MTG Foretell Explained: Rules, All 51 Cards, Why It Is Not a Discount, and a $64 Ranar Deck (2026)
Foretell is the mechanic that lets you pay for a spell in two instalments. On your turn, pay {2} and exile the card from your hand face down; on any later turn, cast it from exile for its foretell cost instead of its mana cost. That is the whole rule, and almost everything people believe about it beyond that is slightly wrong. It is not a discount — across the 50 foretell cards with a fixed cost, only three cost less total mana when foretold, 27 cost exactly the same, and 20 cost more. What foretell actually sells is time: it moves mana you have spare now onto a turn when you will not have it, and it hides the card from discard while it waits.
There are 51 paper cards with the keyword as of 13 September 2026, and 41 of them arrived on a single day — 5 February 2021, when Kaldheim and its two Commander decks introduced the mechanic. The other ten trickled in through Baldur’s Gate, Doctor Who, Final Fantasy and Avatar over the next five years, and one of those ten is the only foretell card legal in Standard today. This guide covers the lot: the rules and the rulings that decide games, how foretell compares with suspend, plot and flashback, all 51 cards counted by cost, colour, type, set and format, the nine cards that get better when cast from exile, the seven support cards that have no foretell of their own, what the mechanic costs to own, and a 100-card Ranar the Ever-Watchful Commander deck. Every card fact was pulled from the live Scryfall database on 13 September 2026 and checked against the Comprehensive Rules effective 7 August 2026.

What foretell actually does
The Comprehensive Rules define it in section 702.143. The core rule is short enough to quote whole:
702.143a Foretell is a keyword that functions while the card with foretell is in a player’s hand. Any time a player has priority during their turn, that player may pay {2} and exile a card with foretell from their hand face down. That player may look at that card as long as it remains in exile. They may cast that card after the current turn has ended by paying any foretell cost it has rather than paying that spell’s mana cost. Casting a spell this way follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Comprehensive Rules, effective 7 August 2026
Four details in that text decide how the mechanic plays. The exile happens on your turn only, but at any point during it that you have priority — your upkeep, your combat step, in response to a spell on the stack. The card goes face down, but you may look at it; your opponents know a foretold card exists and know when it went there, and nothing else. You cannot cast it the same turn. “After the current turn has ended” is absolute; even an instant waits until the next player’s turn begins. And the foretell cost is an alternative cost, which means it obeys the rules every other alternative cost obeys: you cannot stack it with a second alternative cost, but you can add kicker or any other additional cost on top of it, and cost reducers that apply to the total cost of a spell still apply.
The reminder text compresses that into one line. Saw It Coming, the counterspell that taught most players the mechanic, reads:
Counter target spell.
Saw It Coming, oracle text via Scryfall
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretelling is a special action, and that is the whole reason it beats discard
Foretelling does not use the stack. The rules list it among the game’s special actions, alongside playing a land and turning a morph face up:
116.2h A player who has a card with foretell in their hand may pay {2} and exile that card face down. This is a special action. A player may take this action any time they have priority during their turn. See rule 702.143, “Foretell.”
Comprehensive Rules, effective 7 August 2026
The ruling printed on every Kaldheim foretell card spells out what that buys you: “Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.” If an opponent casts a discard spell on your turn, you have priority while it is on the stack, and you can foretell the card you would have lost. Nothing can be done about it. The same rule means a foretold card cannot be countered as it is foretold; the only window an opponent gets is when you finally cast it, and by then it has been sitting safely in exile for a turn or five.
Foretold is a status a card can have without ever having been foretold
702.143c If an effect refers to foretelling a card, it means performing the special action associated with a foretell ability. If an effect refers to a card or spell that was foretold, it means a card put in the exile zone as a result of the special action associated with a foretell ability, or a spell that was a foretold card before it was cast, even if it was cast for a cost other than a foretell cost.
702.143d If an effect states that a card in exile becomes foretold, that card becomes a foretold card. That effect may give the card a foretell cost.
Comprehensive Rules, effective 7 August 2026
This distinction matters for two cards in particular. Ethereal Valkyrie exiles a card from your hand and says “it becomes foretold” — the card is foretold, it has a foretell cost, you can cast it later for that cost. But the ruling is explicit that “you did not foretell it,” so Dream Devourer‘s “whenever you foretell a card” pump does not trigger, and Ranar’s “first card you foretell each turn costs {0}” is not used up. Ranar’s token ability does trigger, because that one cares about cards being put into exile from your hand, whoever did it. The other direction also holds: a card that was foretold still counts as “a spell that was foretold” for Starnheim Unleashed and Haunting Voyage even if some other effect let you cast it from exile for a different cost.
Foretelling is not the only special action built into a mechanic. The oldest is turning a face-down creature face up — rule 116.2b, one line above foretell’s 116.2h — and our morph guide is the same kind of audit as this one: it prices the morph route against hard-casting on all 215 cards with a mana flip cost and finds it costs more on 209 of them. Foretell splits the cost and usually saves nothing; morph splits the cost and usually charges extra. Both sell timing, and both are special actions nobody can respond to.
