MTG Evoke Explained: Rules, All 35 Evoke Cards, the Discount Math (26 of 30 Cheaper), the Only Alternative Cost That Pays With the Permanent, the Fury and Grief Bans, Ephemerate and a $68 Ashling, the Limitless Deck (2026)
Evoke is the keyword that lets you cast a creature for a smaller cost and lose the creature the moment it arrives: pay the evoke cost instead of the mana cost and the creature is sacrificed as it enters, leaving you whatever its “when this enters” ability did. It was designed for Lorwyn in 2007, it has only ever been printed on Elementals, and nineteen years on it sits on exactly 35 paper cards — every one of them a creature, every one an Elemental, not one of them legendary. This guide counts all 35, prices them, measures what the discount is actually worth, and puts the mechanic where it belongs among the rest of the rules: of the 194 keyword abilities in the Comprehensive Rules, 31 are alternative costs, and evoke is the only one whose price is the permanent itself. Dash, blitz and warp take the permanent away again at the next end step. Evoke takes it away as it enters, by a triggered ability — and that single word, triggered, is why a one-mana instant called Ephemerate turns a $0.29 common into the best card in a blink deck, why a $0.82 common called Feign Death got a mythic banned in Modern, and why Torpor Orb, of all things, makes evoke better.
The other measurement in this guide is the one the morph guide made for face-down creatures, run the other way. Morph is not a discount — 209 of 215 morph cards cost more to flip than to cast. Evoke is: of the 30 evoke cards with a mana evoke cost, 26 are cheaper to evoke than to cast, by 2.33 mana on average, three cost exactly the same, and one — Reveillark — costs a mana more to evoke, for a reason the Morningtide design explains. The other five have no mana evoke cost at all: Solitude, Fury, Grief, Endurance and Subtlety, the Modern Horizons 2 incarnations that are evoked by exiling a card of their colour from your hand, which is how two of them ended up on the Modern banned list and one on Legacy’s. This guide covers all of it: the rules and the trigger you can respond to, the discount table, every card by set, colour and format, the ten cards whose evoke buys a leaves trigger instead of an enters trigger, the one card in Magic that grants evoke, the eighteen ways to keep the creature, the cards that switch evoke off, the hate, the commanders, and a 100-card Ashling, the Limitless Commander deck for $68.14 that plays 33 of the 35 evoke cards. Every card fact was pulled from the live Scryfall database on 21 September 2026 and checked against the Comprehensive Rules of 7 August 2026; every ban date was read from the Wizards announcement that made it.

What evoke actually does
Evoke is rule 702.74, and the whole mechanic is one paragraph:
702.74a Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. “Evoke [cost]” means “You may cast this card by paying [cost] rather than paying its mana cost” and “When this permanent enters, if its evoke cost was paid, its controller sacrifices it.” Casting a spell for its evoke cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Three things follow from the wording, and every evoke ruling on Scryfall is one of them restated. First, evoke is an alternative cost, and rule 118.9a says only one alternative cost can be applied to a spell. Cascade, Etali, Omniscience — anything that casts a spell “without paying its mana cost” is an alternative cost too, so a creature cast that way cannot also be evoked, and it stays. The mana value never changes either: an evoked Mulldrifter is still a five-mana spell for Chalice of the Void, for cost reducers, and for Rakdos, the Muscle. Second, the sacrifice is a triggered ability, not part of the cost and not a replacement effect. It goes on the stack when the creature enters, at the same time as whatever “when this enters” ability the card has, and rule 603.3b lets the controller of both put them on the stack in either order. The creature is on the battlefield while both wait to resolve, and players may respond to the sacrifice trigger while it is there — the Night Incarnate ruling of 2018 says exactly that. Everything in the “keeping the creature” section below lives in that window. Third, the trigger checks whether you chose to pay the evoke cost, not whether you actually paid anything: a cost reducer that takes an evoke cost of {W} down to nothing still leaves the sacrifice trigger on the stack (the Meadowboon ruling), and a creature with evoke that enters without being cast — reanimated, blinked back, put onto the battlefield by Incandescent Soulstoke — owes no sacrifice at all.
The 2007 printings say “sacrifice it when it enters the battlefield” and the current rules text says “this permanent” rather than “this creature”; nothing about how the ability works has changed since Lorwyn, and every one of the 35 cards is still a creature.
You choose the order, and the order is the whole trick
Because the enters trigger and the sacrifice trigger are put on the stack by the same player at the same time, you pick which resolves first. The Aethersnipe ruling from 2013 spells it out: “you may put the sacrifice trigger and the regular enters-the-battlefield trigger on the stack in either order. The one put on the stack last will resolve first.” The Catharsis ruling from November 2025 adds the part people miss: “you can cast spells after that ability resolves but before you have to sacrifice the creature.” So an evoked Shriekmaw kills the creature, and then, with the sacrifice trigger still waiting, you have priority with a 3/2 fear creature on the battlefield. Ephemerate it, sacrifice it to Goblin Bombardment yourself, or copy the enters trigger — the window is real, and it exists on every one of the 35 cards.
The only alternative cost that pays with the permanent itself
The Comprehensive Rules of 7 August 2026 define 194 keyword abilities, numbered 702.2 (deathtouch) to 702.195 (storied). Read each definition for the phrase “rather than paying its mana cost” — or for the reference to the alternative-cost rules that every such keyword carries — and 31 come back: flashback, madness, morph, suspend, evoke, prowl, rebound, miracle, overload, bestow, dash, awaken, surge, emerge, spectacle, escape, mutate, foretell, disturb, cleave, blitz, More Than Meets the Eye, disguise, plot, freerunning, impending, harmonize, warp, mayhem, web-slinging and sneak. Twenty-seven of them leave the spell alone once it has resolved — for a permanent, that means it stays. Four take the permanent away again. Dash returns it to your hand at the next end step; blitz sacrifices it at the next end step and draws you a card for the trouble; warp exiles it at the next end step and lets you cast it later. Evoke sacrifices it as it enters.
| Keyword (rule) | What you do instead of paying the mana cost | What happens to the permanent afterwards |
|---|---|---|
| Flashback (702.34) | Cast an instant or sorcery from your graveyard | The spell is exiled as it leaves the stack |
| Madness (702.35) | Cast the card as you discard it | Nothing — it stays |
| Morph (702.37) | Cast it face down as a 2/2 for {3} | Nothing — it stays face down until you turn it up |
| Suspend (702.62) | Exile it with time counters, cast it when the last comes off | Nothing — it stays (creatures gain haste) |
| Evoke (702.74) | Pay the evoke cost instead of the mana cost | Sacrificed as it enters — a trigger, the moment it arrives |
| Prowl (702.76) | Pay the prowl cost if the right creature type connected | Nothing — it stays |
| Rebound (702.88) | Cast it again from exile next upkeep | The spell is exiled, then cast free |
| Miracle (702.94) | Pay the miracle cost as you draw it | Nothing — it stays |
| Overload (702.96) | Pay the overload cost to hit everything | Nothing — it stays |
| Bestow (702.103) | Cast it as an Aura | It becomes a creature when the enchanted creature leaves |
| Dash (702.109) | Pay the dash cost for haste | Returned to hand at the next end step |
| Awaken (702.113) | Pay the awaken cost to animate a land | Nothing — it stays |
| Surge (702.117) | Pay the surge cost after a teammate’s spell | Nothing — it stays |
| Emerge (702.119) | Pay the emerge cost and sacrifice another creature | Nothing — it stays (the other creature was the cost) |
| Spectacle (702.137) | Pay the spectacle cost if an opponent lost life | Nothing — it stays |
| Escape (702.138) | Cast it from your graveyard, exiling other cards | Nothing — it stays |
| Mutate (702.140) | Merge it onto a non-Human creature | Nothing — it stays merged |
| Foretell (702.143) | Exile it for {2}, cast it later for the foretell cost | Nothing — it stays |
| Disturb (702.146) | Cast it transformed from your graveyard | Nothing in the keyword (the back faces themselves say “exile it instead”) |
| Cleave (702.148) | Pay the cleave cost to delete the bracketed text | Nothing — it stays |
| Blitz (702.152) | Pay the blitz cost for haste and a card | Sacrificed at the next end step |
| More Than Meets the Eye (702.162) | Cast it converted | Nothing — it stays |
| Disguise (702.168) | Cast it face down as a 2/2 with ward {2} for {3} | Nothing — it stays face down until you turn it up |
| Plot (702.170) | Exile it now, cast it free on a later turn | Nothing — it stays |
| Freerunning (702.173) | Pay the freerunning cost if an Assassin or commander connected | Nothing — it stays |
| Impending (702.176) | Pay the impending cost for a noncreature with time counters | Not a creature until the counters are gone |
| Harmonize (702.180) | Cast it from your graveyard, tapping a creature | The spell is exiled as it leaves the stack |
| Warp (702.185) | Pay the warp cost from your hand | Exiled at the next end step (cast it later from exile) |
| Mayhem (702.187) | Cast it from your graveyard the turn you discarded it | Nothing — it stays |
| Web-slinging (702.188) | Return a tapped creature to hand instead of paying | Nothing — it stays |
| Sneak (702.190) | Cast it during your declare blockers step | Enters tapped and attacking; stays |
That is the structural difference between evoke and every other discount in the game. Dash, blitz and warp sell you a creature for one turn: it attacks, it blocks if it is still there, it triggers its enters ability, and then it goes. Evoke sells you the enters ability alone. The permanent is the price, and the mechanic is, functionally, a way of printing a sorcery on the bottom half of a creature card — Mulldrifter is Divination with a 2/2 flier stapled on for two more mana, Shriekmaw is a two-mana Terror with a body for three more. Emerge is the nearest relative, and it is the mirror image: emerge sacrifices a different creature as part of the cost, and the emerging creature stays. Evoke is the only alternative cost in Magic where what you give up is the thing you are casting.
