Transmute MTG: How It Works, All 14 Cards, What Each One Finds and a $62 Oona Deck (2026)
Transmute is the Magic: The Gathering keyword that turns a card in your hand into a tutor. You pay the transmute cost, discard the card, and search your library for a card with the same mana value. You can only do it at sorcery speed. Muddle the Mixture costs {U}{U}, so transmuting it finds any card in your deck with mana value 2: Isochron Scepter, Counterspell, Arcane Signet, whatever the game needs.
There are only 14 cards with transmute. Thirteen came in Ravnica: City of Guilds in 2005 as the Dimir guild’s mechanic, and Tolaria West followed in Future Sight in 2007. None has been printed since, and every transmute cost is exactly three mana. To see what the keyword is worth, we built a budget Oona, Queen of the Fae combo deck with 12 of them and ran it through 100,000 test games, then ran it again with transmute switched off. With transmute, the deck had found both halves of its combo by turn 10 in 64% of games. Without it: 19%.
This guide covers the transmute rules, how mana value works for the search, what each mana value finds, all 14 cards, the combos that share a mana value, legality in every format, how to beat it, and a $62 Oona Commander deck.

What is transmute in MTG?
Transmute is rule 702.53 of the Comprehensive Rules. Rule 702.53a says it is “an activated ability that functions only while the card with transmute is in a player’s hand”, and that “Transmute [cost]” means:
“[Cost], Discard this card: Search your library for a card with the same mana value as the discarded card, reveal that card, and put it into your hand. Then shuffle your library. Activate only as a sorcery.”
Four things follow from that sentence.
- It’s an ability, not a spell. You aren’t casting anything, so Counterspell and Negate can’t stop a transmute. Only effects that counter activated abilities can.
- Discarding is part of the cost. The card is in your graveyard before anyone can respond. If the ability is countered, you’ve still lost the card and the mana.
- The search is by mana value only. Colour, card type and name don’t matter. A blue instant can find a black creature, an artifact or a land, as long as the number matches.
- You reveal what you find. The table knows exactly which card went to your hand.
Every transmute card is also a normal card. Muddle the Mixture is a counterspell, Drift of Phantasms is a 0/5 flying blocker, Tolaria West is a land. You choose each time: play it for what it is, or pay three mana to trade it for the card you need more. That choice is why the mechanic is still played 21 years after it was printed.
Transmute rules: 14 common situations
| Situation | What happens | Source |
|---|---|---|
| When you can transmute | Only when you could cast a sorcery: your own main phase, with the stack empty | Rules 702.53a, 602.5d |
| An opponent casts Counterspell in response | It has no legal target. Transmute is an activated ability, not a spell | Rule 702.53a |
| The ability is countered by an effect that counters abilities | You don’t search. The card stays in your graveyard and the mana is spent, because both were costs | Rule 702.53a |
| Transmuting from the graveyard or the battlefield | Not possible. Transmute only works while the card is in your hand | Rule 702.53a |
| A card with {X} in its cost, in your library | X counts as 0. Exsanguinate ({X}{B}{B}) is mana value 2; Blue Sun’s Zenith ({X}{U}{U}{U}) is mana value 3 | Rule 202.3e |
| Lands and cards with no mana cost | Mana value 0. Tolaria West, itself mana value 0, can find any land | Rule 202.3a; Tolaria West ruling |
| Split cards in your library | Mana value is both halves added together | Rule 202.3d |
| Hybrid mana | Each hybrid symbol counts as its largest part. Oona, Queen of the Fae ({3}{U/B}{U/B}{U/B}) is mana value 6 | Rule 202.3f |
| Cost reducers such as Baral or medallions | They don’t help. They reduce the cost of spells, and transmute is not a spell | Rule 702.53a |
| You search and don’t want (or can’t find) a card | You may fail to find. You are searching for a card with a stated quality, so you are never forced to take one. You still shuffle | Rule 701.23b |
| “Whenever you discard a card” abilities | They trigger. Transmuting is a discard | Rule 701.9a |
| Where the transmuted card ends up | Your graveyard, so a discarded Dimir House Guard or Drift of Phantasms can be reanimated later | Rule 701.9a |
| Pithing Needle naming a transmute card | Transmute can’t be activated. Pithing Needle affects cards in every zone, including your hand. Tolaria West could still tap for mana | Pithing Needle rulings |
| Colour identity in Commander | Mana symbols in a transmute cost count. All 14 cards are blue, black or both, so they fit any deck that has the colours printed on the card | Rule 903.4 |
Mana value is the whole mechanic
A transmute card is only as good as the best card in your deck that shares its number. That makes the mana value printed in the corner the most important thing on the card, and it explains why the cheap ones are played far more than the expensive ones. Here is what each one can find in Commander. The counts are Commander-legal cards on Scryfall on 11 November 2026; the targets are the most played cards at that number in blue, black and colourless.