Foretell vs suspend vs plot vs flashback
Magic has four keywords that let you set a spell aside and cast it later, and they differ in exactly the places that matter: what you pay up front, what you pay later, and when you are allowed to do either.
| Mechanic | Where the card waits | What you pay up front | When you can set it up | When you cast it | Rule |
|---|---|---|---|---|---|
| Foretell | Exile, face down | {2} | Any time you have priority on your turn — even with spells on the stack | Any later turn, for the foretell cost | 702.143 |
| Suspend | Exile, face up, with time counters | The suspend cost | Any time you could begin to cast it | Free, when the last time counter comes off | 702.62 |
| Plot | Exile, face up | The plot cost | Your main phase, empty stack | Free, on a later turn, in your main phase with the stack empty | 702.170 |
| Flashback | Your graveyard | Nothing — it has to get there first | Cast it once, or discard it | Any time you could cast it, for the flashback cost | 702.34 |
| Kicker | Your hand | Nothing | — | Once, paying mana cost plus the kicker | 702.33 |
The practical differences: foretell is the only one that lets you set aside any card at instant speed on your turn — plot needs an empty stack in your main phase, and suspend needs you to be able to begin casting the card, which rules out suspending a sorcery during combat. Suspend and plot both cast the spell free at the end; foretell charges you again, which is why the total-mana question below matters. And flashback is the odd one out: the card has to reach the graveyard first, and it gets exiled after, not before. If you are deciding between foretell and overload, convoke or any other alternative cost on the same card, remember that the rules only ever let you pick one.
Foretell is not a discount. We did the maths on all 51 cards.
Every foretell card has two costs: its mana cost and its foretell cost. The foretell cost is almost always smaller, which is where the “discount” idea comes from. But you also paid {2} to foretell it. Add that back and the picture inverts.
| Foretell cost vs mana cost | Cards | Total mana paid, foretold vs cast normally | Examples |
|---|---|---|---|
| Three or more mana cheaper | 3 | You save mana overall | Scorn Effigy, Spectral Deluge, Struggle for Skemfar |
| Two mana cheaper | 27 | Exactly the same — the {2} you paid earlier | Augury Raven, Behold the Multiverse, Cosmic Intervention … |
| One mana cheaper | 14 | One mana MORE overall | Alrund’s Epiphany, Battle Mammoth, Cosmos Charger … |
| The same | 4 | Two mana more overall | Impending Flux, Surge of Brilliance, Ultimate Magic: Holy … |
| More expensive | 2 | Three to five mana more overall | Delayed Blast Fireball, Haunting Voyage |
| Variable (X in the foretell cost) | 1 | Depends on X | Starnheim Unleashed |
Across the 50 cards with a fixed foretell cost, the foretell cost is two mana below the mana cost on 27 of them — which means that, counting the {2} you paid up front, you spent exactly the same. Fourteen cards are only one mana cheaper to cast from exile, so foretelling them costs you one mana more in total. Only three cards are a genuine bargain: Scorn Effigy (a 2/3 for {3}, or {2} now and {0} later), Struggle for Skemfar ({3}{G} down to {G}) and Spectral Deluge ({4}{U}{U} down to {1}{U}{U}). And six cards have a foretell cost that is the same as or higher than their mana cost, because being cast from exile makes them do something better — Delayed Blast Fireball’s foretell cost is {4}{R}{R} against a mana cost of {1}{R}{R}, a three-mana premium for the five-damage version.
So the average foretell card costs 4.14 mana to hard-cast and 2.68 to cast from exile, and the average total spend when foretold is 4.68. The mechanic is a payment plan, not a sale. Its real value is the three things money cannot buy on the turn you need them: mana you had spare two turns ago, a card that could not be discarded, and — on eleven cards — a foretell cost with one fewer coloured pip than the mana cost, which is why a foretold Saw It Coming needs only one blue source instead of two.

The nine cards that get better when cast from exile
If foretell is a payment plan, the cards that justify it are the ones that pay interest. Nine of the 51 do something more when cast from exile, and they use three different wordings to say so — and the wording is not cosmetic.