Evoke is a discount — 26 of 30, by 2.33 mana
The morph guide measured 215 face-down creatures and found 209 cost more to flip than to cast. Evoke is the opposite instrument. Thirty of the 35 evoke cards have a mana evoke cost; subtract its mana value from the card’s and the population is 26 cheaper, 3 the same, 1 dearer, with a mean discount of 2.33 mana. Five cards are discounted by four full mana (Ingot Chewer, Nulldrifter, and the three six-mana Lorwyn Eclipsed incarnations), eleven by three, eight by two, two by one.
| Card | Mana cost | Mana value | Evoke cost | Evoke mana value | Discount |
|---|---|---|---|---|---|
| Nulldrifter | {7} | 7 | {2}{U} | 3 | −4 |
| Catharsis | {4}{R/W}{R/W} | 6 | {R/W}{R/W} | 2 | −4 |
| Deceit | {4}{U/B}{U/B} | 6 | {U/B}{U/B} | 2 | −4 |
| Emptiness | {4}{W/B}{W/B} | 6 | {W/B}{W/B} | 2 | −4 |
| Ingot Chewer | {4}{R} | 5 | {R} | 1 | −4 |
| Walker of the Grove | {6}{G}{G} | 8 | {4}{G} | 5 | −3 |
| Mournwhelk | {6}{B} | 7 | {3}{B} | 4 | −3 |
| Soul of Migration | {5}{W}{W} | 7 | {3}{W} | 4 | −3 |
| Aethersnipe | {5}{U} | 6 | {1}{U}{U} | 3 | −3 |
| Spitebellows | {5}{R} | 6 | {1}{R}{R} | 3 | −3 |
| Glarewielder | {4}{R} | 5 | {1}{R} | 2 | −3 |
| Shriekmaw | {4}{B} | 5 | {1}{B} | 2 | −3 |
| Vibrance | {3}{R/G}{R/G} | 5 | {R/G}{R/G} | 2 | −3 |
| Wavesifter | {3}{G}{U} | 5 | {G}{U} | 2 | −3 |
| Wistfulness | {3}{G/U}{G/U} | 5 | {G/U}{G/U} | 2 | −3 |
| Dawnfluke | {3}{W} | 4 | {W} | 1 | −3 |
| Faultgrinder | {6}{R} | 7 | {4}{R} | 5 | −2 |
| Cloudthresher | {2}{G}{G}{G}{G} | 6 | {2}{G}{G} | 4 | −2 |
| Mulldrifter | {4}{U} | 5 | {2}{U} | 3 | −2 |
| Briarhorn | {3}{G} | 4 | {1}{G} | 2 | −2 |
| Foundation Breaker | {3}{G} | 4 | {1}{G} | 2 | −2 |
| Inner-Flame Acolyte | {1}{R}{R} | 3 | {R} | 1 | −2 |
| Offalsnout | {2}{B} | 3 | {B} | 1 | −2 |
| Wispmare | {2}{W} | 3 | {W} | 1 | −2 |
| Night Incarnate | {4}{B} | 5 | {3}{B} | 4 | −1 |
| Vesperlark | {2}{W} | 3 | {1}{W} | 2 | −1 |
| Meadowboon | {2}{W}{W} | 4 | {3}{W} | 4 | 0 |
| Nevermaker | {3}{U} | 4 | {3}{U} | 4 | 0 |
| Slithermuse | {2}{U}{U} | 4 | {3}{U} | 4 | 0 |
| Reveillark | {4}{W} | 5 | {5}{W} | 6 | +1 |
The zeros and the minus one are not printing errors; they are the Morningtide design. Meadowboon, Nevermaker and Slithermuse have evoke costs equal to their mana values, and Reveillark’s evoke {5}{W} is a mana more than its {4}{W}, because on all four the ability evoke triggers is a leaves-the-battlefield ability, not an enters ability. Casting them normally gives you a creature that will fire the ability when it eventually dies or gets blinked; evoking them fires it right now. Wizards priced the immediacy, not the body, and on Reveillark — which returns two creatures from your graveyard when it leaves — they charged extra for it. The Lorwyn originals, by contrast, are priced as spells with a body attached: a one-mana Wispmare is Disenchant for enchantments, a two-mana Shriekmaw is a Terror, a three-mana Mulldrifter is Divination, and the extra two or three mana buys you the creature if you happen to want it.
The five that cost no mana at all
Modern Horizons 2 printed a cycle of five Elemental Incarnations — Solitude, Subtlety, Grief, Fury and Endurance — whose evoke cost is not mana but “exile a [colour] card from your hand.” Pitch a white card and Solitude exiles a creature for nothing; pitch a black card and Grief takes their best nonland card on the play before they have untapped. These are the five cards that turned a fifteen-year-old Commander value mechanic into a Modern and Legacy problem, and the legality section below has the dates. The Lorwyn Eclipsed incarnations of January 2026 are the other half-cycle: five two-colour hybrid Elementals whose evoke cost is two hybrid mana and whose enters trigger does one thing if {W}{W} was spent on it and another if {R}{R} was, so the hybrid symbols matter twice. Those five are the only evoke cards legal in Standard.
| Card | Mana cost | Evoke cost | The enters trigger | Modern | Legacy | Arena Historic | Price |
|---|---|---|---|---|---|---|---|
| Endurance | {1}{G}{G} | Exile a green card from your hand | When it enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. | Legal | Legal | Legal | $3.38 |
| Fury | {3}{R}{R} | Exile a red card from your hand | When it enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. | Banned | Legal | Banned | $0.46 |
| Grief | {2}{B}{B} | Exile a black card from your hand | When it enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Banned | Banned | Banned | $2.32 |
| Solitude | {3}{W}{W} | Exile a white card from your hand | When it enters, exile up to one other target creature. That creature’s controller gains life equal to its power. | Legal | Legal | Banned | $36.38 |
| Subtlety | {2}{U}{U} | Exile a blue card from your hand | When it enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. | Legal | Legal | Banned | $11.06 |

Every evoke card in Magic: 35 creatures, 35 Elementals
Scryfall’s keyword:evoke returns 35 paper cards, and every one of the 35 was checked for a printed “Evoke [cost]” line before it went into a table. Searching the oracle text for the word instead returns 36: the 35 plus Ashling, the Limitless, the only card in the game that grants evoke. Searching card names for “evoke” finds five — Floral Evoker, Phyrexian Revoker and three cards called Revoke Something — none of which has anything to do with the mechanic. One more card has the keyword but exists only on Arena: Infestation, a 2026 Alchemy card whose evoke cost is “{1}{B}{B}, pay 3 life,” the first compound evoke cost ever printed and not a paper card.