| Mana value | Transmute cards | Commander-legal cards at that number (lands excluded) | Most played targets in blue, black and colourless |
|---|---|---|---|
| 0 | Tolaria West | 147 | Any land, Lotus Petal, Everflowing Chalice, Pact of Negation, Walking Ballista |
| 1 | Dizzy Spell | 3,107 | Sol Ring, Dark Ritual, Reanimate, Swan Song, Brainstorm, Mystic Remora |
| 2 | Muddle the Mixture, Dimir Infiltrator, Shred Memory | 6,871 | Arcane Signet, Counterspell, Lightning Greaves, Swiftfoot Boots, Demonic Tutor, Cyclonic Rift |
| 3 | Drift of Phantasms, Perplex, Dimir Machinations | 7,862 | Rhystic Study, Toxic Deluge, Fierce Guardianship, Windfall, Phyrexian Arena, Ashnod’s Altar |
| 4 | Dimir House Guard, Clutch of the Undercity | 6,142 | Solemn Simulacrum, The One Ring, Thran Dynamo, Damnation, Diabolic Tutor, Panharmonicon |
| 5 | Brainspoil | 3,890 | Force of Will, Gray Merchant of Asphodel, Living Death, Sanguine Bond, Exquisite Blood, Gilded Lotus |
| 6 | Netherborn Phalanx, Ethereal Usher | 2,006 | Bolas’s Citadel, Massacre Wurm, Consecrated Sphinx, Wurmcoil Engine, Grave Titan, Deadeye Navigator |
| 9 | Grozoth | 109 | Rise of the Dark Realms, Portal to Phyrexia, Expropriate, Void Winnower, Darksteel Forge |
Two rows stand out. Mana value 2 is where the mechanic lives: 6,871 nonland cards, including most of Commander’s mana rocks, its cheapest counterspells and both halves of several combos. That is why Muddle the Mixture is in more Commander decks than any other transmute card, and why three of the 14 cards share that slot.
Mana value 0 is the strangest. There are 1,300 Commander-legal cards with mana value 0, and all but 147 of them are lands. Tolaria West is a land that can become any other land in your deck: a Bojuka Bog when a graveyard gets out of hand, a Reliquary Tower when you’ve drawn 20 cards. It also finds every spell with no mana cost or a cost of {0}: Pact of Negation, Summoner’s Pact, Lotus Petal, Everflowing Chalice, and suspend cards such as Ancestral Vision. In Modern, Amulet Titan decks have used Tolaria West for years to fetch Summoner’s Pact, which then fetches Primeval Titan.

Does transmute work? Transmute on vs off
To put a number on it, we took the Oona deck at the bottom of this page and played 100,000 goldfish games with it, twice. In the first run the 12 transmute cards worked. In the second they did nothing. The deck’s main plan is the two-card combo of Isochron Scepter and Dramatic Reversal, both mana value 2. We counted how often the deck had found both cards, and how often the combo was live: Scepter on the battlefield with Reversal under it, and mana rocks that make three or more mana between them.
