which needs seven sub-rules (702.11a–g) to govern its variants, or ward, which is a triggered ability with a cost attached. Shroud is a static ability with no cost, no trigger, no exceptions, and no “from” clause.
The word doing all the work is target. If a spell or ability does not use the word “target,” shroud is completely irrelevant to it. A board wipe that says “destroy all creatures” does not target. An edict that says “target player sacrifices a creature” targets the player, not the creature. Both kill your shrouded creature dead.
And the part that matters most: rule 702.18a says “can’t be the target of spells or abilities” — not “spells or abilities your opponents control.” Your own Giant Growth, your own Aura, your own equip ability, your own regeneration: all illegal. Shroud is symmetrical by design.
Shroud vs hexproof vs ward vs protection
These four keywords get mixed up constantly, and the differences change how you build. If you want the full head-to-head with rulings, we have a dedicated hexproof, shroud, ward and protection comparison. The short version:
| Keyword | Stops opponents targeting | Stops YOU targeting | Costs the opponent anything | Paper cards with it |
|---|---|---|---|---|
| Shroud | Yes | Yes | No — targeting is simply illegal | 35 |
| Hexproof | Yes | No | No — targeting is illegal for them only | 95 |
| Ward | No — it taxes | No | Yes — pay the ward cost or the spell is countered | 190 |
| Protection | Yes, from the stated quality | Yes, from the stated quality | No — also stops damage, enchanting, blocking | Hundreds |
Read the last column again. Ward has more than five times as many printings as shroud, and hexproof has nearly three times as many — despite both being far younger keywords. That is not an accident of design space. It is the record of a decision.
The two boots that explain everything
You do not need the design history to understand why shroud died. You only need the two most-played Equipment in Commander, which sit at EDHREC ranks #12 and #13 — adjacent, out of tens of thousands of cards.
| Card | Mana | Equip | Grants | EDHREC rank | First printed |
|---|---|---|---|---|---|
| Swiftfoot Boots | {2} | {1} | Hexproof and haste | #12 | Magic 2012, 15 Jul 2011 |
| Lightning Greaves | {2} | {0} | Shroud and haste | #13 | Mirrodin, 2 Oct 2003 |
Same cost. Same second keyword. One word different. And look at the date on Swiftfoot Boots: Magic 2012 — the exact set that introduced hexproof as a keyword. Wizards invented hexproof and then, in that same set, printed Lightning Greaves again with the new word and charged one extra mana to equip it.
That extra {1} is the price of being allowed to target your own creature. Fifteen years of Commander decklists have decided that price is worth paying almost exactly as often as it isn’t.

The Lightning Greaves trap that still catches people
Equip reads “Attach to target creature you control.” Once the Greaves are on a creature, that creature has shroud — so you cannot equip anything else onto it. No Swiftfoot Boots on top, no Sword of Feast and Famine, no second Equipment at all.
You can move the Greaves themselves to a different creature, because that new creature does not have shroud yet. The standard line is therefore: equip the Greaves to give haste, swing, then move the Greaves away on a later turn before you try to build a Voltron stack. If you play a lot of Equipment, our best Equipment in MTG guide covers which pieces actually stack.
All 35 cards with shroud
Thirty-five. That is the entire keyword in paper Magic, and every single one is Commander-legal. There are zero digital-only shroud cards — the count is 35 whether or not you include Arena and MTGO exclusives.
