Three MTG cards side by side: Dauthi Voidwalker, a 3/2 with shadow, Lyna, Veil of Vengeance, the first legendary shadow commander, and Soltari Priest, a 2/1 with shadow and protection from red, over a dark blurred background

MTG Shadow Explained: How Shadow Works, All 39 Shadow Creatures, Every Card That Gives or Blocks It and a Budget Lyna Commander Deck (2026)

Shadow is the Magic: The Gathering keyword that puts a creature on its own battlefield. A creature with shadow can be blocked only by creatures with shadow, and it can block only creatures with shadow. Against almost every deck, that means it can’t be blocked at all, and it also can’t block for you.

We pulled every shadow card from Scryfall and counted what can actually stop one. There are 39 creatures with shadow out of 18,361 creatures in paper Magic, plus three creatures that can block them anyway. That’s 42 possible blockers, or 0.23% of all creatures. Flying is stopped by 19.5% of creatures and fear by 29.3%. The price is toughness: 27 of the 39 shadow creatures have exactly 1 toughness, and you can buy all 36 that have been released for $25.27 in total.

This guide covers the exact rule, the timing tricks, who can block shadow, what the keyword costs in stats, all 39 shadow creatures, every card that gives shadow or answers it, the first three legendary shadow creatures (they arrive in Mystery Booster Commander Edition this November), legality in every format, and a $54.38 budget Commander deck built for the new shadow commander, Lyna, Veil of Vengeance.

What is shadow in MTG?

Shadow is a static evasion ability. Here is the rule in full from the current Comprehensive Rules (effective 25 September 2026):

702.28a Shadow is an evasion ability.
702.28b A creature with shadow can’t be blocked by creatures without shadow, and a creature without shadow can’t be blocked by creatures with shadow. (See rule 509, “Declare Blockers Step.”)
702.28c Multiple instances of shadow on the same creature are redundant.

The reminder text on the card is shorter: “This creature can block or be blocked by only creatures with shadow.” Three facts cover most rules questions:

  • Shadow works in both directions. It makes your creature very hard to block, and it stops your creature from blocking anything that doesn’t have shadow.
  • It only matters when blockers are declared. Shadow does nothing against removal, damage spells, fight effects or board wipes.
  • Two instances do nothing extra. A creature with shadow twice behaves exactly like a creature with shadow once.

How shadow works: the rules in plain English

Can a creature with shadow block?

Only if the attacker also has shadow. Rule 702.28b says a creature without shadow can’t be blocked by creatures with shadow. So a board of ten Soltari and Dauthi creatures gives you no defence against an ordinary attack. This is the real cost of the keyword, and it’s why shadow decks carry cards like Ghostly Prison and Propaganda.

Is shadow the same as “can’t be blocked”?

No. A creature that “can’t be blocked” has no legal blockers at all. A creature with shadow can be blocked by any creature with shadow, and by three creatures that have a special ability to block them (Heartwood Dryad, Wall of Diffusion and Aetherflame Wall). In a normal Commander game nobody has one of those on the battlefield, so the two play almost the same. They stop being the same in a mirror match, or when someone gives a creature shadow in the middle of combat.

When is shadow checked?

Only at the moment blockers are declared. Rule 509.1b says that if an attacking creature gains or loses an evasion ability after a legal block has been declared, the block isn’t affected. The official ruling on shadow cards says the same thing: once a creature has been blocked, it stays blocked and deals and receives combat damage even if it or the blocker gains or loses shadow afterwards.

That gives you a simple timing rule. To get an attacker past blockers with Shadow Rift or Dauthi Embrace, give it shadow before blockers are declared, in the beginning of combat step or the declare attackers step. Doing it after blocks does nothing.

Giving shadow to a blocker, yours or theirs

Every card that says “target creature gains shadow” can target any creature. That opens two more plays:

  • Defence. When a shadow creature attacks you, give one of your untapped creatures shadow before you declare blockers. It can now block the attacker.
  • Removing a blocker. Give your opponent’s best blocker shadow before blocks. A creature with shadow can’t block creatures without shadow, so it can’t block your ordinary attackers this turn. Dauthi Trapper does this every turn for free by tapping.

Shadow plus flying (and other evasion)

Evasion abilities stack. Rule 509.1b ends with “Different evasion abilities are cumulative”, and the ruling on shadow cards spells it out: if an attacker has shadow and flying, a blocker has to satisfy both. Stronghold Overseer is the only creature printed with both shadow and flying, so the only creature that can block it without help is another Stronghold Overseer. The same logic applies to shadow plus menace, fear or intimidate, or protection: Soltari Priest has shadow and protection from red, so a red creature that somehow gains shadow still can’t block it.