| Card | Mana cost | Foretell cost | The wording | What changes | Price |
|---|---|---|---|---|---|
| Starnheim Unleashed | {2}{W}{W} | {X}{X}{W} | “If this spell was foretold” | One 4/4 Angel becomes X of them; foretell cost {X}{X}{W} | $1.62 |
| Haunting Voyage | {4}{B}{B} | {5}{B}{B} | “If this spell was foretold” | Two creatures of the chosen type back becomes ALL of them | $0.33 |
| Poison the Cup | {1}{B}{B} | {1}{B} | “If this spell was foretold” | Adds scry 2 to the kill | $0.21 |
| Delayed Blast Fireball | {1}{R}{R} | {4}{R}{R} | “If this spell was cast from exile” | 2 damage to each opponent and their creatures becomes 5 | $15.81 |
| Lifestream’s Blessing | {4}{G}{G} | {4}{G} | “If this spell was cast from exile” | Draw X becomes draw X and gain twice X life | $0.53 |
| Ultimate Magic: Holy | {2}{W} | {2}{W} | “If this spell was cast from exile” | Indestructible plus prevent all damage to you this turn | $0.41 |
| Ultimate Magic: Meteor | {5}{R} | {5}{R} | “If this spell was cast from exile” | 7 damage to each creature plus destroy an artifact or land per opponent | $0.26 |
| Impending Flux | {2}{R} | {1}{R}{R} | Paradox (counts spells cast from outside your hand) | Counts itself when cast from exile — X starts at 2 | $0.17 |
| Surge of Brilliance | {1}{U} | {1}{U} | Paradox (counts spells cast from outside your hand) | Counts itself when cast from exile — never draws fewer than one | $0.62 |
Three cards say “if this spell was foretold.” Four say “if this spell was cast from exile.” Two are Doctor Who paradox cards, which count every spell you cast this turn from anywhere other than your hand. The difference matters because the “cast from exile” clause is broader: Delayed Blast Fireball’s ruling states it deals 5 damage “if it was cast from exile for any reason; it doesn’t have to be from its foretell ability.” Cast it off a Prosper, Tome-Bound impulse draw and it still sweeps for five. Haunting Voyage, by contrast, has to have been foretold — and its foretell cost of {5}{B}{B} is a full mana above its {4}{B}{B} mana cost, because “all creature cards of that type” is a very different spell from “up to two.”
Starnheim Unleashed deserves its own sentence. Its foretell cost is {X}{X}{W}, and the ruling on it is a price list: “You’ll pay {2}{W} for one Angel Warrior token, {4}{W} for two, {6}{W} for three, and so on.” Four 4/4 flying vigilant Angels for {8}{W} on turn seven, from a card that cost {2} on turn three, is the ceiling of the mechanic.
All 51 foretell cards, counted
The counting is clean. Scryfall’s keyword filter returns 51 cards; its full-text search and its oracle-text search each return 58, and the seven-card difference is exactly the seven support cards covered later in this guide — cards that mention foretell without having it. No foretell card is missing a printed foretell cost, no card carries the keyword in reminder text only, and none of the 51 has a status other than “legal” or “not legal” in any format. That has happened once before in this series of mechanic guides.
By type: 18 creatures, 18 instants, 15 sorceries, and no legends
Foretell is split almost evenly three ways. Eighteen creatures, eighteen instants, fifteen sorceries. There are no foretell enchantments, no planeswalkers, and no legendary foretell card of any kind; Scorn Effigy is the only artifact, and it is an artifact creature. The commanders who care about foretell — Ranar, Alrund, Bohn — all sit outside the 51.
By colour: never more than 12 in any one, and one gold card
| Colour identity | Cards | What it costs (cheapest ordinary printings) | Examples |
|---|---|---|---|
| Blue | 12 | $11.45 | Alrund’s Epiphany, Augury Raven, Behold the Multiverse, Cosmos Charger … |
| White | 12 | $9.83 | Cosmic Intervention, Doomskar, Doomskar Oracle, Glorious Protector … |
| Red | 10 | $22.52 | Crush the Weak, Delayed Blast Fireball, Demon Bolt, Doomskar Titan … |
| Black | 8 | $2.04 | Haunting Voyage, Jarl of the Forsaken, Poison the Cup, Return Upon the Tide … |
| Green | 7 | $3.21 | Battle Mammoth, Green Slime, Lifestream’s Blessing, Mammoth Growth … |
| Izzet (U/R) | 1 | $0.19 | Frost Fair Lure Fish |
| Colourless | 1 | $0.29 | Scorn Effigy |
Blue and white tie at 12 apiece, which is the Kaldheim design lead showing: the Azorius foretell deck, Phantom Premonition, is one of the two Commander precons that debuted with the set. Twenty-five of the 51 cards fit a white-blue colour identity, and they cost $21.57 together. Red is the most expensive colour at $22.52 — a number that is 70% Delayed Blast Fireball. Frost Fair Lure Fish is the only multicoloured foretell card in existence, a seven-mana Izzet 7/7 from the Doctor Who decks.
By set: 41 cards on one day, then a five-year trickle
| Set | Released | Foretell cards debuting | Note |
|---|---|---|---|
| Kaldheim Commander (KHC) | 2021-02-05 | 5 | Phantom Premonition (Ranar) and Elven Empire |
| Kaldheim (KHM) | 2021-02-05 | 36 | The debut — 36 cards in one Standard set |
| Commander Legends: Battle for Baldur’s Gate (CLB) | 2022-06-10 | 2 | Two originals in a Baldur’s Gate draft set |
| Doctor Who (WHO) | 2023-10-13 | 4 | The Paradox Power deck (The Thirteenth Doctor) |
| Final Fantasy Commander (FIC) | 2025-06-13 | 3 | The Limit Break deck (Final Fantasy VII) |
| Avatar: The Last Airbender (TLA) | 2025-11-21 | 1 | Sozin’s Comet — the only Standard-legal foretell card today |
Kaldheim printed 36 foretell cards and its two Commander decks added five more, all on 5 February 2021. After that: two originals in Battle for Baldur’s Gate (June 2022), four in the Doctor Who decks (October 2023), three in Final Fantasy Commander (June 2025), and one — Sozin’s Comet — in Avatar: The Last Airbender (November 2025). Nothing in 2024, nothing yet in 2026. The mechanic is deciduous in practice: it shows up whenever a set wants “a spell you prepare in advance,” and the Avatar printing put it back into Standard for the first time since Kaldheim rotated. Across 116 paper printings, 20 of the 51 cards have been printed exactly once, and the three most-reprinted — Glorious Protector, Haunting Voyage and Battle Mammoth, five printings each — are all Kaldheim cards that keep landing in Commander decks.