| Card | Mana | Type | Debut set | Cheapest printing | EDHREC rank |
|---|---|---|---|---|---|
| Argothian Enchantress | {1}{G} | Creature — Human Druid | Urza’s Saga, 1998 | $65.55 | #3,680 |
| Wall of Denial | {1}{W}{U} | Creature — Wall | Alara Reborn, 2009 | $0.35 | #4,268 |
| Helix Pinnacle | {G} | Enchantment | Eventide, 2008 | $6.57 | #4,522 |
| Inkwell Leviathan | {7}{U}{U} | Artifact Creature — Leviathan | Conflux, 2009 | $0.51 | #4,955 |
| Diplomatic Immunity | {1}{U} | Enchantment — Aura | Mercadian Masques, 1999 | $2.17 | #6,281 |
| Simic Sky Swallower | {5}{G}{U} | Creature — Leviathan | Dissension, 2006 | $0.21 | #8,568 |
| Multani, Maro-Sorcerer | {4}{G}{G} | Legendary Creature — Elemental | Urza’s Legacy, 1999 | $15.96 | #17,672 |
| Neurok Commando | {1}{U}{U} | Creature — Human Rogue | Mirrodin Besieged, 2011 | $0.08 | #18,753 |
| Sphinx of Jwar Isle | {4}{U}{U} | Creature — Sphinx | Zendikar, 2009 | $0.11 | #20,839 |
| Gigapede | {3}{G}{G} | Creature — Insect | Onslaught, 2002 | $0.92 | #21,190 |
| Empyrial Archangel | {4}{G}{W}{W}{U} | Creature — Angel | Shards of Alara, 2008 | $0.31 | #21,367 |
| Giant Solifuge | {2}{R/G}{R/G} | Creature — Insect | Guildpact, 2006 | $0.22 | #21,640 |
| Kodama of the North Tree | {2}{G}{G}{G} | Legendary Creature — Spirit | Champions of Kamigawa, 2004 | $0.88 | #21,820 |
| Algae Gharial | {3}{G} | Creature — Crocodile | Shards of Alara, 2008 | $0.07 | #21,821 |
| Calcite Snapper | {1}{U}{U} | Creature — Turtle | Worldwake, 2010 | $0.05 | #22,382 |
| Hada Spy Patrol | {1}{U} | Creature — Human Rogue | Rise of the Eldrazi, 2010 | $0.05 | #23,126 |
| Kalonian Behemoth | {5}{G}{G} | Creature — Beast | Magic 2010, 2009 | $0.33 | #23,361 |
| Deadly Insect | {4}{G} | Creature — Insect | Alliances, 1996 | $0.10 | #25,784 |
| Isleback Spawn | {5}{U}{U} | Creature — Kraken | Shadowmoor, 2008 | $0.50 | #25,850 |
| Scythe Tiger | {G} | Creature — Cat | Zendikar, 2009 | $0.13 | #26,545 |
| Nimble Mongoose | {G} | Creature — Mongoose | Odyssey, 2001 | $0.06 | #26,632 |
| Elvish Lookout | {G} | Creature — Elf | Urza’s Destiny, 1999 | $0.16 | #28,443 |
| Pincher Beetles | {2}{G} | Creature — Insect | Tempest, 1997 | $0.07 | #29,216 |
| Autumn Willow | {4}{G}{G} | Legendary Creature — Avatar | Homelands, 1995 | $1.79 | #29,509 |
| Jolrael’s Centaur | {1}{G}{G} | Creature — Centaur Archer | Mirage, 1996 | $0.12 | #29,594 |
| Blastoderm | {2}{G}{G} | Creature — Beast | Nemesis, 2000 | $0.17 | #29,601 |
| Calciderm | {2}{W}{W} | Creature — Beast | Planar Chaos, 2007 | $0.07 | #29,689 |
| Deft Duelist | {W}{U} | Creature — Human Rogue | Shards of Alara, 2008 | $0.06 | #29,737 |
| Hawkeater Moth | {3}{G} | Creature — Insect | Urza’s Saga, 1998 | $0.26 | #29,755 |
| Mist Leopard | {3}{G} | Creature — Cat | Magic 2010, 2009 | $0.10 | #29,862 |
| Blurred Mongoose | {1}{G} | Creature — Mongoose | Invasion, 2000 | $0.57 | #30,193 |
| Humble Budoka | {1}{G} | Creature — Human Monk | Champions of Kamigawa, 2004 | $0.14 | #30,394 |
| Quagnoth | {5}{G} | Creature — Beast | Future Sight, 2007 | $0.32 | #30,519 |
| Citanul Centaurs | {3}{G} | Creature — Centaur | Urza’s Saga, 1998 | $0.88 | #30,912 |
| Zephid | {4}{U}{U} | Creature — Illusion | Urza’s Saga, 1998 | $0.86 | #31,513 |
A few things fall out of that table immediately.