What is a shadow counter?

Shadow is one of the keywords that can exist as a counter. Rule 122.1b lists flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample and vigilance, and says a keyword counter on a permanent causes it to gain that keyword. The official ruling on Minas Morgul, Dark Fortress confirms it: “A permanent with a shadow counter on it has shadow.” Unlike Shadow Rift, a shadow counter doesn’t wear off at end of turn. Two cards make them: Minas Morgul and the new Lyna, Veil of Vengeance.

The “as though” blockers

Heartwood Dryad and Wall of Diffusion “can block creatures with shadow as though [they] had shadow”. Aetherflame Wall and the Aura Aether Web use a different wording: the creature “can block creatures with shadow as though they didn’t have shadow”. Both versions can block shadow and non-shadow attackers. The rulings on the Time Spiral pair add one odd detail: if Aetherflame Wall or the creature wearing Aether Web gains shadow itself, it can’t block anything at all, not even shadow creatures.

Who can block a shadow creature? The numbers

We counted, for each classic evasion keyword, how many creatures in paper Magic are able to block it.

Evasion keywordWhat can block itCreatures that can block (all of paper Magic)Share of 18,361 creaturesCommander-legal blockersShare of 17,920
FearBlack creatures and artifact creatures5,37329.3%5,21729.1%
FlyingCreatures with flying or reach3,58719.5%3,52719.7%
ShadowCreatures with shadow, plus 3 that block “as though” they had it420.23%390.22%
HorsemanshipCreatures with horsemanship280.15%280.16%

Shadow has about 85 times fewer possible blockers than flying. Of these four, only horsemanship has fewer, and horsemanship is a one-way ability: its creatures can still block normally. In Commander, 39 of the 17,920 legal creatures can block a shadow creature, which is one in 459. When Mystery Booster Commander Edition is released, that becomes 42.

A hooded figure in dark leather armor crouches on a thick tree branch at night holding a curved blade, with a full moon behind its head
Dauthi Voidwalker, a two-mana 3/2 with shadow from Modern Horizons 2. It’s in 308,300 Commander decks on EDHREC, which is 56% of all the shadow creatures played in the format. Art by Sidharth Chaturvedi. Image via Scryfall; © Wizards of the Coast.

In practice the number is even smaller, because one card accounts for most of the shadow creatures people play. Dauthi Voidwalker is in 308,300 decks on EDHREC. All 39 shadow creatures together appear 550,348 times, so the Voidwalker is 56% of them. If one of your shadow creatures ever does get blocked in Commander, the blocker is probably a Voidwalker.

What shadow costs: the stat math

An ability this strong has to be paid for somewhere. Most shadow creatures come from five sets (Tempest, Stronghold, Exodus, Time Spiral and Future Sight), and creatures from those years were smaller than today’s. So the fair comparison is with the other creatures printed in the same five sets. We took all 563 of them and compared average power and toughness at each mana value.

Mana valueShadow creaturesAverage P/T (shadow)Other creatures in the same five setsAverage P/T (others, same sets)Toughness given upAverage P/T, every non-shadow, non-flying creature in Magic
121.50 / 1.00421.02 / 1.12-0.121.04 / 1.32
2121.33 / 1.331131.35 / 1.65-0.321.65 / 1.82
3141.93 / 1.211161.84 / 1.91-0.702.14 / 2.40
432.00 / 1.331192.43 / 2.56-1.232.80 / 3.08
All331.82 / 1.365202.22 / 2.33-0.972.60 / 2.82

The pattern is clear. Shadow creatures keep their power. At two mana they average 1.33 power against 1.35 for their set-mates, and at three mana they have slightly more (1.93 against 1.84). What they lose is toughness: about a third of a point at two mana and 0.70 at three mana. Across all 33 shadow creatures in those sets with a fixed power and toughness, the average is 1.82/1.36 against 2.22/2.33 for everything else.

The last column shows why shadow creatures look so small today. The average three-mana creature across all of Magic without shadow or flying is a 2.14/2.40. The typical shadow creature is a 2/1. Thirteen of the 39 are exactly 2/1, eleven are 1/1, and only four have more than 2 toughness (Augur il-Vec, Lyna, Stronghold Overseer and The Weaver King). That fragility matters more than anything else when you build with them: a single Pestilence-style effect or a board wipe clears the team.