By format: one Standard card, 37 in Pioneer, 16 in Pauper
| Format | Legal foretell cards | Of 51 |
|---|---|---|
| Standard | 1 | 2% |
| Pioneer | 37 | 73% |
| Modern | 37 | 73% |
| Legacy | 51 | 100% |
| Vintage | 51 | 100% |
| Commander | 51 | 100% |
| Pauper | 16 | 31% |
Every foretell card is legal in Commander, Legacy and Vintage. Pioneer and Modern share the same 37, because the 14 cards missing from both are precisely the 14 printed only in supplemental products — the five Kaldheim Commander cards, the two Baldur’s Gate originals, the four Doctor Who cards and the three Final Fantasy Commander cards. Pauper’s 16 are exactly the 16 cards printed at common, and every one of them is a Kaldheim card — Demon Bolt and Ravenform show a Baldur’s Gate and an Ixalan Commander printing on Scryfall by default, but both debuted in Kaldheim. And Standard has exactly one: Sozin’s Comet, from Avatar, which will rotate in due course and leave the format with none.
The full list: all 51 foretell cards
Every foretell card ever printed, in order of debut, with its mana cost, its foretell cost, and the total-mana difference between foretelling it and casting it normally (0 means the same; +1 means foretelling costs one more mana overall; the three negatives are the genuine bargains). Prices are the cheapest ordinary printing on 13 September 2026.
| Card | Mana cost | Foretell cost | Total mana vs normal | Type | Colour | Set | Price |
|---|---|---|---|---|---|---|---|
| Alrund’s Epiphany | {5}{U}{U} | {4}{U}{U} | +1 | Sorcery | Blue | KHM (2021) | $2.88 |
| Augury Raven | {3}{U} | {1}{U} | 0 | Creature | Blue | KHM (2021) | $0.20 |
| Behold the Multiverse | {3}{U} | {1}{U} | 0 | Instant | Blue | KHM (2021) | $0.30 |
| Cosmic Intervention | {3}{W} | {1}{W} | 0 | Instant | White | KHC (2021) | $5.14 |
| Cosmos Charger | {3}{U} | {2}{U} | +1 | Creature | Blue | KHM (2021) | $0.30 |
| Crush the Weak | {2}{R} | {R} | 0 | Sorcery | Red | KHM (2021) | $0.15 |
| Depart the Realm | {1}{U} | {U} | +1 | Instant | Blue | KHM (2021) | $0.25 |
| Doomskar | {3}{W}{W} | {1}{W}{W} | 0 | Sorcery | White | KHM (2021) | $0.74 |
| Doomskar Oracle | {2}{W} | {W} | 0 | Creature | White | KHM (2021) | $0.15 |
| Doomskar Titan | {4}{R}{R} | {4}{R} | +1 | Creature | Red | KHM (2021) | $0.16 |
| Dual Strike | {R}{R} | {R} | +1 | Instant | Red | KHM (2021) | $0.20 |
| Dwarven Reinforcements | {3}{R} | {1}{R} | 0 | Sorcery | Red | KHM (2021) | $0.22 |
| Gods’ Hall Guardian | {5}{W} | {3}{W} | 0 | Creature | White | KHM (2021) | $0.18 |
| Iron Verdict | {2}{W} | {W} | 0 | Instant | White | KHM (2021) | $0.21 |
| Jarl of the Forsaken | {3}{B} | {1}{B} | 0 | Creature | Black | KHM (2021) | $0.15 |
| Kaya’s Onslaught | {2}{W} | {W} | 0 | Instant | White | KHM (2021) | $0.27 |
| Mammoth Growth | {2}{G} | {G} | 0 | Instant | Green | KHM (2021) | $0.21 |
| Mystic Reflection | {1}{U} | {U} | +1 | Instant | Blue | KHM (2021) | $1.43 |
| Poison the Cup | {1}{B}{B} | {1}{B} | +1 | Instant | Black | KHM (2021) | $0.21 |
| Quakebringer | {3}{R}{R} | {2}{R}{R} | +1 | Creature | Red | KHM (2021) | $1.45 |
| Return Upon the Tide | {4}{B} | {3}{B} | +1 | Sorcery | Black | KHM (2021) | $0.26 |
| Rise of the Dread Marn | {2}{B} | {B} | 0 | Instant | Black | KHM (2021) | $0.50 |
| Sarulf’s Packmate | {3}{G} | {1}{G} | 0 | Creature | Green | KHM (2021) | $0.12 |
| Saw It Coming | {1}{U}{U} | {1}{U} | +1 | Instant | Blue | KHM (2021) | $0.35 |
| Scorn Effigy | {3} | {0} | -1 | Artifact Creature | Colourless | KHM (2021) | $0.29 |
| Shepherd of the Cosmos | {4}{W}{W} | {3}{W} | 0 | Creature | White | KHM (2021) | $0.24 |
