Commander 1
Creatures 32
Instants 19
Sorceries 3
Artifacts 9
Enchantments 7
Lands 29
Strategy notes
Miirym is a Temur (blue-red-green) Commander midrange/ramp deck built around big creatures, especially Dragons, and value from copying them with Miirym, Sentinel Wyrm. The plan is to ramp and stabilize early, then start landing large flying threats and other high-impact creatures that overwhelm the board.
Key synergies include:
- Miirym copying nontoken Dragons, letting your best threats enter twice for huge tempo and board presence.
- A mix of card draw, interaction, and protection like counters and Heroic Intervention to keep your board intact.
- Big-creature payoff cards such as Overrun and other top-end threats that turn a wide or tall board into lethal damage.
Overall, the deck aims to outvalue opponents with doubled ETB/combat threats and win through combat with a massive airborne board.
Written by the Kraken's AI from this decklist.
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