Every creature with shadow: all 39

This is the complete list, sorted by how many Commander decks play each card on EDHREC. Prices are the cheapest ordinary printing. The three Mystery Booster Commander Edition cards have no price yet.

CardMana costP/TColourWhat else it doesFirst setEDHREC decksPrice
Dauthi Voidwalker{B}{B}3/2BlackIf a card would be put into an opponent’s graveyard from anywhere, instead exile it with a void counter on it. / {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a …MH2 (2021)308,300$5.02
Nether Traitor{B}{B}1/1BlackHaste / Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.TSP (2006)68,882$0.85
Vashta Nerada{2}{B}1/1BlackIndestructible / Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.WHO (2023)29,659$3.31
Looter il-Kor{1}{U}1/1BlueWhenever this creature deals damage to an opponent, draw a card, then discard a card.TSP (2006)29,548$0.14
Stronghold Rats{2}{B}2/1BlackWhenever this creature deals combat damage to a player, each player discards a card.FUT (2007)18,679$0.60
Dauthi Horror{1}{B}2/1BlackThis creature can’t be blocked by white creatures.TMP (1997)14,264$0.23
Dauthi Slayer{B}{B}2/2BlackThis creature attacks each combat if able.TMP (1997)9,076$0.40
Soltari Visionary{1}{W}{W}2/2WhiteWhenever this creature deals damage to a player, destroy target enchantment that player controls.EXO (1998)8,279$0.42
Soltari Foot Soldier{W}1/1White—TMP (1997)6,557$0.31
Thalakos Seer{U}{U}1/1BlueWhen this creature leaves the battlefield, draw a card.TMP (1997)5,524$0.31
Dauthi Ghoul{1}{B}1/1BlackWhenever a creature with shadow dies, put a +1/+1 counter on this creature.TMP (1997)5,039$0.73
Dauthi Warlord{1}{B}*/1BlackDauthi Warlord’s power is equal to the number of creatures on the battlefield with shadow.EXO (1998)4,730$0.63
Thalakos Deceiver{3}{U}1/1BlueWhenever this creature attacks and isn’t blocked, you may sacrifice it. If you do, gain control of target creature.STH (1998)4,304$3.81
Soltari Champion{2}{W}2/2WhiteWhenever this creature attacks, other creatures you control get +1/+1 until end of turn.STH (1998)3,923$2.72
Dauthi Cutthroat{1}{B}1/1Black{1}{B}, {T}: Destroy target creature with shadow.EXO (1998)3,451$0.40
Spirit en-Dal{2}{W}2/1WhiteForecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn.FUT (2007)3,417$0.17
Soltari Trooper{1}{W}1/1WhiteWhenever this creature attacks, it gets +1/+1 until end of turn.TMP (1997)2,939$0.12
Soltari Monk{W}{W}2/1WhiteProtection from blackTMP (1997)2,046$0.21
Augur il-Vec{1}{W}1/3WhiteSacrifice this creature: You gain 4 life. Activate only during your upkeep.FUT (2007)1,898$0.22
Dauthi Marauder{2}{B}3/1Black—TMP (1997)1,778$0.21
Dauthi Mercenary{2}{B}2/1Black{1}{B}: This creature gets +1/+0 until end of turn.TMP (1997)1,686$0.35
Soltari Priest{W}{W}2/1WhiteProtection from redTMP (1997)1,654$0.40
Dauthi Jackal{2}{B}2/1Black{B}{B}, Sacrifice this creature: Destroy target blocking creature.EXO (1998)1,521$0.18
Stronghold Overseer{3}{B}{B}{B}5/5BlackFlying / {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.TSP (2006)1,262$0.48
Dauthi Mindripper{3}{B}2/1BlackWhenever this creature attacks and isn’t blocked, you may sacrifice it. If you do, defending player discards three cards.TMP (1997)1,238$0.27
Infiltrator il-Kor{4}{U}3/1BlueSuspend 2—{1}{U}FUT (2007)1,170$0.06
The Weaver King{4}{U}{B}3/6Blue-BlackWhenever The Weaver King deals combat damage to a player, they mill that many cards. Then for each opponent, put a creature card from that player’s graveyard that was put there from their …MBC (2026)1,082—
Thalakos Sentry{1}{U}1/2Blue—TMP (1997)981$0.17
Soltari Lancer{2}{W}2/2WhiteThis creature has first strike as long as it’s attacking.TMP (1997)978$0.21
Zealot il-Vec{2}{W}1/1WhiteWhenever this creature attacks and isn’t blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.TSP (2006)913$0.18
Soltari Crusader{2}{W}2/1White{1}{W}: This creature gets +1/+0 until end of turn.TMP (1997)800$0.25
Soltari Guerrillas{2}{R}{W}3/2White-Red{0}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.TMP (1997)798$1.07
Faceless Devourer{2}{B}2/1BlackWhen this creature enters, exile another target creature with shadow. / When this creature leaves the battlefield, return the exiled card to the battlefield under its owner’s control.TSP (2006)793$0.09
Boss Uramon, Shadow’s Reach{3}{B}2/2BlackAttacking Ninjas and Rogues you control have deathtouch. / Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token.MBC (2026)714—
Drifter il-Dal{U}2/1BlueAt the beginning of your upkeep, sacrifice this creature unless you pay {U}.TSP (2006)680$0.06
Thalakos Dreamsower{2}{U}1/1BlueYou may choose not to untap this creature during your untap step. / Whenever this creature deals damage to an opponent, tap target creature. That creature doesn’t untap during its …TMP (1997)672$0.26
Thalakos Scout{2}{U}2/1BlueDiscard a card: Return this creature to its owner’s hand.EXO (1998)536$0.20
Thalakos Mistfolk{2}{U}2/1Blue{U}: Put this creature on top of its owner’s library.TMP (1997)419$0.23
Lyna, Veil of Vengeance{W}{U}{B}2/3White-Blue-BlackWhenever a creature you control with shadow deals combat damage to a player, draw a card. / {3}: Put a shadow counter on another target creature. Activate only as a sorcery.MBC (2026)158—