| Skull Raid | {3}{B} | {1}{B} | 0 | Sorcery | Black | KHM (2021) | $0.11 |
| Spectral Deluge | {4}{U}{U} | {1}{U}{U} | -1 | Sorcery | Blue | KHC (2021) | $3.70 |
| Starnheim Unleashed | {2}{W}{W} | {X}{X}{W} | X | Sorcery | White | KHM (2021) | $1.62 |
| Stoic Farmer | {3}{W} | {1}{W} | 0 | Creature | White | KHC (2021) | $0.39 |
| Struggle for Skemfar | {3}{G} | {G} | -1 | Sorcery | Green | KHM (2021) | $0.14 |
| Tales of the Ancestors | {3}{U} | {1}{U} | 0 | Sorcery | Blue | KHC (2021) | $0.37 |
| Tergrid’s Shadow | {3}{B}{B} | {2}{B}{B} | +1 | Instant | Black | KHM (2021) | $0.23 |
| Vengeful Reaper | {3}{B} | {1}{B} | 0 | Creature | Black | KHM (2021) | $0.25 |
| Warhorn Blast | {4}{W} | {2}{W} | 0 | Instant | White | KHM (2021) | $0.18 |
| Battle Mammoth | {3}{G}{G} | {2}{G}{G} | +1 | Creature | Green | KHM (2021) | $0.40 |
| Delayed Blast Fireball | {1}{R}{R} | {4}{R}{R} | +5 | Instant | Red | CLB (2022) | $15.81 |
| Demon Bolt | {2}{R} | {R} | 0 | Instant | Red | KHM (2021) | $0.23 |
| Glorious Protector | {2}{W}{W} | {2}{W} | +1 | Creature | White | KHM (2021) | $0.30 |
| Green Slime | {2}{G} | {G} | 0 | Creature | Green | CLB (2022) | $1.55 |
| Frost Fair Lure Fish | {5}{U}{R} | {3}{U}{R} | 0 | Creature | Izzet (U/R) | WHO (2023) | $0.19 |
| Impending Flux | {2}{R} | {1}{R}{R} | +2 | Sorcery | Red | WHO (2023) | $0.17 |
| Surge of Brilliance | {1}{U} | {1}{U} | +2 | Instant | Blue | WHO (2023) | $0.62 |
| The Foretold Soldier | {2}{G}{G} | {1}{G} | 0 | Creature | Green | WHO (2023) | $0.26 |
| Ravenform | {2}{U} | {U} | 0 | Sorcery | Blue | KHM (2021) | $0.29 |
| Sage of the Beyond | {5}{U}{U} | {4}{U} | 0 | Creature | Blue | KHC (2021) | $0.76 |
| Lifestream’s Blessing | {4}{G}{G} | {4}{G} | +1 | Instant | Green | FIC (2025) | $0.53 |
| Ultimate Magic: Holy | {2}{W} | {2}{W} | +2 | Instant | White | FIC (2025) | $0.41 |
| Ultimate Magic: Meteor | {5}{R} | {5}{R} | +2 | Sorcery | Red | FIC (2025) | $0.26 |
| Sozin’s Comet | {3}{R}{R} | {2}{R} | 0 | Sorcery | Red | TLA (2025) | $3.87 |
| Haunting Voyage | {4}{B}{B} | {5}{B}{B} | +3 | Sorcery | Black | KHM (2021) | $0.33 |
What the whole mechanic costs
All 51 foretell cards, on their cheapest ordinary printings, cost $49.53 as of 13 September 2026. On the cheapest printing of any kind, including promos, it is $49.17 — only two cards differ, both by a few cents, so for once the promo question does not move the number.
| Card | Cheapest ordinary printing | Cheapest any printing | Type | Share of the $49.53 |
|---|---|---|---|---|
| Delayed Blast Fireball | $15.81 (CLB) | $15.81 | Instant | 31.9% |
| Cosmic Intervention | $5.14 (KHC) | $5.14 | Instant | 10.4% |
| Sozin’s Comet | $3.87 (TLA) | $3.87 | Sorcery | 7.8% |
| Spectral Deluge | $3.70 (KHC) | $3.70 | Sorcery | 7.5% |
| Alrund’s Epiphany | $2.88 (KHM) | $2.88 | Sorcery | 5.8% |
| Starnheim Unleashed | $1.62 (KHM) | $1.62 | Sorcery | 3.3% |
| Green Slime | $1.55 (CLB) | $1.55 | Creature | 3.1% |
| Quakebringer | $1.45 (KHM) | $1.12 | Creature | 2.9% |
| Mystic Reflection | $1.43 (KHM) | $1.40 | Instant | 2.9% |
| Sage of the Beyond | $0.76 (KHC) | $0.76 | Creature | 1.5% |
| The other 41 cards together | $11.32 | — | 41 of them under $1 | 22.9% |
Delayed Blast Fireball alone is 31.9% of the total, and the top three cards are half of it. Forty-two of the 51 cost under a dollar and add up to $12.08 between them; one copy of every foretell card except that one is a $34 purchase. If you want to check any of these against today’s market before buying, the card pricing tool pulls live numbers.