| Card | Cost | Evoke cost | P/T | What evoke buys you | First printed | Rarity | Price | EDHREC rank |
|---|---|---|---|---|---|---|---|---|
| Aethersnipe | {5}{U} | {1}{U}{U} | 4/4 | When it enters, return target nonland permanent to its owner’s hand. | Lorwyn, 2007 | common | $0.12 | #11,780 |
| Briarhorn | {3}{G} | {1}{G} | 3/3 | Flash / When it enters, target creature gets +3/+3 until end of turn. | Lorwyn, 2007 | uncommon | $0.15 | #20,180 |
| Cloudthresher | {2}{G}{G}{G}{G} | {2}{G}{G} | 7/7 | Flash, Reach / When it enters, it deals 2 damage to each creature with flying and each player. | Lorwyn, 2007 | rare | $0.20 | #16,997 |
| Dawnfluke | {3}{W} | {W} | 0/3 | Flash / When it enters, prevent the next 3 damage that would be dealt to any target this turn. | Lorwyn, 2007 | common | $0.11 | #25,620 |
| Faultgrinder | {6}{R} | {4}{R} | 4/4 | Trample / When it enters, destroy target land. | Lorwyn, 2007 | common | $0.16 | #23,394 |
| Glarewielder | {4}{R} | {1}{R} | 3/1 | Haste / When it enters, up to two target creatures can’t block this turn. | Lorwyn, 2007 | uncommon | $0.12 | #25,728 |
| Ingot Chewer | {4}{R} | {R} | 3/3 | When it enters, destroy target artifact. | Lorwyn, 2007 | common | $0.15 | #5,269 |
| Inner-Flame Acolyte | {1}{R}{R} | {R} | 2/2 | When it enters, target creature gets +2/+0 and gains haste until end of turn. | Lorwyn, 2007 | common | $0.12 | #26,345 |
| Mournwhelk | {6}{B} | {3}{B} | 3/3 | When it enters, target player discards two cards. | Lorwyn, 2007 | common | $0.32 | #24,909 |
| Mulldrifter | {4}{U} | {2}{U} | 2/2 | Flying / When it enters, draw two cards. | Lorwyn, 2007 | uncommon | $0.29 | #596 |
| Shriekmaw | {4}{B} | {1}{B} | 3/2 | Fear / When it enters, destroy target nonartifact, nonblack creature. | Lorwyn, 2007 | uncommon | $0.25 | #1,582 |
| Wispmare | {2}{W} | {W} | 1/3 | Flying / When it enters, destroy target enchantment. | Lorwyn, 2007 | common | $0.24 | #15,423 |
| Meadowboon | {2}{W}{W} | {3}{W} | 3/3 | When it leaves the battlefield, put a +1/+1 counter on each creature target player controls. | Morningtide, 2008 | uncommon | $0.17 | #20,456 |
| Nevermaker | {3}{U} | {3}{U} | 2/3 | Flying / When it leaves the battlefield, put target nonland permanent on top of its owner’s library. | Morningtide, 2008 | uncommon | $0.22 | #16,881 |
| Offalsnout | {2}{B} | {B} | 2/2 | Flash / When it leaves the battlefield, exile target card from a graveyard. | Morningtide, 2008 | common | $0.24 | #20,351 |
| Reveillark | {4}{W} | {5}{W} | 4/3 | Flying / When it leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. | Morningtide, 2008 | rare | $0.52 | #3,595 |
| Slithermuse | {2}{U}{U} | {3}{U} | 3/3 | When it leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. | Morningtide, 2008 | rare | $0.20 | #9,183 |
| Spitebellows | {5}{R} | {1}{R}{R} | 6/1 | When it leaves the battlefield, it deals 6 damage to target creature. | Morningtide, 2008 | common | $0.09 | #11,569 |
| Walker of the Grove | {6}{G}{G} | {4}{G} | 7/7 | When it leaves the battlefield, create a 4/4 green Elemental creature token. | Morningtide, 2008 | common | $0.06 | #21,664 |
| Night Incarnate | {4}{B} | {3}{B} | 3/4 | Deathtouch / When it leaves the battlefield, all creatures get -3/-3 until end of turn. | Commander 2018, 2018 | rare | $0.50 | #16,016 |
| Vesperlark | {2}{W} | {1}{W} | 2/1 | Flying / When it leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. | Modern Horizons, 2019 | uncommon | $0.28 | #16,633 |
| Endurance | {1}{G}{G} | Exile a green card from your hand | 3/4 | Flash, Reach / When it enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. | Modern Horizons 2, 2021 | mythic | $3.38 | #1,330 |
| Foundation Breaker | {3}{G} | {1}{G} | 2/2 | When it enters, you may destroy target artifact or enchantment. | Modern Horizons 2, 2021 | uncommon | $0.30 | #2,933 |
| Fury | {3}{R}{R} | Exile a red card from your hand | 3/3 | Double strike / When it enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. | Modern Horizons 2, 2021 | mythic | $0.46 | #2,387 |
| Grief | {2}{B}{B} | Exile a black card from your hand | 3/2 | Menace / When it enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Modern Horizons 2, 2021 | mythic | $2.32 | #6,462 |
| Solitude | {3}{W}{W} | Exile a white card from your hand | 3/2 | Flash, Lifelink / When it enters, exile up to one other target creature. That creature’s controller gains life equal to its power. | Modern Horizons 2, 2021 | mythic | $36.38 | #1,972 |
| Soul of Migration | {5}{W}{W} | {3}{W} | 2/4 | Flying / When it enters, create two 1/1 white Bird creature tokens with flying. | Modern Horizons 2, 2021 | common | $0.14 | #21,689 |
| Subtlety | {2}{U}{U} | Exile a blue card from your hand | 3/3 | Flash, Flying / When it enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. | Modern Horizons 2, 2021 | mythic | $11.06 | #4,256 |
| Wavesifter | {3}{G}{U} | {G}{U} | 3/2 | Flying / When it enters, investigate twice. | Modern Horizons 2, 2021 | common | $0.16 | #11,072 |
| Nulldrifter | {7} | {2}{U} | 4/4 | Flying / When you cast this spell, draw two cards. / Annihilator 1 | Modern Horizons 3, 2024 | rare | $0.89 | #2,491 |
| Catharsis | {4}{R/W}{R/W} | {R/W}{R/W} | 3/4 | When it enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. / When it enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. | Lorwyn Eclipsed, 2026 | mythic | $0.51 | #16,709 |
| Deceit | {4}{U/B}{U/B} | {U/B}{U/B} | 5/5 | When it enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner’s hand. / When it enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Lorwyn Eclipsed, 2026 | mythic | $2.46 | #14,539 |
| Emptiness | {4}{W/B}{W/B} | {W/B}{W/B} | 3/5 | When it enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. / When it enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. | Lorwyn Eclipsed, 2026 | mythic | $1.13 | #13,289 |
| Vibrance | {3}{R/G}{R/G} | {R/G}{R/G} | 4/4 | When it enters, if {R}{R} was spent to cast it, it deals 3 damage to any target. / When it enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | Lorwyn Eclipsed, 2026 | mythic | $2.61 | #8,396 |
| Wistfulness | {3}{G/U}{G/U} | {G/U}{G/U} | 6/5 | When it enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. / When it enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. | Lorwyn Eclipsed, 2026 | mythic | $4.32 | #8,292 |
The population is unusually uniform. All 35 are creatures and all 35 are Elementals — 22 plain Elementals, 10 Elemental Incarnations, 2 Elemental Shamans and one Eldrazi Elemental (Nulldrifter, Modern Horizons 3’s colourless remake of Mulldrifter, whose {7} mana cost is colourless but whose colour identity is blue because of the {2}{U} evoke cost, which matters for Commander). No evoke card is legendary, and no evoke card is an artifact, enchantment or anything other than a creature. By colour identity: white 7, blue 6, red 6, black 5, green 5, and six two-colour cards — Wavesifter and the five Lorwyn Eclipsed hybrids. Mana values run from 3 to 8 with a mean of 4.97 and eleven cards at exactly five; there is no evoke card that costs less than three to cast normally, because there would be no room for a discount. Rarity on the default printing: 12 commons, 8 uncommons, 5 rares, 10 mythics — the ten mythics are the ten incarnations and no other evoke card has ever been printed at mythic; thirteen have had a common printing, which is the Pauper count.