A few things stand out. Sixteen are mono-black, eleven mono-white and nine mono-blue. Soltari Guerrillas is the only one with red in it, and no green creature has ever had shadow. Three are vanilla creatures with nothing but the keyword, one for each tribe: Dauthi Marauder, Soltari Foot Soldier and Thalakos Sentry. And 31 of the 36 released creatures cost under a dollar.

Dauthi Voidwalker

The best shadow creature ever printed, and the most expensive at about $5. It’s a 3/2 for two black mana that exiles every card that would go to an opponent’s graveyard, which shuts off reanimation and recursion. You can then sacrifice it to play one of those exiled cards for free. Most decks play it as graveyard hate that also attacks; the shadow is a bonus.

Nether Traitor

A 1/1 with haste and shadow that comes back from your graveyard for one black mana whenever another of your creatures dies. It’s in 68,882 decks, mostly sacrifice decks that want a creature they can sacrifice again and again. It was reprinted in the Witherbloom Pestilence precon in April 2026.

Looter il-Kor

A two-mana blue 1/1 that draws and then discards a card whenever it deals damage to an opponent. Because it almost always connects, it’s a reliable card filter, and it’s one of the best early attackers for ninjutsu decks, which need an unblocked creature to swap out. It’s legal in Pauper and Modern and came in the Obscura Operation precon.

A blue-skinned, bearded figure in a black cap and dark flowing clothes lunges forward through swirling blue-green mist
Looter il-Kor from Time Spiral, the most played blue shadow creature (29,548 decks). Art by Mike Dringenberg. Image via Scryfall; © Wizards of the Coast.

Vashta Nerada

The Doctor Who shadow creature: a three-mana 1/1 with indestructible and shadow that gets a +1/+1 counter at each end step if a creature died that turn. In a four-player game that happens most turns, so it grows into a large attacker that almost nothing can block or destroy.

The “attacks and isn’t blocked” cards

Three shadow creatures have an ability that triggers when they attack and aren’t blocked: Thalakos Deceiver (sacrifice it to gain control of a creature), Dauthi Mindripper (sacrifice it and the defending player discards three cards) and Zealot il-Vec (1 damage to a creature in place of its combat damage). With shadow, that trigger is close to guaranteed.

Soltari, Dauthi and Thalakos: where shadow came from

Shadow arrived in Tempest in October 1997. In the story, the artificial plane of Rath overlapped part of Dominaria, and three peoples were trapped in the space between the two worlds: the Soltari (white), the Dauthi (black) and the Thalakos (blue). They can see the battlefield and fight each other, but they pass through everything else. Ten of the 39 shadow creatures are Soltari, ten are Dauthi and six are Thalakos.

According to MTG Wiki’s notes on Wizards’ own design articles, the mechanic was designed independently by Mike Elliott and Richard Garfield. It returned in Time Spiral block (2006–07), which added the il-Kor, il-Vec and il-Dal creatures, and then disappeared for 14 years. Asked in July 2022 where shadow sits on his Storm Scale of mechanics likely to return to Standard, head designer Mark Rosewater answered, “I’d put it at an 8”. On that scale 1 means it’s sure to come back and 10 means it almost certainly won’t.