Thirty-three of the 35 are creatures. The only exceptions are Helix Pinnacle and Diplomatic Immunity, both enchantments. There has never been a land with shroud — which is a pointed contrast with hexproof, whose two most-played cards in Commander are its only two hexproof lands.
Seventeen of the 35 — nearly half — have exactly one paper printing and have never been reprinted. Across all 35 cards there are only 88 paper printings in 31 years.
Only three are legendary creatures: Multani, Maro-Sorcerer; Kodama of the North Tree; and Autumn Willow. All three are legal commanders, and all three are bad ones, for the reason this whole article is about — you cannot target your own commander with your own ramp, your own protection, or your own Equipment.
Shroud is green. Black has never had it.
Every guide says shroud is green. Almost none of them say by how much, or notices the hole.
| Color | Cards with shroud in the identity | Mono-colored |
|---|---|---|
| Green | 24 | 21 |
| Blue | 12 | 8 |
| White | 4 | 1 |
| Red | 1 | 0 |
| Black | 0 | 0 |
In 31 years, not one card with the shroud keyword has had black in its color identity. Not one. Red’s single appearance is Giant Solifuge, and it is a red-green hybrid, so red has never had a mono-colored shroud card either.
Black touches the keyword exactly twice, and both times at arm’s length: Deadly Grub ({2}{B}) dies and creates a green 6/1 Insect token with shroud, and Cairn Wanderer ({4}{B}) can pick shroud up out of a graveyard along with a dozen other keywords. Neither prints the word on a black permanent.
The contrast with hexproof is instructive. Hexproof is also green-dominant, but hexproof has 16 black cards. Shroud has zero — a completely closed color.
Nobody plays cards that have shroud. They play cards that give it.
This is the finding that reframes the keyword. Sorted by EDHREC play rate, the shroud cards people actually run are almost entirely cards that hand out shroud — and the single most-played one hands it out as a drawback.
| Card | Mana | What it does with shroud | EDHREC rank | Price |
|---|---|---|---|---|
| Lightning Greaves | {2} | Grants it (alongside haste, equip {0}) | #13 | $4.52 |
| Whispersilk Cloak | {3} | Grants it (plus unblockable) | #332 | $1.52 |
| Sylvan Safekeeper | {G} | Grants it, repeatably, for a land | #778 | $5.95 |
| Arcane Lighthouse | Land | Strips it from opposing creatures | #1,064 | $1.52 |
| Sterling Grove | {G}{W} | Grants it to your other enchantments | #1,195 | $3.14 |
| Silver Shroud Costume | {2} | Grants it for a turn, at flash speed | #1,809 | — |
| Greater Auramancy | {1}{W} | Grants it to your enchantments and enchanted creatures | #2,343 | $39.69 |
| Pemmin’s Aura | {1}{U}{U} | Grants it as one of four activated modes | #2,681 | $12.35 |
| Scion of Oona | {2}{U} | Grants it to your other Faeries | #3,453 | $13.44 |
| Argothian Enchantress | {1}{G} | Has it — the best card that actually does | #3,680 | $65.55 |
| Shay Cormac | {W}{B} | Strips it from opposing permanents | #3,950 | $0.41 |
| Solitary Confinement | {2}{W} | Grants it to you | #4,048 | $0.50 |
Read the tenth row. The highest-ranked card in Commander that actually has the shroud keyword is Argothian Enchantress at #3,680 — and it is played for “draw a card whenever you cast an enchantment,” not for the shroud. Against Lightning Greaves at #13, that is a 283× gap.
Two cards whose whole job is removing shroud — Arcane Lighthouse and Shay Cormac — are both more played than every card that has it. When the counterplay outranks the mechanic, the mechanic is not a mechanic anymore. It’s a liability people pack answers for.