Other keywords on the 35: flying 9, flash 7, reach 2, and one each of trample, double strike, haste, menace, deathtouch, fear, lifelink, annihilator and investigate. Mulldrifter, EDHREC’s #596 card overall, has been printed 29 times — more than any other evoke card by a distance (Shriekmaw is next at 15) — and the eleven Commander precons on this site that hold it are listed below. Nine evoke cards sit inside EDHREC’s top 5,000: Mulldrifter, Endurance (#1,330), Shriekmaw (#1,582), Solitude (#1,972), Fury (#2,387), Nulldrifter (#2,491), Foundation Breaker (#2,933), Reveillark (#3,595) and Subtlety (#4,256).
Where they come from: seven sets and a ten-year gap
| Set | Released | Evoke cards | Which |
|---|---|---|---|
| Lorwyn (LRW) | 2007-10-12 | 12 | Aethersnipe, Briarhorn, Cloudthresher, Dawnfluke, Faultgrinder, Glarewielder, Ingot Chewer, Inner-Flame Acolyte, Mournwhelk, Mulldrifter, Shriekmaw, Wispmare |
| Morningtide (MOR) | 2008-02-01 | 7 | Meadowboon, Nevermaker, Offalsnout, Reveillark, Slithermuse, Spitebellows, Walker of the Grove |
| Commander 2018 (C18) | 2018-08-10 | 1 | Night Incarnate |
| Modern Horizons (MH1) | 2019-06-14 | 1 | Vesperlark |
| Modern Horizons 2 (MH2) | 2021-06-18 | 8 | Endurance, Foundation Breaker, Fury, Grief, Solitude, Soul of Migration, Subtlety, Wavesifter |
| Modern Horizons 3 (MH3) | 2024-06-14 | 1 | Nulldrifter |
| Lorwyn Eclipsed (ECL) | 2026-01-23 | 5 | Catharsis, Deceit, Emptiness, Vibrance, Wistfulness |
Nineteen of the 35 are from the Lorwyn block of 2007–08 — twelve in Lorwyn (October 2007), seven in Morningtide (February 2008) — and then the mechanic disappeared for a decade. Night Incarnate, in Commander 2018, was the first new evoke card in ten years and six months; Vesperlark in Modern Horizons followed in 2019, Modern Horizons 2 added eight in 2021 (the five incarnations, Foundation Breaker, Soul of Migration and Wavesifter), Modern Horizons 3 added Nulldrifter in 2024, and Lorwyn Eclipsed brought the mechanic home in January 2026 with five more. Every printing since 2008 has been in a supplemental or straight-to-Modern product except the Lorwyn Eclipsed five, which is why the format table has 32 Modern-legal cards and only five Standard-legal ones. The Modern Horizons 2 prerelease promos carry a May 2021 date on Scryfall; they were folded into the June 2021 set above rather than counted as a separate debut.
What evoke buys you: 25 enters triggers, 9 leaves triggers, 1 cast trigger
Twenty-five of the 35 have a “when this creature enters” ability, and on those the mechanic works the way the reminder text suggests: pay less, get the trigger, lose the body. The other ten are the interesting ones.
| Card | Evoke cost | What the trigger is | The text | Price |
|---|---|---|---|---|
| Meadowboon | {3}{W} | Leaves trigger | When it leaves the battlefield, put a +1/+1 counter on each creature target player controls. | $0.17 |
| Nevermaker | {3}{U} | Leaves trigger | When it leaves the battlefield, put target nonland permanent on top of its owner’s library. | $0.22 |
| Offalsnout | {B} | Leaves trigger | When it leaves the battlefield, exile target card from a graveyard. | $0.24 |
| Reveillark | {5}{W} | Leaves trigger | When it leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. | $0.52 |
| Slithermuse | {3}{U} | Leaves trigger | When it leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. | $0.20 |
| Spitebellows | {1}{R}{R} | Leaves trigger | When it leaves the battlefield, it deals 6 damage to target creature. | $0.09 |
| Walker of the Grove | {4}{G} | Leaves trigger | When it leaves the battlefield, create a 4/4 green Elemental creature token. | $0.06 |
| Night Incarnate | {3}{B} | Leaves trigger | When it leaves the battlefield, all creatures get -3/-3 until end of turn. | $0.50 |
| Vesperlark | {1}{W} | Leaves trigger | When it leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. | $0.28 |
| Nulldrifter | {2}{U} | Cast trigger | When you cast this spell, draw two cards. / Annihilator 1 | $0.89 |
Nine have a leaves-the-battlefield ability, and evoke on those is a way to fire it immediately: the evoke sacrifice is a leaves-the-battlefield event, so an evoked Spitebellows deals its 6 damage on the way out, an evoked Walker of the Grove leaves a 4/4 behind, an evoked Reveillark returns two creatures. Seven of the nine are the Morningtide design, plus Night Incarnate (Commander 2018) and Vesperlark (Modern Horizons). The advantage of the leaves version is that the trigger also fires when the creature dies in combat, is blinked, or is bounced — the evoke is one option, not the only one. The tenth card is Nulldrifter, whose “draw two cards” is a cast trigger: it resolves before the creature does, so evoking it for {2}{U} is three mana for two cards and a 4/4 flier that leaves at once, and, per its 2024 ruling, you still draw the two if Nulldrifter is countered.
Seven with flash
Seven evoke cards have flash, which makes them instant-speed spells for their evoke cost: Briarhorn is a two-mana Giant Growth, Dawnfluke a one-mana damage-prevention trick, Cloudthresher a four-mana sweeper for fliers, Offalsnout a one-mana graveyard hate instant, and Solitude, Subtlety and Endurance are free instants that happen to be creatures when you have the mana. The flash guide has the priority and stack rules those seven cards live on.