SetReleasedNew shadow creaturesOther new cards that give, block or punish shadow
Tempest (TMP)Oct 199717Circle of Protection: Shadow, Dauthi Embrace, Heartwood Dryad, Maze of Shadows, Phyrexian Splicer, Reality Anchor, Shadow Rift, Shadowstorm, Soltari Emissary, Wall of Diffusion
Stronghold (STH)Mar 19982Dauthi Trapper
Exodus (EXO)Jun 19985Thalakos Drifters
Time Spiral (TSP)Oct 20066Aether Web, Aetherflame Wall, Shadow Sliver, Temporal Isolation, Traitor’s Clutch, Trespasser il-Vec
Planar Chaos (PLC)Feb 20070Jodah’s Avenger
Future Sight (FUT)May 20074Cutthroat il-Dal
Modern Horizons 2 (MH2)Jun 20211—
Doctor Who Commander (WHO)Oct 20231—
Tales of Middle-earth holiday release (LTC)Nov 20230Minas Morgul, Dark Fortress
Mystery Booster Commander Edition (MBC)Nov 20263—

That rating has held. Every shadow card since 2007 has come in a set that isn’t legal in Standard: Dauthi Voidwalker in Modern Horizons 2, Vashta Nerada in the Doctor Who Commander decks, Minas Morgul’s shadow counters in the Lord of the Rings holiday release, and now three legends in Mystery Booster Commander Edition. Unfinity also put shadow on one of its sticker sheets (Urza’s Dark Cannonball). Planar Chaos is the only set in the two shadow blocks with no new shadow creature; its one shadow card is Jodah’s Avenger.

Every card that gives shadow

Fifteen cards can give shadow to a creature that doesn’t have it. Ten of them can give it to another creature; the other five can only give it to themselves.

CardMana costTypeGives shadow toHow longRules textEDHREC decksPrice
Minas Morgul, Dark Fortress—Legendary LandAny creaturePermanent (shadow counter)Minas Morgul enters tapped. / {T}: Add {B}. / {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it’s a Wraith in addition to its …76,428$15.74
Shadow Rift{U}InstantAny creatureUntil end of turnTarget creature gains shadow until end of turn. / Draw a card.57,053$1.45
Dauthi Embrace{2}{B}EnchantmentAny creatureUntil end of turn, repeatable{B}{B}: Target creature gains shadow until end of turn.14,845$1.14
Shadow Sliver{2}{U}CreatureEvery SliverWhile it stays on the battlefieldAll Sliver creatures have shadow.9,950$0.58
Dauthi Trapper{2}{B}CreatureAny creatureUntil end of turn, once per turn{T}: Target creature gains shadow until end of turn.6,729$0.22
Temporal Isolation{1}{W}EnchantmentThe enchanted creatureWhile attachedFlash / Enchant creature / Enchanted creature has shadow. / Prevent all damage that would be dealt by enchanted creature.3,926$0.12
Spirit en-Dal{2}{W}CreatureAny creatureUntil end of turn, from your handShadow / Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn.3,417$0.17
Phyrexian Splicer{2}ArtifactMoves it from one creature to anotherUntil end of turn{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.1,279$0.25
Jodah’s Avenger{5}{U}CreatureItselfUntil end of turn{0}: Until end of turn, this creature gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.1,132$0.09
Traitor’s Clutch{4}{B}InstantAny creatureUntil end of turn, twice with flashbackTarget creature gets +1/+0, becomes black, and gains shadow until end of turn. / Flashback {1}{B}727$0.12
Thalakos Drifters{2}{U}{U}CreatureItselfUntil end of turnDiscard a card: This creature gains shadow until end of turn.636$0.50
Trespasser il-Vec{2}{B}CreatureItselfUntil end of turnDiscard a card: This creature gains shadow until end of turn.582$0.06
Soltari Emissary{1}{W}CreatureItselfUntil end of turn{W}: This creature gains shadow until end of turn.317$0.59
Cutthroat il-Dal{3}{B}CreatureItselfWhile your hand is emptyHellbent — This creature has shadow as long as you have no cards in hand.221$0.05
Lyna, Veil of Vengeance{W}{U}{B}Legendary CreatureAnother creaturePermanent (shadow counter)Shadow / Whenever a creature you control with shadow deals combat damage to a player, draw a card. / {3}: Put a shadow counter on another target creature. Activate only as a sorcery.158—

Shadow Rift is the one that sees real play: one blue mana, instant speed, and it replaces itself with a card. It’s in 57,053 decks, mostly as a way to make a single huge attacker connect. Dauthi Embrace is the repeatable version for black decks. Minas Morgul, Dark Fortress is the most played card in the table. It’s a land that taps for black mana, and its shadow counter is permanent.