The best shroud granters, by shape
If you are going to use shroud deliberately in 2026, these are the pieces worth knowing. Note how many of them protect enchantments rather than creatures — that is where shroud’s symmetry stops hurting, because you rarely want to target your own enchantments anyway.
| Card | Mana | Shape | What it protects | Price |
|---|---|---|---|---|
| Greater Auramancy | {1}{W} | Enchantment | Your other enchantments and your enchanted creatures | $39.69 |
| Sterling Grove | {G}{W} | Enchantment | Your other enchantments; also tutors one | $3.14 |
| Steely Resolve | {1}{G} | Enchantment | Every creature of a chosen type — yours and theirs | $19.01 |
| Sylvan Safekeeper | {G} | Creature, repeatable | One creature you control, per land sacrificed | $5.95 |
| Whispersilk Cloak | {3} | Equipment | Equipped creature, permanently, plus unblockable | $1.52 |
| Neurok Stealthsuit | {2} | Equipment | Equipped creature; reattaches at instant speed for {U}{U} | $1.60 |
| General’s Kabuto | {4} | Equipment | Equipped creature, and prevents all combat damage to it | $8.05 |
| Gilded Light | {1}{W} | Instant | You, until end of turn — a one-mana Wrath dodge for edicts | $0.12 |
| Stonewood Invocation | {3}{G} | Instant | +4/+4 and shroud, uncounterable | $1.10 |
| Plaxcaster Frogling | {1}{G}{U} | Creature, repeatable | Any creature with a +1/+1 counter, for {2} | $0.82 |
At least 24 cards grant shroud only until end of turn. That temporary form is by far the best use of the keyword, because the drawback expires before your next main phase — you protect the creature through a removal spell and then get to target it again on your own turn.
The Sylvan Safekeeper rules trap
Sylvan Safekeeper reads “Sacrifice a land: Target creature you control gains shroud until end of turn.” The ability targets. So you cannot use it on a creature that already has shroud, and you cannot use it twice on the same creature. One activation per creature, and only while the creature is still targetable.
Shroud on players: three cards, and one that isn’t legal
Rule 702.18a explicitly allows a player to have shroud, and Magic has taken that option almost never.
| Card | Mana | Text | Commander-legal | Price |
|---|---|---|---|---|
| Solitary Confinement | {2}{W} | You have shroud; prevent all damage to you; skip your draw step; discard a card each upkeep or sacrifice it | Yes | $0.50 |
| Ivory Mask | {2}{W}{W} | You have shroud. That is the entire card. | Yes | $0.62 |
| True Believer | {W}{W} | You have shroud, on a 2/2 body | Yes | $1.98 |
| Form of the Squirrel | {G} | You have shroud, you can’t cast spells, creatures can’t attack you, and you lose the game the moment your Squirrel token leaves the battlefield | No — silver-bordered | $8.22 |
Player shroud is a genuinely powerful effect in Commander. It turns off targeted discard, targeted life-loss, “target opponent loses the game” clauses, and every group-slug spell that picks a player rather than hitting everyone. It does not stop anything that says “each opponent,” which is most of the format’s symmetrical effects — so it is a hoser against one-on-one attacks, not a blanket shield.
And the symmetry still applies: with Ivory Mask out, you cannot target yourself either. Effects that say “target player draws a card” or “target player gains life” stop working on you. Anything that just says “you,” like Necropotence or Phyrexian Arena, is unaffected — those never targeted in the first place.