| Card | Evoke cost | What it does at instant speed | Price |
|---|---|---|---|
| Briarhorn | {1}{G} | When it enters, target creature gets +3/+3 until end of turn. | $0.15 |
| Cloudthresher | {2}{G}{G} | When it enters, it deals 2 damage to each creature with flying and each player. | $0.20 |
| Dawnfluke | {W} | When it enters, prevent the next 3 damage that would be dealt to any target this turn. | $0.11 |
| Offalsnout | {B} | When it leaves the battlefield, exile target card from a graveyard. | $0.24 |
| Endurance | Exile a green card from your hand | When it enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. | $3.38 |
| Solitude | Exile a white card from your hand | When it enters, exile up to one other target creature. That creature’s controller gains life equal to its power. | $36.38 |
| Subtlety | Exile a blue card from your hand | When it enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. | $11.06 |
Legality: five in Standard, 32 in Modern, and the two bans
| Format | Legal | Banned | Not legal | Notes |
|---|---|---|---|---|
| Standard | 5 | 0 | 30 | The five Lorwyn Eclipsed incarnations only |
| Pioneer | 5 | 0 | 30 | The five Lorwyn Eclipsed incarnations only |
| Modern | 32 | 2 (Fury, Grief) | 1 | Fury and Grief banned; Night Incarnate (a Commander-deck card) never legal |
| Legacy | 34 | 1 (Grief) | 0 | Grief banned |
| Vintage | 35 | 0 | 0 | Every evoke card |
| Commander | 35 | 0 | 0 | Every evoke card |
| Pauper | 13 | 0 | 22 | The 13 commons |
| Historic (Arena) | 11 | 4 (Fury, Grief, Solitude, Subtlety) | 20 | Fury, Grief, Solitude and Subtlety banned |
| Timeless (Arena) | 15 | 0 | 20 | |
| Brawl (Arena) | 14 | 1 (Subtlety) | 20 | Subtlety banned |
Every evoke card is legal in Commander and Vintage. Legacy has 34 (Grief banned), Modern 32 (Fury and Grief banned, Night Incarnate never legal because Commander 2018 was not a Modern set), Pauper the 13 with a common printing, and Standard and Pioneer the five Lorwyn Eclipsed incarnations. On Arena, four of the five Modern Horizons 2 incarnations are banned in Historic and Subtlety is banned in Brawl as well, so the digital ban count is higher than the paper one.
| Card | Format | Banned | What Wizards said |
|---|---|---|---|
| Fury | Modern | 4 December 2023 | A 4/4 double striker that clears the opponent’s board, “keeping several diverse and interesting strategies at bay”; Rakdos Evoke had only risen in share since the summer Pro Tour |
| Grief | Modern | 26 August 2024 | “One of the least fun parts of competitive Modern”: down two or three cards on turn one to the one-mana ways it comes back, and the “double Griefed” mulligan; named in Necrodominance, Esper Goryo’s, Living End and Rakdos Midrange |
| Grief | Legacy | 26 August 2024 | Legacy “has not been able to self-correct to handle the powerful combination of Grief and Reanimate” in Dimir Reanimator |
The paper story is one deck. In 2023 Modern’s best turn-one play was evoke Grief by exiling a black card, put the enters trigger on the stack first, take their best card, and then — with the sacrifice trigger still waiting — cast Feign Death or Undying Malice or Not Dead After All on it. The sacrifice resolves, Grief comes back tapped (with a +1/+1 counter, or a Wicked Role from Not Dead After All), and its enters trigger fires again: the opponent is down two cards and facing a 4/3 menace before their first land drop, for one black mana and three cards of yours — Grief, the pitched card and the spell. The same trick with Fury cleared any creature deck’s first two plays and left a 4/4 double striker. The deck was called Rakdos Evoke by Wizards and “Scam” by everyone else. Wizards banned Fury on 4 December 2023, saying it “makes playing with creature decks nearly impossible” and noting that Rakdos Evoke had only gained share since that summer’s Pro Tour. Grief lasted eight more months: banned in Modern on 26 August 2024 as “one of the least fun parts of competitive Modern events,” with the announcement naming the “double Griefed” mulligan and the one-mana ways it comes back, and banned in Legacy the same day because the format “has not been able to self-correct to handle the powerful combination of Grief and Reanimate” in Dimir Reanimator. The banned list guide has both in their format tables.
| Keyword | Paper cards | Banned or restricted somewhere | Share |
|---|---|---|---|
| companion | 10 | 4 | 40.0% |
| storm | 34 | 6 | 17.6% |
| valiant | 9 | 1 | 11.1% |
| delve | 28 | 3 | 10.7% |
| flurry | 11 | 1 | 9.1% |
| dredge | 14 | 1 | 7.1% |
| annihilator | 14 | 1 | 7.1% |
| escape | 32 | 2 | 6.3% |
| evoke | 35 | 2 | 5.7% |
| living weapon | 19 | 1 | 5.3% |
| dash | 22 | 1 | 4.5% |
| adapt | 25 | 1 | 4.0% |
| All 200 keywords measured | 16,415 | 95 | 0.6% |
Two bans in 35 cards is 5.7%. The storm guide measured the same thing for 200 keywords — 16,415 paper cards, 95 banned or restricted somewhere, 0.6% — and evoke is the ninth-most-banned keyword on that list, ten times the average, behind companion, storm, valiant, delve, flurry, dredge, annihilator and escape, and ahead of dash, living weapon and cascade. Both bans are the same card twice, in effect: a free spell whose body you were never supposed to keep, kept.
Keeping the creature: eighteen answers to the sacrifice trigger
Everything in this table works because the sacrifice is a trigger and the creature is on the battlefield while it waits. There are four families. Blink it in response: Ephemerate exiles the creature and returns it as a new object, which rule 400.7 says has no memory of its previous existence, so the sacrifice trigger resolves and finds nothing to sacrifice, the enters ability fires a second time, and rebound casts Ephemerate again next upkeep for a third. Let it die and bring it back: Feign Death, Undying Malice, Not Dead After All, Undying Evil, Malakir Rebirth and Supernatural Stamina all give the creature a “when this dies, return it” ability, so the sacrifice resolves and the creature returns with its enters trigger — that is the Scam line. Counter the trigger: Stifle, Tale’s End and Strict Proctor answer the sacrifice ability itself (Proctor lets you pay {2} for the enters trigger and let the sacrifice trigger be countered for free), and Sundial of the Infinite ends the turn with the trigger on the stack, which rule 724.1b says exiles it. Stop it triggering at all: Torpor Orb and Hushbringer say creatures entering don’t cause abilities to trigger, and the evoke sacrifice is an ability caused by the creature entering. Under Torpor Orb an evoked creature gets no enters trigger and no sacrifice trigger either — a six-mana 4/4 Aethersnipe for three, a 7/7 Cloudthresher for four. It is the one hate piece that makes evoke cheaper.
| Card | Cost | How it keeps the evoked creature | Price |
|---|---|---|---|
| Ephemerate | {W} | Blink it in response to the sacrifice trigger: it returns as a new object the trigger cannot find, the enters ability fires again, and rebound does it a third time next upkeep | $5.28 |
| Cloudshift | {W} | The same blink for the same mana, without the rebound | $1.26 |
| Not Dead After All | {B} | Let the sacrifice resolve: it comes back tapped with a Wicked Role, enters trigger and all | $0.96 |
| Feign Death | {B} | Let the sacrifice resolve: it comes back tapped with a +1/+1 counter and fires its enters trigger again | $0.82 |
| Undying Malice | {B} | Feign Death with a different name — the same two words on the same one mana | $0.30 |
| Undying Evil | {B} | Undying until end of turn: the creature returns with a +1/+1 counter when the sacrifice resolves | $0.38 |
| Malakir Rebirth | {B} | A land on the back, two life on the front; the creature returns tapped | $12.93 |
| Supernatural Stamina | {B} | +2/+0 and it returns tapped when sacrificed | $0.14 |
| Restoration Angel | {3}{W} | A flash body that blinks the evoked creature in response | $0.34 |
| Flickerwisp | {1}{W}{W} | Exiles it in response; it returns at the next end step, sacrifice trigger long gone | $0.21 |
| Teferi’s Time Twist | {1}{U} | Blue’s version of the end-step blink, with a +1/+1 counter on the way back | $0.36 |
| Kaya’s Ghostform | {B} | Enchant it first: when the sacrifice resolves it returns under your control | $1.88 |
| Tale’s End | {1}{U} | Counter the sacrifice trigger itself; the creature simply stays | $3.40 |
| Stifle | {U} | The same, for one mana | $10.22 |
| Sundial of the Infinite | {2} | End the turn with the sacrifice trigger on the stack: the trigger is exiled from the stack and the creature stays | $10.43 |
| Strict Proctor | {1}{W} | Pay {2} for the enters trigger and let the sacrifice trigger be countered for nothing | $0.35 |
| Torpor Orb | {2} | Both triggers are caused by the creature entering, so neither triggers: no enters ability, but the evoked creature stays for its evoke cost | $3.64 |
| Hushbringer | {1}{W} | Torpor Orb on a 1/2 flying lifelinker, with the same trade | $0.43 |

The Ephemerate arithmetic is what makes the archetype. Evoke Mulldrifter for three mana: draw two. Ephemerate in response for one: draw two more, and Mulldrifter is now a 2/2 flier that stays. Next upkeep, rebound Ephemerate for free: draw two more. Six cards and a creature for four mana across two turns, from a $0.29 uncommon and a $5 common. The blink guide builds the whole deck around that exchange; the evoke cards are its cheapest engines because they arrive with the trigger already paid for.