| By end of turn | Both combo cards found: with transmute | Without | Combo live: with transmute | Without | Transmutes so far |
|---|---|---|---|---|---|
| Turn 3 | 4% | 2% | 0% | 0% | 0.32 |
| Turn 4 | 15% | 5% | 2% | 0% | 0.57 |
| Turn 5 | 30% | 8% | 6% | 1% | 0.71 |
| Turn 6 | 40% | 10% | 11% | 3% | 0.81 |
| Turn 7 | 48% | 12% | 18% | 4% | 0.89 |
| Turn 8 | 54% | 15% | 24% | 6% | 0.96 |
| Turn 9 | 60% | 17% | 31% | 8% | 1.01 |
| Turn 10 | 64% | 19% | 37% | 10% | 1.06 |
By turn 6 the deck with transmute had both pieces in 40% of games, against 10% without. By turn 10 it was 64% against 19%, and the combo was live in 37% of games against 10%. In the games where the combo came together, 84% had used at least one transmute to get there. The deck transmuted about 1.1 times a game on average by turn 10.
The model is simple and it leans against the deck: no mulligans, no card draw spells, no cantrips, no counting the backup combo. Real games will find the combo more often in both columns. The gap is the point. The same 99 cards, with the same four ordinary tutors, find their combo more than three times as often when the transmute cards are allowed to transmute.
The run also shows the cost. Each transmute is three mana that puts nothing on the battlefield, and you pay it at sorcery speed with your shields down. The deck that transmutes on turn 3 and turn 4 has done nothing else on those turns. If you want the odds for your own list, the MTG odds calculator works out how likely you are to draw a card by a given turn.
All 14 transmute cards
Every card with transmute, sorted by how many Commander decks play it (EDHREC, 11 November 2026). Prices are the cheapest regular printing on Scryfall on the same day. 8 of the 14 cost less than a dollar.
| Card | Mana cost | Mana value (what it finds) | Transmute cost | Colour | What the card does | Rarity | Commander decks (EDHREC) | Cheapest |
|---|---|---|---|---|---|---|---|---|
| Muddle the Mixture | {U}{U} | 2 | {1}{U}{U} | Blue | Instant: counter target instant or sorcery spell | Uncommon | 200,913 | $1.77 |
| Drift of Phantasms | {2}{U} | 3 | {1}{U}{U} | Blue | 0/5 creature with defender and flying | Common | 59,768 | $0.26 |
| Tolaria West | None (land) | 0 | {1}{U}{U} | Blue | Land: enters tapped, taps for {U} | Rare | 52,857 | $0.46 |
| Perplex | {1}{U}{B} | 3 | {1}{U}{B} | Blue-black | Instant: counter target spell unless its controller discards their hand | Common | 31,501 | $1.56 |
| Dimir Infiltrator | {U}{B} | 2 | {1}{U}{B} | Blue-black | 1/3 creature that can’t be blocked | Common | 30,046 | $0.32 |
| Dimir House Guard | {3}{B} | 4 | {1}{B}{B} | Black | 2/3 creature with fear; sacrifice a creature to regenerate it | Common | 29,354 | $0.17 |
| Dizzy Spell | {U} | 1 | {1}{U}{U} | Blue | Instant: target creature gets -3/-0 until end of turn | Common | 27,062 | $1.73 |
| Shred Memory | {1}{B} | 2 | {1}{B}{B} | Black | Instant: exile up to four cards from one graveyard | Common | 16,826 | $1.35 |
| Dimir Machinations | {2}{B} | 3 | {1}{B}{B} | Black | Sorcery: look at the top three cards of a player’s library and exile any of them | Uncommon | 10,188 | $1.57 |
| Brainspoil | {3}{B}{B} | 5 | {1}{B}{B} | Black | Sorcery: destroy target creature that isn’t enchanted | Common | 6,039 | $0.25 |
| Clutch of the Undercity | {1}{U}{U}{B} | 4 | {1}{U}{B} | Blue-black | Instant: return target permanent to hand; its controller loses 3 life | Uncommon | 5,981 | $0.24 |
| Netherborn Phalanx | {5}{B} | 6 | {1}{B}{B} | Black | 2/4 creature; each opponent loses 1 life per creature they control | Uncommon | 4,639 | $0.65 |
| Ethereal Usher | {5}{U} | 6 | {1}{U}{U} | Blue | 2/3 creature; {U}, {T}: target creature can’t be blocked | Uncommon | 3,528 | $0.26 |
| Grozoth | {6}{U}{U}{U} | 9 | {1}{U}{U} | Blue | 9/9 creature with defender; on entry, search for any number of cards with mana value 9 | Rare | 3,460 | $4.15 |
The top three, Muddle the Mixture, Drift of Phantasms and Tolaria West, make up 65% of the 482,162 transmute slots across EDHREC’s decks. Muddle the Mixture alone is in 200,913. The pattern is the same all the way down the table: the cards people play are the ones that are fine on their own. A counterspell, a blocker and a land get played. Netherborn Phalanx and Grozoth mostly sit in binders, because six and nine mana are a lot to pay for the front half and there are few cards at those numbers worth finding.