The symmetric trap: shroud you didn’t mean to give
Several shroud granters do not say “you control.” They say “all.” Those cards protect your opponents’ creatures too, and every one of them has cost somebody a game.
| Card | Mana | Who it actually covers | Price |
|---|---|---|---|
| Crystalline Sliver | {W}{U} | All Slivers — including every Sliver your opponents control | $3.34 |
| Smoke Bomb | {3} | All creatures, at flash speed, until you sacrifice it | $0.60 |
| Steely Resolve | {1}{G} | All creatures of the chosen type, both sides of the table | $19.01 |
| Hanna’s Custody | {2}{W} | All artifacts, everyone’s | $1.28 |
| Skyshroud Blessing | {1}{G} | All lands, everyone’s, until end of turn | $0.25 |
| Eladamri, Lord of Leaves | {G}{G} | Other Elves — yours and theirs, but not himself | $72.31 |
Eladamri is the cruelest of these in an Elfball deck. He shrouds every other Elf on the battlefield, which means your own pump spells, your own Auras and your own equip abilities all become illegal on your entire Elf board — while Eladamri himself, the actual removal magnet, stays fully targetable. He protects the creatures you wanted to build up and leaves the one you wanted to protect wide open.
What still kills a creature with shroud
Shroud stops targeting. That is a much smaller category than most players assume, and the gap is exactly where games are lost.
| Removal type | Gets through shroud? | Why |
|---|---|---|
| Board wipes (“destroy all creatures”) | Yes | No target is chosen. Wrath of God, Blasphemous Act, Damnation — all clean through it. |
| Edicts (“target player sacrifices”) | Yes | The player is the target, not the creature. Diabolic Edict, Liliana of the Veil. |
| Mass -X/-X effects | Yes | Affects “all creatures” without targeting. |
| Mass bounce and exile | Yes | Cyclonic Rift, Farewell, Merciless Eviction — none target. |
| Combat damage from blockers | Yes | Blocking never targets. A shrouded 3/3 still dies to a 4/4 block. |
| Proliferate and counter manipulation | Yes | Proliferate chooses permanents, it does not target them. |
| State-triggered sacrifices | Yes | Blastoderm’s own fading, Calciderm’s vanishing, Scythe Tiger’s ETB — self-inflicted, no target. |
| Targeted removal | No | Swords to Plowshares, Murder, Pongify, Beast Within — all illegal against shroud. |
| Fight and bite effects | No | Both creatures are targeted. |
| Auras and Equipment | No | Aura spells target; equip targets. Yours included. |
If you want the practical version of the top half of that table, our best board wipes guide and best removal spells guide are the two lists that beat shroud without any interaction at all.
Only two cards in Magic can strip shroud
This is where shroud quietly wins. The Commander format is full of hexproof hate — and almost none of it touches shroud.
| Card | Mana | What it removes | EDHREC rank |
|---|---|---|---|
| Arcane Lighthouse | Land | Hexproof and shroud from opposing creatures, and stops them regaining it | #1,064 |
| Shay Cormac | {W}{B} | Hexproof, indestructible, protection, shroud and ward from opposing permanents | #3,950 |
Two cards. That’s it. And here is the trap that catches experienced players: Shadowspear does not strip shroud. The most-played hexproof-hate card in the format (EDHREC #317) reads “Permanents your opponents control lose hexproof and indestructible” — shroud is not on the list. Neither is it on Bonds of Mortality or Archetype of Endurance, the other two cards people reach for.
So the keyword everyone considers strictly worse than hexproof is, in one specific and real sense, strictly harder to answer. Against a table packing Shadowspear, a Whispersilk Cloak is more reliable than Swiftfoot Boots.
The timeline: 1994 to 2011, and then nothing

| Date | Event |
|---|---|
| 1 June 1994 | Spectral Cloak (Legends) — the first card with the ability, though the word did not exist yet. It grants it only while the creature is untapped. |
| 1 October 1995 | Autumn Willow (Homelands) — the oldest card that has the ability, plus a clumsy {G} escape hatch to turn it off for one chosen player. |
| 4 May 2007 | Future Sight — the ability is finally keyworded as “shroud” and printed on Quagnoth. |
| 4 February 2011 | Neurok Commando (Mirrodin Besieged) — the last new card ever designed with shroud. |
| 15 July 2011 | Magic 2012 introduces hexproof — and Swiftfoot Boots, Lightning Greaves with the new word and one more mana to equip. |
| 23 January 2026 | Helix Pinnacle (Special Guest) — the most recent printing of any shroud card. A reprint; the keyword is still in circulation, just not in design. |
Do the arithmetic on the middle rows. Shroud existed as a named keyword for three years and nine months — from Future Sight to Mirrodin Besieged. It has now been retired for fifteen years, six months and eleven days, more than four times as long as it ever had a name.