The seven cards that care about foretell without having it
Search Scryfall’s oracle text for “foretell” and you get 58 cards, not 51. The extra seven are the mechanic’s support crew — enablers and payoffs that never foretell themselves — and three of them are legendary, which is where every foretell Commander deck starts.
| Card | Cost | Colour identity | What it does for foretell | Set | Price |
|---|---|---|---|---|---|
| Ranar the Ever-Watchful | {2}{W}{U} | Azorius (W/U) | Your first foretell each turn costs {0}, and every exile from hand makes a 1/1 flying Spirit | KHC (2021) | $0.38 |
| Dream Devourer | {1}{B} | Black | Gives every nonland card in your hand foretell at mana cost minus {2}; +2/+0 whenever you foretell | KHM (2021) | $1.96 |
| Bohn, Beguiling Balladeer | {1}{U}{R} | Izzet (U/R) | The same blanket foretell as Dream Devourer, in Izzet, plus goad on your second spell | SLX (2025) | $10.31 |
| Ethereal Valkyrie | {4}{W}{U} | Azorius (W/U) | Enters or attacks: draw, then exile a card face down — it becomes foretold at mana cost minus {2} | KHC (2021) | $0.47 |
| Alrund, God of the Cosmos | {3}{U}{U} | Blue | +1/+1 for each card in hand and each foretold card you own in exile | KHM (2021) | $1.09 |
| Niko Defies Destiny | {1}{W}{U} | Azorius (W/U) | Life per foretold card, {W}{U} that only foretells or casts foretell spells, then a foretell card back from the graveyard | KHM (2021) | $0.11 |
| Karfell Harbinger | {1}{U} | Blue | A mana dork whose {U} is spent only on foretelling or on instants and sorceries | KHM (2021) | $0.12 |
Two of the seven — Dream Devourer and Bohn, Beguiling Balladeer — share an identical first ability: every nonland card in your hand gains foretell, at its mana cost reduced by {2}. The rulings on Dream Devourer settle three things about that. The reduction only touches generic mana, so a {1}{G}{G} card gets a foretell cost of {G}{G}, not {G}. A card foretold this way keeps its granted foretell cost even if the Devourer leaves the battlefield. And a modal double-faced card foretold this way takes its foretell cost from whichever face you cast — but you cannot play it as a land. Bohn, printed in April 2025 as a Universes Within card, is the same ability in Izzet with goad attached, and at $10.31 it is the most expensive foretell-related card that is not Delayed Blast Fireball.
Inside the 51, two more cards act as engines. Cosmos Charger makes foretelling cost {1} less and lets you do it on any player’s turn; the ruling confirms that two Chargers make it free, and that a third changes nothing. Sage of the Beyond takes {2} off every spell you cast from anywhere other than your hand — every foretold card, every flashback, every card off the top with an impulse effect — and again only from the generic part of the cost. Between Charger and Sage, the “payment plan” becomes a discount after all: {1} to foretell, and two less to cast.
The rulings that decide games
Beyond the three rulings printed on every Kaldheim foretell card — special action, next-turn timing, no stacking with other alternative costs — the ones below are the edge cases that come up at the table.
- You can foretell in response. Any time you have priority on your turn, including with an opponent’s spell on the stack. A discard spell aimed at your hand on your turn is answered by foretelling the card you care about.
- A foretold instant is castable on the very next turn. The ruling: “If you foretell an instant card, you can cast it as soon as the next player’s turn.” A foretold sorcery or creature waits for your next turn unless it has flash — and four foretell creatures do: Cosmos Charger, Glorious Protector, Green Slime and Jarl of the Forsaken.
- Kicker stacks; other alternative costs do not. You may pay additional costs on top of the foretell cost. You cannot combine it with another alternative cost.
- Ranar’s “first card you foretell” is the exile, not the cast. The {0} applies to putting the card into exile. Casting a foretold card from exile is not foretelling, and Ranar’s Oracle text was updated in June 2021 so that its Spirit trigger fires on cards exiled from your hand by any effect, not only your own.
- Poison the Cup’s scry is part of the kill. If the target is illegal when it tries to resolve, the whole spell fizzles and you do not scry, foretold or not.
- Haunting Voyage does not target. You choose the creature type and the creatures as it resolves, which means the “all creature cards of that type” mode cannot be blunted by a hexproof graveyard trick and cannot be responded to by exiling the cards you named — you have not named anything yet.
- Paradox counts itself. Surge of Brilliance and Impending Flux, cast from exile, include themselves among “spells you’ve cast this turn from anywhere other than your hand.” A foretold Surge never draws fewer than one.