Be careful with Temporal Isolation. It’s usually played as removal, because the enchanted creature can’t deal damage. But the creature has shadow for as long as the Aura stays on it, so it becomes one of the few creatures that can block your shadow attackers. In a shadow deck, that’s the wrong removal spell.

How to beat shadow: every answer

You don’t need a dedicated card to beat shadow creatures. They’re small, so ordinary removal, damage-based sweepers and “each creature gets -1/-1” effects handle them well, and they can’t block, so racing them is realistic. Tempest and Time Spiral did print specific answers, though, mostly in red and green, the two colours that never got shadow creatures of their own.

CardMana costTypeHow it answers shadowRules textFirst setPrice
Dauthi Cutthroat{1}{B}CreatureDestroys a shadow creatureShadow / {1}{B}, {T}: Destroy target creature with shadow.EXO (1998)$0.40
Aether Web{1}{G}EnchantmentLets any creature block themFlash / Enchant creature / Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn’t have shadow.TSP (2006)$0.12
Maze of Shadows—LandNeutralises a shadow attacker{T}: Add {C}. / {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.TMP (1997)$0.27
Aetherflame Wall{1}{R}CreatureBlocks shadow creaturesDefender / This creature can block creatures with shadow as though they didn’t have shadow. / {R}: This creature gets +1/+0 until end of turn.TSP (2006)$0.10
Faceless Devourer{2}{B}CreatureExiles a shadow creatureShadow / When this creature enters, exile another target creature with shadow. / When this creature leaves the battlefield, return the exiled card to the battlefield under its owner’s …TSP (2006)$0.09
Wall of Diffusion{1}{R}CreatureBlocks shadow creaturesDefender / This creature can block creatures with shadow as though it had shadow.TMP (1997)$0.12
Circle of Protection: Shadow{1}{W}EnchantmentPrevents their damage{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.TMP (1997)$0.15
Reality Anchor{1}{G}InstantRemoves shadow for a turnTarget creature loses shadow until end of turn. / Draw a card.TMP (1997)$0.16
Heartwood Dryad{1}{G}CreatureBlocks shadow creaturesThis creature can block creatures with shadow as though it had shadow.TMP (1997)$0.14
Shadowstorm{R}SorceryDamages every shadow creatureShadowstorm deals 2 damage to each creature with shadow.TMP (1997)$0.16

Aether Web is the most useful of these today: it has flash, so you can put it on a creature after attackers are declared and block a shadow creature (or a flier, since it also gives reach) by surprise. If you play a defender deck, the two Walls on this list are among the cheapest ways to stop a Dauthi Voidwalker.

The first legendary shadow creatures: Lyna, The Weaver King and Boss Uramon

For 29 years there was no legendary creature with shadow, so there was no true shadow commander. That changes with Mystery Booster Commander Edition, which Scryfall dates to 9 November 2026 and which goes on sale at MagicCon: Atlanta on 13 November. Three of its new legends have shadow.

CommanderColoursMana costP/TRules text after shadowEDHREC decks as commander (pre-release)
Lyna, Veil of VengeanceWhite-Blue-Black{W}{U}{B}2/3Whenever a creature you control with shadow deals combat damage to a player, draw a card. / {3}: Put a shadow counter on another target creature. Activate only as a sorcery.789
The Weaver KingBlue-Black{4}{U}{B}3/6Whenever The Weaver King deals combat damage to a player, they mill that many cards. Then for each opponent, put a creature card from that player’s graveyard that was put there from their library this turn onto the battlefield under your control.284
Boss Uramon, Shadow’s ReachBlack{3}{B}2/2Attacking Ninjas and Rogues you control have deathtouch. / Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token.85
A pale figure with long flowing lavender hair and gold armor on its shoulders bares its teeth and shapes crackling white energy between its hands against a bright blue background
Lyna, Veil of Vengeance from Mystery Booster Commander Edition, the first commander that rewards shadow creatures. Lyna has been quoted in flavour text since Tempest in 1997. Art by Adam Rex. Image via Scryfall; © Wizards of the Coast.