And the gap between the last shroud card and hexproof’s debut is five months and eleven days. Wizards stopped printing shroud before the replacement existed. Whatever the internal decision was, it was made first and solved second.
Autumn Willow deserves the last word on why. Eleven years and seven months before the keyword got a name, the oldest creature to have it needed an entire extra paragraph — “{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn’t have shroud” — just to let its own controller interact with it. The mechanic shipped in 1995 with an apology already attached, and hexproof is what that apology eventually became.
Where shroud sits in the formats
| Format or rarity | Cards with shroud | Share of all 35 |
|---|---|---|
| Commander-legal | 35 | 100% |
| Modern-legal | 22 | 63% |
| Pauper-legal | 12 | 34% |
| Printed at common | 12 | 34% |
| Printed at rare or mythic | 19 | 54% |
| Digital-only | 0 | 0% |
The eternal formats are where the keyword still does real work. Nimble Mongoose is the Modern-legal one — a one-mana threat that grows to 3/3 with threshold and dodges every targeted removal spell in the format, precisely because you were never going to enchant it anyway. Blastoderm is the Pauper and Legacy version of the same idea and, despite the reprints, is not Modern-legal. That’s the design lesson in one line — shroud is a bonus on a creature you had no plans for, and a tax on a creature you did.
The budget untargetable package
If you want the effect without the price tag, this is the whole thing under $12. It is what you actually add to a deck: two Equipment, one repeatable granter, one instant, and one enchantment lock, plus the two answers for when someone else tries it on you.
| Card | Mana | Role | Price |
|---|---|---|---|
| Whispersilk Cloak | {3} | Permanent shroud plus unblockable — the honest Voltron piece | $1.52 |
| Neurok Stealthsuit | {2} | Instant-speed reattach for {U}{U} — dodges removal at the last moment | $1.60 |
| Gilded Light | {1}{W} | One mana, you have shroud until end of turn — beats edicts and targeted discard | $0.12 |
| Stonewood Invocation | {3}{G} | Uncounterable +4/+4 and shroud — a combat trick that also saves the creature | $1.10 |
| Solitary Confinement | {2}{W} | You have shroud and take no damage — a real pillowfort lock | $0.50 |
| Sterling Grove | {G}{W} | Shrouds your enchantments and tutors the next one | $3.14 |
| Arcane Lighthouse | Land | The answer — strips shroud and hexproof, costs you nothing to include | $1.52 |
| Shay Cormac | {W}{B} | The other answer — strips five protection keywords at once | $0.41 |
Eight cards, $9.91 total at current Scryfall prices. Six of them protect, two of them answer — and in a format where two cards in existence strip shroud, running one of those two is close to free value.
Budget Untargetable Package
8 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.
Buy this deck on TCGplayerAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.The cheapest printing is often not the default one
Three of the cards above have a much cheaper printing than the one most sites quote, and one of them is dramatic.
| Printing check | Default price | Cheapest printing | Saving |
|---|---|---|---|
| Steely Resolve | $19.01 (Onslaught) | $1.76 (Marvel Universe) | 10.8× |
| Greater Auramancy | $39.69 | $32.88 (Wilds of Eldraine: Enchanting Tales) | 1.2× |
| Pemmin’s Aura | $12.35 | $8.77 (The List) | 1.4× |
| Scion of Oona | $13.44 | $8.97 (Wilds of Eldraine Commander) | 1.5× |
Steely Resolve is the one to know: a ten-fold price difference between printings of the same card. You can check any card’s printings and current prices with our MTG card price tool before you buy.

Should you play shroud in 2026?
Three honest rules, drawn from everything above.
Yes, if it’s temporary. The 24 cards that grant shroud until end of turn are unambiguously good. You dodge the removal spell and the drawback is gone by your turn. Gilded Light and Stonewood Invocation are the cheap ones; Sylvan Safekeeper is the repeatable one.