Engines and payoffs: Ashling, Panharmonicon, the Reveillark loop
One card in Magic grants evoke. Ashling, the Limitless, the face of the Lorwyn Eclipsed Commander deck Dance of the Elements (January 2026), reads: “Elemental permanent spells you cast from your hand gain evoke {4} as you cast them,” and “whenever you sacrifice a nontoken Elemental, create a token that’s a copy of it,” hasty, sacrificed at your next end step unless you pay {W}{U}{B}{R}{G}. The two halves are one engine. Cast any Elemental for {4} — an eight-mana Walker of the Grove, a seven-mana Nulldrifter — and the evoke sacrifice is a sacrifice of a nontoken Elemental, so Ashling hands you a hasty token copy. The token enters, so its enters ability fires again; it was never cast, so it owes no evoke sacrifice; it attacks, and at your end step it goes unless you pay five colours to keep it. Every evoke card with an enters trigger becomes a two-trigger spell, and every big Elemental without evoke becomes a four-mana one. EDHREC counts more than 26,000 Ashling decks in the eight months since release, and she is the top commander on its evoke theme page by a factor of thirty.
| Card | Cost | What it does with evoke | Price |
|---|---|---|---|
| Ashling, the Limitless | {2}{R} | Gives every Elemental spell you cast from hand evoke {4}, and turns each sacrifice of a nontoken Elemental into a hasty token copy — whose enters trigger fires again and which owes no evoke sacrifice, because it was never cast | $0.46 |
| Panharmonicon | {4} | Doubles the enters trigger of every evoked creature (and doubles the sacrifice trigger, which changes nothing) | $5.87 |
| Yarok, the Desecrated | {2}{B}{G}{U} | Panharmonicon on a commander: two Mulldrifter draws, two Shriekmaw kills, for the evoke cost | $0.35 |
| Risen Reef | {1}{G}{U} | Every evoked Elemental is an Elemental entering: a land or a card, each time | $0.29 |
| Omnath, Locus of the Roil | {1}{G}{U}{R} | Counts your Elementals as it enters and grows them on landfall — the Temur Elemental commander | $0.31 |
| Incandescent Soulstoke | {2}{R} | Puts an Elemental onto the battlefield instead of casting it: no evoke, no sacrifice trigger, but the end-step sacrifice feeds Ashling | $0.30 |
| Flamebraider | {1}{R} | Two mana of any colours for Elemental spells — a Lorwyn Eclipsed Smokebraider | $0.19 |
| Horde of Notions | {W}{U}{B}{R}{G} | Plays your evoked Elementals back from the graveyard, this time for free and for keeps | $0.22 |
| Maelstrom Wanderer | {5}{G}{U}{R} | Cascade twice into evoke creatures: cast free, so no evoke, so they stay | $0.37 |
| Brenard, Ginger Sculptor | {1}{G}{W}{U} | Exiles the sacrificed Elemental and returns a Food-Golem copy with the same enters trigger | $1.11 |
| Rakdos, the Muscle | {2}{B}{B}{R} | Every sacrificed evoke creature exiles cards off a library equal to its full mana value — Grief evoked for zero mana is a four-card dig | $2.06 |
| Mass of Mysteries | {W}{U}{B}{R}{G} | Hands an Elemental myriad each combat; a five-colour Elemental commander that plays every evoke card | $0.42 |
| Mayhem Devil | {1}{B}{R} | One damage per sacrifice, yours or anyone’s | $0.33 |
| Blood Artist | {1}{B} | A drain each time an evoked creature is sacrificed | $2.65 |
| Zulaport Cutthroat | {1}{B} | The same drain, each opponent, for creatures you control | $1.00 |
| Pitiless Plunderer | {3}{B} | A Treasure per sacrificed creature: evoke Shriekmaw for two and get one back | $3.77 |
| Grim Haruspex | {2}{B} | A card per nontoken creature of yours that dies — every evoke is a cantrip | $2.61 |
| Midnight Reaper | {2}{B} | The same card, for one life, on a body that also counts itself | $0.23 |
| Goblin Bombardment | {1}{R} | A free sacrifice outlet: with Ashling, every Elemental you feed it leaves a hasty copy behind, and the copy is a point of damage before it goes | $3.03 |
| Skullclamp | {1} | Equip is sorcery-speed, so not in response — but on an evoked creature you kept, or on Ashling’s end-step token, it is two cards when it dies | $5.01 |
| Karmic Guide | {3}{W}{W} | Returns the evoked creature from the graveyard as a permanent; with Reveillark, a loop | $0.34 |
| Body Double | {4}{U} | Enters as a copy of an evoked creature in your graveyard — the Reveillark loop’s third piece | $0.16 |
| Sun Titan | {4}{W}{W} | Returns any evoked creature with mana value 3 or less: Endurance, Vesperlark, Offalsnout, Wispmare, Inner-Flame Acolyte | $0.30 |
| Eternal Witness | {1}{G}{G} | Returns the evoked card to hand to be evoked again | $1.46 |
The older engines are the blink deck’s: Panharmonicon and Yarok, the Desecrated double every enters trigger, so an evoked Mulldrifter draws four for three mana (they double the sacrifice trigger too, which changes nothing — the second one finds no creature). Risen Reef and Elemental Bond pay for the Elemental entering rather than the trigger. Horde of Notions, the 2007 five-colour Elemental, replays evoked creatures from the graveyard “without paying its mana cost,” which is an alternative cost, which means no evoke, which means they stay. And the oldest combo in the population is still live: with a free sacrifice outlet, Reveillark returns Karmic Guide and Body Double (entering as a copy of Reveillark) when it leaves, Karmic Guide returns the real Reveillark, and the loop runs as long as the outlet does — evoke Reveillark for {5}{W} and it starts from the graveyard. Rakdos, the Muscle is the sacrifice commander that reads the full mana value: Grief evoked for zero mana exiles four cards off a library, Nulldrifter seven.
When you cannot evoke: cascade and “without paying its mana cost”
This is the question Google sends to the cascade guide most often, so here it is in one line: a creature cast off cascade cannot be evoked. Cascade casts the card “without paying its mana cost,” which rule 118.9 lists as an alternative cost, and rule 118.9a allows one per spell. The 2008 Meadowboon ruling says it directly: “If you’re casting a spell ‘without paying its mana cost,’ you can’t use its evoke ability.” The consequence is the good one — Bloodbraid Elf into Shriekmaw is a free Shriekmaw that stays. The same applies to anything put onto the battlefield rather than cast: Sneak Attack, Elvish Piper, Incandescent Soulstoke and reanimation put the creature there without a cast, so evoke never applies and the creature keeps itself, subject only to whatever end-step clause the enabler has.