- The exile is public. Rule 702.143e requires you to keep foretold cards distinguishable from each other and from other face-down exiled cards, including the order they went there; 702.143f reveals them all when the game ends. You cannot bluff a foretold card that does not exist.
The best foretell cards, ranked by EDHREC
These are the fifteen most-played foretell cards across Commander decks on EDHREC as of 13 September 2026, with why each one earns its slot.
| Card | EDHREC rank | Mana cost | Foretell cost | Why it makes the list | Price |
|---|---|---|---|---|---|
| Delayed Blast Fireball | #1397 | {1}{R}{R} | {4}{R}{R} | A one-sided five-damage sweep for {4}{R}{R} out of exile; the most-played and most expensive foretell card | $15.81 |
| Ravenform | #1975 | {2}{U} | {U} | Exile-based removal for an artifact or creature at {U} once foretold | $0.29 |
| Ultimate Magic: Holy | #2726 | {2}{W} | {2}{W} | Team indestructible for {2}{W}; cast from exile it is also a Fog for you — it never gets cheaper, only better | $0.41 |
| Lifestream’s Blessing | #3032 | {4}{G}{G} | {4}{G} | Draw equal to your biggest creature’s power; from exile, gain twice that | $0.53 |
| Saw It Coming | #3055 | {1}{U}{U} | {1}{U} | Counterspell for {1}{U} on the turn after you foretell it | $0.35 |
| Sozin’s Comet | #3678 | {3}{R}{R} | {2}{R} | Firebending 5 for the whole team; the only foretell card legal in Standard today | $3.87 |
| Haunting Voyage | #3706 | {4}{B}{B} | {5}{B}{B} | Mass reanimation of a creature type — but only if it was foretold | $0.33 |
| Behold the Multiverse | #3837 | {3}{U} | {1}{U} | Scry 2, draw 2 for {1}{U} on a later turn | $0.30 |
| Mystic Reflection | #3880 | {1}{U} | {U} | A one-mana foretold trick that turns the next creature to enter into a copy of something else | $1.43 |
| Cosmic Intervention | #4082 | {3}{W} | {1}{W} | Blanks a board wipe for {1}{W} and gives every ETB back at end step | $5.14 |
| Spectral Deluge | #4278 | {4}{U}{U} | {1}{U}{U} | A one-sided bounce sweep for {1}{U}{U} once foretold | $3.70 |
| Alrund’s Epiphany | #4732 | {5}{U}{U} | {4}{U}{U} | An extra turn plus two Birds for {4}{U}{U} | $2.88 |
| Doomskar | #4814 | {3}{W}{W} | {1}{W}{W} | The two-turn Wrath: {2} now, {1}{W}{W} later | $0.74 |
| Sage of the Beyond | #4861 | {5}{U}{U} | {4}{U} | Every spell you cast from exile costs {2} less — including the rest of your foretold cards | $0.76 |
| Green Slime | #5589 | {2}{G} | {G} | Flash Stifle-on-a-body against artifact and enchantment abilities, foretold for {G} | $1.55 |
The list is instants and sorceries almost to the last card; Sage of the Beyond and Green Slime are the only creatures in the top fifteen. That is the mechanic’s shape: foretell is best on spells you want to hold up but cannot afford to leave mana open for, which is why the counterspell and the board wipe are the two archetypal foretell cards. Doomskar is the five-mana Wrath that costs {2} on turn three and {1}{W}{W} on turn four, leaving mana up for something else on both; Saw It Coming is Cancel that you can pay for a turn early.
Where to find them: the nine precons with foretell inside
Foretell has never headlined a preconstructed deck outside Kaldheim, but it keeps turning up in them. We checked every Commander precon’s decklist in our precon database against the 51:
| Preconstructed deck | Set | Foretell cards inside | Notes |
|---|---|---|---|
| Phantom Premonition | KHC (2021) | 10 | Ranar the Ever-Watchful; also Ethereal Valkyrie, Niko Defies Destiny |
| Paradox Power | WHO (2023) | 4 | The Thirteenth Doctor |
| Exit from Exile | CLB (2022) | 4 | Faldorn, Dread Wolf Herald |
| Elven Empire | KHC (2021) | 3 | Lathril, Blade of the Elves |
| Limit Break | FIC (2025) | 3 | Cloud, Ex-SOLDIER |
| Party Time | CLB (2022) | 1 | Glorious Protector reprint |
| Explorers of the Deep | LCC (2023) | 1 | Ravenform reprint |
| Grand Larceny | OTC (2024) | 1 | Sage of the Beyond reprint |
| Dance of the Elements | ECC (2026) | 1 | Haunting Voyage reprint |
Phantom Premonition is the real one: ten foretell cards, plus Ranar, Ethereal Valkyrie and Niko Defies Destiny, and it is still the cheapest way into the mechanic. Paradox Power is the other deck built to reward it, through The Thirteenth Doctor’s cast-from-anywhere-but-hand trigger. The rest are single reprints riding along.