Yes, if the permanent isn’t one you’d target anyway. Enchantments are the perfect case — Greater Auramancy and Sterling Grove protect a board you were never going to point spells at. A Modern threat like Nimble Mongoose is the same logic in creature form.
No, if it’s your commander or your Voltron target. This is where shroud actively loses games. A shrouded commander cannot be given haste, cannot be equipped, cannot be protected by your own instant, cannot be saved from a fight trigger you’d have won. Swiftfoot Boots costs one more mana to equip for exactly this reason and it is worth every point of it — hexproof does the same job with none of the cost, which is why our hexproof guide covers the keyword that replaced it, and our ward guide covers the one Wizards prints instead of both today.
Want to see what a protection-heavy list looks like without building it by hand? Browse the public Commander decks our players have published, or test your knowledge of legendary creatures in Guess That Commander. If you’d rather have the deck built for you, create a free account and let the AI deck builder assemble the list around whichever protection package you pick.

Shroud FAQ
What does shroud mean in MTG?
Rule 702.18a: shroud means “This permanent or player can’t be the target of spells or abilities.” It stops all targeting, from every player — including you.
What is the difference between shroud and hexproof?
Hexproof only stops your opponents from targeting. Shroud stops everyone, you included. That is the entire difference, and it is why hexproof replaced shroud in 2011. Our keyword comparison guide goes through every edge case.
Does shroud protect from Blasphemous Act?
No. Blasphemous Act says “deals 13 damage to each creature” — it does not target. Shroud does nothing against it. The same is true of Wrath of God, Damnation, Toxic Deluge and every other board wipe.
Does shroud stop board wipes?
No. Board wipes affect all creatures without targeting any of them, so shroud is irrelevant. If you need to survive a wipe you want indestructible or a sacrifice outlet, not shroud.
Can you proliferate a creature with shroud?
Yes. Proliferate says “choose any number of permanents and/or players,” and choosing is not targeting. Any counter-manipulation effect that says “choose” rather than “target” works fine on a shrouded creature — our proliferate guide has the full rules breakdown.
Can you sacrifice a creature with shroud?
Yes, always. Sacrificing is a cost you pay, not a targeting effect. This is also why edicts — “target player sacrifices a creature” — go straight through shroud: the player is the target.
Can you block with or attack using a creature with shroud?
Yes to both, and blocking works normally against it too. Declaring blockers never targets, so a shrouded creature can be blocked and killed in combat like anything else.
Can you equip Lightning Greaves and then a second Equipment?
No. Equip says “attach to target creature you control,” and once the Greaves are on, that creature has shroud. Move the Greaves off first, or use Swiftfoot Boots instead.
How many cards have shroud?
35 paper cards have the shroud keyword, as of 15 August 2026. A further 75 paper cards mention shroud without having it — 71 of them grant it, two strip it. For comparison, hexproof is on 95 cards and ward on 190.
Why did Wizards stop printing shroud?
Because it protected the wrong player. The last new shroud card was Neurok Commando on 4 February 2011; hexproof was keyworded five months later in Magic 2012. Shroud has not appeared on a new design since — only on reprints.
Is shroud better than hexproof in any situation?
Yes, in exactly one: removal. Only two cards in Magic strip shroud — Arcane Lighthouse and Shay Cormac — while Shadowspear, Bonds of Mortality and Archetype of Endurance all answer hexproof and do nothing to shroud. Against a Shadowspear deck, Whispersilk Cloak is more reliable than Swiftfoot Boots.
Can a player have shroud?
Yes. Rule 702.18a covers players explicitly. Three Commander-legal cards do it — Ivory Mask, True Believer and Solitary Confinement — plus the silver-bordered Form of the Squirrel, which is not legal in sanctioned play.
Are there any shroud lands or black shroud cards?
None of either. There has never been a land with shroud, and in 31 years no card with the shroud keyword has had black in its color identity. Green has 24 of the 35.
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