| Card | Cost | Why evoke is off | Price |
|---|---|---|---|
| Bloodbraid Elf | {2}{R}{G} | Cascade casts the creature without paying its mana cost — one alternative cost already, so no evoke, so it stays | $0.24 |
| Shardless Agent | {1}{G}{U} | The same: a cascaded Mulldrifter is a 2/2 flier that drew two | $0.34 |
| Etali, Primal Storm | {4}{R}{R} | Spells cast off the top “without paying their mana costs” cannot be evoked | $0.44 |
| Sneak Attack | {3}{R} | Put onto the battlefield, not cast: no evoke trigger at all, but Sneak Attack’s own end-step sacrifice | $9.76 |
| Elvish Piper | {3}{G} | Put onto the battlefield, not cast: the creature keeps itself | $1.42 |
| Aluren | {2}{G}{G} | Free three-drops: Endurance, Vesperlark, Offalsnout, Wispmare and Inner-Flame Acolyte arrive without evoke and stay | $95.23 |
| Omniscience | {7}{U}{U}{U} | Everything is free and nothing is evoked | $6.14 |
| Kaalia of the Vast | {1}{R}{W}{B} | Puts Angels, Demons and Dragons onto the battlefield — no Elemental has ever ridden along, but the rule is the same | $4.76 |
How to beat an evoke deck
The honest answer is that the evoke itself is hard to stop — it is a creature spell cast from hand, so Thalia, Drannith Magistrate and Chalice of the Void on zero do nothing to a pitched Solitude, whose mana value is still five. The soft spots are around it. Containment Priest does nothing to the evoke and everything to the return: Ephemerate, Feign Death and Karmic Guide all put the creature onto the battlefield without casting it, and Priest exiles it instead. Rest in Peace and Dauthi Voidwalker take the sacrificed creature out of the graveyard, which switches off Reveillark, Karmic Guide, Horde of Notions and every “when this dies” payoff at once. Elesh Norn, Mother of Machines turns your opponents’ evoke into a straight discount — no enters trigger, but no sacrifice either — while doubling yours. And Torpor Orb, as above, is not hate at all.
| Card | Cost | What it does to an evoke deck | Price |
|---|---|---|---|
| Elesh Norn, Mother of Machines | {4}{W} | Your opponents’ evoked creatures neither trigger nor get sacrificed — they keep a creature and lose the reason they cast it; yours trigger twice | $23.69 |
| Containment Priest | {1}{W} | Does nothing to the evoke itself (the creature was cast), but exiles it when Ephemerate, Feign Death or Karmic Guide tries to bring it back | $0.25 |
| Rest in Peace | {1}{W} | The sacrificed creature is exiled instead: no Reveillark, no Karmic Guide, no dies triggers for Blood Artist | $0.76 |
| Dauthi Voidwalker | {B}{B} | The same for one opponent’s graveyard, and it can later cast the exiled Solitude itself | $4.79 |
| Chalice of the Void | {X}{X} | On zero it does nothing to a pitched Solitude: mana value is still 5, whatever the evoke cost was | $16.68 |
| Thalia, Guardian of Thraben | {1}{W} | Nothing — evoke creatures are creature spells | $0.39 |
| Drannith Magistrate | {1}{W} | Nothing to evoke, which is cast from hand; stops Horde of Notions from replaying them from the graveyard | $9.60 |
| Aven Mindcensor | {2}{W} | Nothing to evoke; listed because every blink deck runs it against you | $0.41 |
| Meddling Mage | {W}{U} | Names Solitude and the pitch is off | $1.68 |
What the 35 cost, and where to find them in precons
All 35 evoke cards, cheapest ordinary printing of each, come to $70.63, and 27 of the 35 are under a dollar. Solitude is $36.38 of that — 51.5% of the population’s value on one card — and Subtlety $11.06; the other 33 together are $23.19, which is why the deck below plays all 33. Fury, banned in Modern and reprinted in the Lorwyn Eclipsed Commander deck, is $0.46; Grief, banned in two formats, is $2.32. Mulldrifter’s 29 printings have it at $0.29. Check any of them live on the card pricing tool.
Twenty-four of the 174 Commander precons on this site hold at least one evoke card. Dance of the Elements (Lorwyn Eclipsed Commander, 2026) is the evoke precon: Ashling in the command zone and seven evoke cards in the 99, including Fury and Endurance. Mirror Mastery from the first Commander set in 2011 has three, and eight more decks have two — usually Mulldrifter and Shriekmaw, which between them appear in fifteen precons.
| Precon | Set | Evoke cards | Which |
|---|---|---|---|
| Dance of the Elements | ECC (2026) | 8 | Endurance, Foundation Breaker, Fury, Ingot Chewer, Mulldrifter, Shriekmaw, Slithermuse (plus Ashling, the Limitless as commander) |
| Mirror Mastery | CMD (2011) | 3 | Aethersnipe, Faultgrinder, Spitebellows |
| Built From Scratch | C14 (2014) | 2 | Ingot Chewer, Spitebellows |
| Plunder the Graves | C15 (2015) | 2 | Cloudthresher, Shriekmaw |
| Plunder the Graves | CMA (2017) | 2 | Cloudthresher, Shriekmaw |
| Built From Scratch | CM2 (2018) | 2 | Ingot Chewer, Spitebellows |
| Subjective Reality | C18 (2018) | 2 | Mulldrifter, Night Incarnate |
| Enhanced Evolution | C20 (2020) | 2 | Mulldrifter, Shriekmaw |
| Dungeons of Death | AFC (2021) | 2 | Mulldrifter, Shriekmaw |
| Revenant Recon | MKC (2024) | 2 | Mulldrifter, Shriekmaw |
Evoke commanders
| Commander | Colours | Why evoke | Price |
|---|---|---|---|
| Ashling, the Limitless | Five colours | The evoke commander: every Elemental gains evoke {4}, every sacrificed Elemental leaves a hasty copy behind. 26,000 EDHREC decks in eight months | $0.46 |
| Horde of Notions | Five colours | The 2007 five-colour Elemental: replays evoked creatures from the graveyard without paying their mana cost | $0.22 |
| Rakdos, the Muscle | Black/Red | Sacrifice payoff that reads the creature’s full mana value, not what you paid | $2.06 |
| Mass of Mysteries | Five colours | Five-colour Elemental that grants myriad; runs all 35 evoke cards | $0.42 |
| Brenard, Ginger Sculptor | Green/Blue/White | Turns each sacrificed Elemental into a Food-Golem copy with the enters trigger intact | $1.11 |
| Omnath, Locus of the Roil | Green/Red/Blue | Temur Elementals: damage equal to your Elemental count, counters on landfall | $0.31 |
| Yarok, the Desecrated | Black/Green/Blue | Every enters trigger twice, for the evoke cost | $0.35 |
| Roon of the Hidden Realm | Green/Blue/White | A repeatable blink in the command zone to answer the sacrifice trigger | $0.33 |
| Brago, King Eternal | Blue/White | Mass blink on combat damage: the evoked creatures you kept get their triggers again | $2.94 |
| Maelstrom Wanderer | Green/Red/Blue | Two cascades that cannot evoke, so every evoke creature they hit stays | $0.37 |
| Aminatou, the Fateshifter | Black/Blue/White | A minus that blinks one permanent: an evoke creature every other turn | $2.82 |
| Kykar, Wind’s Fury | Red/Blue/White | Not an evoke card — a Jeskai spells commander that Solitude, Subtlety and Fury slot into for zero mana | $0.44 |
There are two ways to build around the mechanic and the commander table has both. The Elemental commanders — Ashling, Horde of Notions, Omnath, Locus of the Roil, and Mass of Mysteries from the myriad guide — pay you for the creature type, and evoke cards are Elementals with a built-in spell mode. The blink and enters commanders — Yarok, Roon, Brago, Aminatou — pay you for the trigger, and evoke cards are the cheapest triggers you can buy. Rakdos, the Muscle and Brenard, Ginger Sculptor are the sacrifice commanders, and the aristocrats guide is the shell they go in. Whichever you pick, Guess That Commander will quiz you on the pictures afterwards.