Are they legal in Commander?

Not yet, and yes once the set is out. Scryfall currently shows all three as not legal in any format because the set hasn’t been released. Wizards’ release notes for the set (3 August 2026) say the 59 new cards plus one card that was previously digital-only, collector numbers 1 to 60, “are legal in Commander, Legacy, and Vintage” and are not legal in Standard, Pioneer or Modern. Boss Uramon is number 13, Lyna is number 43 and The Weaver King is number 56, so all three are covered.

Lyna, Veil of Vengeance (white-blue-black)

Lyna is the one built for a shadow deck. She’s in exactly the three colours that have shadow creatures, she turns every one of them into a Looter il-Kor without the discard, and for three mana she puts a permanent shadow counter on another creature. Lyna isn’t a new character: she’s the Soltari emissary named in the flavour text of eleven cards, starting with Tempest. Before release she already has 789 decks on EDHREC, the most of the three.

The Weaver King (blue-black)

A six-mana 3/6, the highest toughness of any shadow creature. When it deals combat damage to a player, that player mills that many cards, and then you take a creature from each opponent’s graveyard that was milled this turn. Players are building it as a mill and theft deck (284 decks so far), not a shadow deck.

Boss Uramon, Shadow’s Reach (black)

A four-mana 2/2 that gives your attacking Ninjas and Rogues deathtouch and makes a 1/1 Rat Rogue whenever they deal combat damage to a player. It has 85 decks as a commander and is more likely to end up in the 99 of Ninja and Rogue decks.

“Shadow” cards that don’t have shadow

A lot of searches for “MTG shadow” are looking for a card with Shadow in its name. None of these have the shadow keyword:

  • Shadow the Hedgehog (Secret Lair, July 2025) is a black-red 4/2 legend with haste that draws a card whenever it or another of your creatures with flash or haste dies. It leads 11,991 decks on EDHREC. Here’s a community Shadow the Hedgehog deck on our site.
  • Shadow, Mysterious Assassin (Final Fantasy Commander, June 2025) is a three-mana black 3/3 with deathtouch from the Final Fantasy VI precon. It’s in 26,543 decks.
  • Yuriko, the Tiger’s Shadow has commander ninjutsu, not shadow. Our ninjutsu guide covers her, and Looter il-Kor is a good fit in her deck.
  • Death’s Shadow, Shadowborn Apostle and Shadowfax are all named for something else.

Shadow legality in every format

FormatLegal shadow creatures today (of 39)After Mystery Booster Commander Edition
Standard00
Pioneer00
Modern1313
Pauper1818
Premodern2424
Legacy3639
Vintage3639
Commander3639

Shadow has never been banned. None of the 39 creatures is on any format’s banned list. No shadow creature is legal in Standard or Pioneer, because the keyword hasn’t been in a Standard set since Future Sight in 2007. Modern has 13, all from Time Spiral block plus Dauthi Voidwalker. Pauper has 18 commons, including Looter il-Kor, Dauthi Horror and Thalakos Seer. Premodern has the 24 from Tempest block. On MTG Arena the only one is Dauthi Voidwalker, in Historic, Timeless and Brawl.

Shadow creatures have been rare in preconstructed Commander decks too. Out of the 174 precons we track, five contain a shadow creature, and each has exactly one: Looter il-Kor in Obscura Operation, Dauthi Horror in Mind Flayarrrs, Vashta Nerada in Masters of Evil, Dauthi Voidwalker in Sultai Arisen and Nether Traitor in Witherbloom Pestilence.

Budget Lyna, Veil of Vengeance Commander deck ($54.38)

This is a 100-card shadow deck built around Lyna. The other 99 cards were checked against Scryfall for Commander legality and colour identity and priced at their cheapest ordinary printings: $54.38 for the 99. Lyna herself has no price yet and becomes legal when Mystery Booster Commander Edition is released in November. Until then, the same 99 work under any white-blue-black commander that likes evasive attackers, such as Kamiz, Obscura Oculus.

The plan is simple. Play cheap shadow creatures on turns two and three, attack every turn, and draw a card for each one that connects. The deck has 35 lands, 32 creatures and an average mana value of 2.66.