A budget Ranar the Ever-Watchful foretell deck
Ranar the Ever-Watchful is the foretell commander by design: a {2}{W}{U} 2/3 flying vigilance Spirit Warrior that makes your first foretell each turn free and hands you a 1/1 flying Spirit every time cards leave your hand for exile or a spell or ability you control exiles a permanent. The deck below leans on both halves. Twenty-three of the 25 Azorius-legal foretell cards are in it, alongside the four Azorius support cards, and the rest of the list is exile-based removal and flicker — every Swords to Plowshares, Oblivion Ring, Flickerwisp and Eerie Interlude is another Spirit. Two suspend creatures, Riftwing Cloudskate and Deep-Sea Kraken, are in because suspending is also exiling a card from your hand, and Ranar does not care how it got there.
Every card was validated against Scryfall for name, Azorius colour identity and Commander legality on 13 September 2026. Priced on the cheapest ordinary printing of each card, the 100 cards come to $64.18; on default printings, $79.20.
Ranar the Ever-Watchful — Foretell Commander
100 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.
Buy this deck on TCGplayerAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.How it plays: turns two and three are ramp and foretells — Karfell Harbinger’s {U} exists to foretell with, and Ranar makes the first one each turn free from turn four onward. From there you are casting one foretold spell and foretelling another every turn, which keeps Alrund, God of the Cosmos large, and leaning on Cosmos Charger and Sage of the Beyond to make the arithmetic favourable. Doomskar and Spectral Deluge are your resets, and Cosmic Intervention foretold for {1}{W} means you never have to choose between developing and holding up protection. Starnheim Unleashed and Divine Visitation are the finish: one turns spare mana into 4/4 Angels, the other turns every Spirit Ranar has ever made into one. If you want the list in your own collection, import it into the deck builder and swap the Kraken for whatever your meta needs.
Frequently asked questions
How does foretell work in MTG?
During your turn, any time you have priority, pay {2} and exile the card from your hand face down. You may look at it. On any later turn, cast it from exile for its foretell cost instead of its mana cost. Rule 702.143.
Can you foretell on an opponent’s turn?
Not normally — the special action is restricted to your own turn. Cosmos Charger is the one card that lifts that restriction: while you control it, you can foretell on any player’s turn, and for {1} less.
Can you cast a foretold card the same turn you foretold it?
No. The rule says “after the current turn has ended.” An instant foretold on your turn can be cast as early as the next player’s turn; a sorcery or creature without flash waits for your next turn.
Is foretell an alternative cost?
Yes. It follows rules 601.2b and 601.2f–h, which means you cannot combine it with another alternative cost but you can pay additional costs such as kicker on top of it.
Does foretell actually save mana?
Usually not. Counting the {2} you pay to foretell, 27 of the 50 fixed-cost foretell cards cost exactly the same in total, 20 cost more, and only 3 (Scorn Effigy, Struggle for Skemfar, Spectral Deluge) cost less. Foretell saves mana on the turn you cast the spell, not overall.
Can a foretold card be countered or discarded?
Foretelling itself cannot be responded to — it is a special action that does not use the stack. The card in exile cannot be discarded, milled or targeted by hand disruption. The spell can be countered normally when you finally cast it.
What happens to foretold cards if I leave the game?
Rule 702.143f: all your face-down foretold cards are revealed when you leave a game, and every foretold card is revealed at the end of the game.
How many foretell cards are there?
51 paper cards as of 13 September 2026: 41 from Kaldheim and Kaldheim Commander, 2 from Battle for Baldur’s Gate, 4 from the Doctor Who decks, 3 from Final Fantasy Commander and 1 from Avatar: The Last Airbender.
Is foretell legal in Standard?
One card is: Sozin’s Comet, from Avatar: The Last Airbender. The Kaldheim cards rotated out of Standard in September 2022. Thirty-seven foretell cards are legal in Pioneer and Modern, and all 51 in Commander, Legacy and Vintage.
Does Dream Devourer give lands foretell?
No — it says “each nonland card.” It gives every nonland card in your hand foretell at its mana cost reduced by {2}, and only the generic part of the cost is reduced.
Does Ethereal Valkyrie count as foretelling a card?
No. The card becomes foretold, and you can cast it for the granted foretell cost, but you did not perform the foretell special action, so “whenever you foretell a card” abilities do not trigger. Ranar’s Spirit ability still triggers, because it counts cards put into exile from your hand by any means.
Which is the best foretell commander?
Ranar the Ever-Watchful is the only commander printed for the mechanic and remains the default. Alrund, God of the Cosmos is the mono-blue option, and Bohn, Beguiling Balladeer gives an Izzet deck blanket foretell. There is no legendary creature that itself has foretell.
What is the difference between foretell and plot?
Both exile a card from your hand to cast later. Foretell costs {2} up front and charges a foretell cost later, and can be done at instant speed on your turn. Plot charges the plot cost up front, casts the spell free later, and can only be done in your main phase with an empty stack.
Foretell is five years old, 51 cards deep, and still the cleanest “prepare a spell” mechanic Magic has printed: honest about what it costs, immune to discard, and rewarded by exactly the cards that ask you to plan ahead. If you build the Ranar deck above, the list is already in the deck builder waiting for you.
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