The deck: Ashling, the Limitless, $68.14, 33 of the 35 evoke cards
The deck plays every evoke card except the two expensive ones — Solitude and Subtlety come in at $47 between them, and the 33 others at $23 — under the commander that makes each of them fire twice. It is five colours, which the 36-land manabase handles with the five Vivid lands (the Lorwyn originals, still under fifty cents), the five Thriving lands, ten tri-lands and the usual Command Tower, Exotic Orchard and Path of Ancestry, plus Smokebraider, Flamebraider and Brighthearth Banneret for Elemental mana. The plan is the one in the engines section: ramp to Ashling, evoke an Elemental, sacrifice it to the trigger, get the token, get the second trigger. Panharmonicon and Yarok make it four triggers. Viscera Seer and Goblin Bombardment let you sacrifice any Elemental at will for the copy; Mayhem Devil and Grim Haruspex pay you per sacrifice; Ephemerate, Cloudshift, Feign Death and Not Dead After All keep the ones worth keeping; Horde of Notions, Eternal Witness, Karmic Guide and Body Double bring them back. The 33 evoke creatures are the removal suite (Shriekmaw, Fury, Ingot Chewer, Wispmare, Foundation Breaker, Spitebellows, Aethersnipe, Nevermaker), the card draw (Mulldrifter, Nulldrifter, Slithermuse, Wavesifter, Wistfulness cast with {U}{U}) and the disruption (Grief, Mournwhelk, Endurance, Offalsnout), all of which cost two or three mana to use and come back as hasty copies. Cheapest ordinary printing of every card, singleton and colour identity checked against Scryfall on 21 September 2026: $68.14. Build a copy or your own variation in the deck builder.
Ashling, the Limitless — 33-Evoke Budget Commander
100 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.
Buy this deck on TCGplayerAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.The ten most expensive cards in the list, so you know where the money went:
| Card | Job | Price |
|---|---|---|
| Panharmonicon | Every enters trigger twice | $5.87 |
| Ephemerate | Keep the evoked creature, twice | $5.28 |
| Wistfulness | A six-mana Simic incarnation for {G/U}{G/U} | $4.32 |
| Endurance | Flash, and a graveyard reset | $3.38 |
| Elemental Bond | A card per Elemental with power 3 or more | $3.26 |
| Goblin Bombardment | The sacrifice outlet | $3.03 |
| Vibrance | A five-mana Gruul incarnation for {R/G}{R/G} | $2.61 |
| Grim Haruspex | A card per evoke | $2.61 |
| Deceit | A six-mana Dimir incarnation for {U/B}{U/B} | $2.46 |
| Brighthearth Banneret | Elementals cost {1} less | $2.39 |
Evoke rulings worth knowing
- Evoke is an alternative cost. It cannot be combined with another alternative cost such as “without paying its mana cost,” and it does not change the spell’s mana value (Night Incarnate, 2018).
- You order the two triggers. The sacrifice trigger and the enters trigger go on the stack in the order you choose; the last one on resolves first (Aethersnipe, 2013).
- There is a window. After the enters trigger resolves and before the sacrifice trigger does, you can cast spells with the creature on the battlefield (Catharsis, 2025; Mulldrifter and Shriekmaw, 2021).
- The sacrifice is a triggered ability, and players may respond to it while the creature is still on the battlefield (Night Incarnate, 2018).
- It checks the choice, not the payment. If you chose to pay the evoke cost and an effect reduced it, the creature is still sacrificed (Meadowboon, 2008).
- Cost changes apply to the evoke cost. Thalia does not tax it (a creature spell), but a creature-spell tax or reducer changes what you pay for the evoke cost, because they change the total cost, not the mana cost (Meadowboon, 2008; Catharsis, 2025).
- Entering without being cast means no sacrifice. A creature with evoke that is reanimated, blinked in, or put onto the battlefield owes nothing (Night Incarnate, 2018).
- Timing is the creature’s timing. Evoke does not let you cast at instant speed; the seven flash evoke cards can, the other 28 cannot (Meadowboon, 2008).
- Control changes do not save it. If the evoked spell or the creature changes controllers before the sacrifice resolves, it is still sacrificed, and whoever controls it then controls the leaves trigger (Meadowboon, 2008).
- A blinked creature is a new object. Ephemerate in response to the sacrifice trigger returns a creature the trigger cannot find (rule 400.7); the enters ability fires again.
- Nulldrifter’s draw is a cast trigger. It resolves before the creature and still resolves if Nulldrifter is countered (2024).
- The Lorwyn Eclipsed incarnations check what was spent. Their “if {W}{W} was spent” abilities look at the whole cost paid, hybrid symbols included, and more than two of a colour does not multiply the effect (Catharsis, Deceit, Emptiness, Vibrance, Wistfulness, 2025).
- A copy of an evoked spell had no mana spent on it — and a copy is not cast, so it is not evoked either; the copied creature stays (Catharsis, 2025).
Frequently asked questions
What does evoke do in MTG?
Evoke lets you cast a creature for its evoke cost instead of its mana cost. If you do, the creature is sacrificed when it enters, so what you get is its enters ability (or, on ten of the 35 cards, its leaves ability or cast trigger) for a lower price. Rule 702.74a.
Does the evoked creature’s enters ability still trigger?
Yes. The creature enters, both abilities trigger, and you choose which resolves first. Put the sacrifice on the stack first and the enters ability resolves before the creature is sacrificed.
Can you respond to the evoke sacrifice?
Yes. The sacrifice is a triggered ability, and the creature is on the battlefield while it waits. Blink it (Ephemerate), give it a return-when-it-dies ability (Feign Death), counter the trigger (Stifle) or end the turn (Sundial of the Infinite), and you keep the creature.
How many evoke cards are there?
Thirty-five in paper, all creatures and all Elementals, from Lorwyn (2007) to Lorwyn Eclipsed (2026), plus one Alchemy-only card on Arena. One more card, Ashling, the Limitless, grants evoke.
Is evoke an alternative cost?
Yes, and only one alternative cost can be applied to a spell (rule 118.9a). A creature cast off cascade, Sneak Attack’s “without paying its mana cost” cousins, or Omniscience cannot be evoked — which means it stays.
Does evoke change the mana value?
No. Mana value comes from the mana cost only. Solitude evoked for zero mana is still a five-mana spell for Chalice of the Void, Counterbalance and Rakdos, the Muscle.
Which evoke cards are banned?
Fury is banned in Modern (4 December 2023). Grief is banned in Modern and Legacy (26 August 2024). On Arena, Fury, Grief, Solitude and Subtlety are banned in Historic and Subtlety in Brawl. All 35 are legal in Commander.
Why was Grief banned?
Because evoking it by exiling a black card, then returning it with a one-mana spell such as Feign Death or Not Dead After All, took two cards from the opponent on turn one and left a 4/3 menace behind. Wizards called it “one of the least fun parts of competitive Modern events” and banned it in Legacy the same day for its combination with Reanimate.
Is evoke cheaper than casting the creature?
On 26 of the 30 cards with a mana evoke cost, yes, by 2.33 mana on average. Three (Meadowboon, Nevermaker, Slithermuse) cost the same, Reveillark costs one more, and the five Modern Horizons 2 incarnations cost a card from your hand instead of mana.
Does Torpor Orb stop evoke?
It stops both triggers. The creature’s enters ability does not trigger, but neither does the evoke sacrifice, so you keep a full creature for its evoke cost. Hushbringer works the same way.
Can you evoke a creature you cast from the graveyard?
Only if the effect lets you cast it and does not already apply an alternative cost. Muldrotha, the Gravetide lets you cast a permanent spell of each type from your graveyard, paying for it normally, so you may evoke; Horde of Notions plays them “without paying its mana cost,” so you may not.
What is the best evoke card?
By EDHREC rank, Mulldrifter (#596 overall, 29 printings). By price, Solitude ($36.38, more than half the value of all 35 evoke cards put together). By reputation, Grief.
What is the best evoke commander?
Ashling, the Limitless: the only card that grants evoke, and the only one that turns the sacrifice into a second copy. Over 26,000 EDHREC decks since January 2026.
Evoke turned nineteen this year with 35 cards, seven sets, one commander that hands it out and two bans that came from the same one-mana trick. It is the smallest of the alternative-cost keywords by design and the only one whose price is the permanent, and the arithmetic in this guide is the reason players keep paying it: 26 discounts out of 30, a trigger you can answer, and a 2/2 flier that has been printed 29 times because three mana for two cards was never the whole story.
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