  • 32 creatures, and every one has shadow. Dauthi Voidwalker, Nether Traitor, Vashta Nerada and Looter il-Kor are the best of them. Soltari Champion gives the rest of the team +1/+1 when it attacks, and Dauthi Warlord’s power equals the number of shadow creatures on the battlefield.
  • Four more ways to draw on damage. Bident of Thassa, Reconnaissance Mission and Coastal Piracy each copy Lyna’s trigger, and Mask of Memory draws two.
  • Skullclamp. 23 of your 32 creatures have 1 toughness, so equipping Skullclamp kills them and draws two cards for one mana. It turns late-game 1/1s into fresh cards.
  • Defence that isn’t blocking. Your creatures can’t block, so Ghostly Prison and Propaganda tax attackers instead. Our stax guide explains how those “pillowfort” cards work.
  • Board wipes that miss you. Dusk destroys creatures with power 3 or greater, and 27 of your 32 creatures have a printed power of 2 or less. Later, Dawn returns the small ones from your graveyard to your hand. Citywide Bust destroys toughness 4 or greater, which hits only your Stronghold Overseer.
  • Answers for other shadow creatures. Dauthi Cutthroat destroys a creature with shadow, and Maze of Shadows prevents the combat damage of an attacking shadow creature. Both are there for an opposing Dauthi Voidwalker, the one creature your opponents are likely to have that can block your team.

One warning from the numbers above: Glorious Anthem and Spear of Heliod push your 2-power creatures to 3 power, which puts them in range of your own Dusk. Cast Dusk before the anthems, or hold it for a board where you’re behind.

Budget Lyna Shadow — Commander Deck

100 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.

Buy this deck on TCGplayerAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.

The ten most expensive cards make up more than half the cost:

CardRole in the deckCheapest printingPrice
Ghostly PrisonDefenceSOC$5.21
Dauthi VoidwalkerShadow creaturePLST$5.02
SkullclampCard drawPLST$4.32
Thalakos DeceiverShadow creatureSTH$3.81
Vashta NeradaShadow creatureWHO$3.31
Soltari ChampionShadow creatureSTH$2.72
PropagandaDefenceFDC$1.96
Arcane DenialInteractionMSC$1.65
CounterspellInteractionFDC$1.60
Sol RingManaFDC$1.35

If you want to upgrade, Minas Morgul, Dark Fortress gives you a second source of shadow counters, Training Grounds cuts Lyna’s ability to one mana, and Teferi’s Protection covers the turn someone wipes the board. You can paste the list into our budget swaps tool to find cheaper versions of any card, run it through the deck analyzer, or browse community decks for other evasion builds. New to the format? Start with our step-by-step Commander deck guide, or see more cheap leaders in our best budget commanders list.

Shadow FAQ

What does shadow do in Magic: The Gathering?

A creature with shadow can be blocked only by creatures with shadow, and it can block only creatures with shadow (rule 702.28b).

Can a creature with shadow block a creature without shadow?

No. That’s the drawback. A creature with shadow can block only attackers that also have shadow.

Can a creature with flying or reach block a shadow creature?

No, unless it also has shadow. Flying and reach only answer flying. Aether Web is the exception: it gives the enchanted creature reach and lets it block shadow creatures.

Is shadow the same as unblockable?

No. Shadow creatures can be blocked by other shadow creatures and by Heartwood Dryad, Wall of Diffusion and Aetherflame Wall. Only 42 of the 18,361 creatures in paper Magic can block one, so it’s close.

How many creatures have shadow?

39, including three from Mystery Booster Commander Edition that aren’t released yet. 24 are from Tempest block, 10 from Time Spiral block, and one each from Modern Horizons 2 and Doctor Who.

What happens if I give a creature shadow after it’s been blocked?

Nothing. The block stays. Shadow is checked only when blockers are declared (rule 509.1b), so give your attacker shadow before that.

What is the best shadow card?

Dauthi Voidwalker. It’s in 308,300 Commander decks on EDHREC, more than all the other shadow creatures combined, and it’s legal in Modern, Legacy and on Arena.

Is there a shadow commander?

From November 2026, yes. Lyna, Veil of Vengeance, The Weaver King and Boss Uramon, Shadow’s Reach are the first legendary creatures with shadow, and Lyna draws a card whenever one of your shadow creatures deals combat damage to a player.

Is shadow legal in Standard, Modern or Pauper?

No shadow creature is legal in Standard or Pioneer. Modern has 13 and Pauper has 18. Commander, Legacy and Vintage allow all 36 released shadow creatures.

Does Shadow the Hedgehog have shadow?

No. Shadow the Hedgehog has haste and a card-draw ability. The name is the only connection.

Will shadow come back in a Standard set?

Probably not. Mark Rosewater rated it 8 on the Storm Scale in 2022, and every shadow card since 2007 has been printed in a supplemental set.

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