Combos that share a mana value
Transmute is at its best when both halves of a combo have the same mana value, because one card then finds whichever half you’re missing. These are the pairs that line up. Every mana value and Commander legality below was checked on Scryfall on 11 November 2026.
| Combo | Mana values | Found by | What it does |
|---|---|---|---|
| Isochron Scepter + Dramatic Reversal | 2 and 2 | Muddle the Mixture, Dimir Infiltrator, Shred Memory | With rocks that make three or more mana, untaps everything forever: infinite mana |
| Thopter Foundry + Sword of the Meek | 2 and 2 | Muddle the Mixture, Dimir Infiltrator, Shred Memory | One mana for a 1/1 flying Thopter and 1 life, as often as you can pay. The Modern deck built on it played Muddle the Mixture for this reason |
| Basalt Monolith + Rings of Brighthearth | 3 and 3 | Drift of Phantasms, Perplex, Dimir Machinations | Infinite colourless mana |
| Sanguine Bond + Exquisite Blood | 5 and 5 | Brainspoil | Any life gain or life loss drains the table to zero |
| Peregrine Drake + Deadeye Navigator | 5 and 6 | Brainspoil for the Drake; Ethereal Usher or Netherborn Phalanx for the Navigator | Infinite mana by blinking the Drake |
A second trick is the chain. A transmute card can find an ordinary tutor that shares its number, and that tutor finds anything. Drift of Phantasms finds Solve the Equation; Dimir House Guard finds Diabolic Tutor. It costs six or seven mana across two turns, so it’s a late-game line, but it means almost every transmute card in a deck leads to the card you want. For the wider field, see our best tutors in MTG guide.
Is transmute legal? Every format
| Format | Legal transmute cards | Notes |
|---|---|---|
| Standard | 0 | Last printed in a Standard set in 2007 |
| Pioneer | 0 | Pioneer starts at Return to Ravnica (2012) |
| Modern | 14 | All of them |
| Pauper | 8 | The seven commons plus Muddle the Mixture, which has a common printing |
| Legacy and Vintage | 14 | All of them |
| Commander | 14 | All of them. No legendary creature has transmute, so none can be your commander |
No transmute card is banned or restricted in any format, and none is on the Commander Game Changers list. Tutors do matter for Commander brackets, though: a deck with a dozen of them and a two-card combo is not a Bracket 2 deck, whatever it cost. Legality checked on Scryfall on 11 November 2026.
Budget Oona transmute deck ($62)
Oona, Queen of the Fae is a blue-black 5/5 flyer for six with one ability: pay {X} and one blue or black mana, and an opponent exiles the top X cards of their library. With infinite mana, that’s every opponent’s whole library. The deck exists to make infinite mana, and it uses 12 transmute cards to find the pieces. 36 lands, 14 mana rocks, average mana value 2.89 without lands, no Game Changers. Total $61.81 at the cheapest regular printing of each card. For a public Oona list you can open in the builder, see Midnight Mischief on KrakenTheMeta, or browse the community decks.
Budget Oona, Queen of the Fae Transmute Combo
100 cards — one click loads the full list into a TCGplayer cart so you can check real prices and grab the whole deck at once.
Buy this deck on TCGplayerView it on KrakenTheMetaAffiliate link — buying through it supports KrakenTheMeta at no extra cost to you.How the deck plays
- Turns 1 to 3: rocks. The combo needs mana rocks on the battlefield, so every rock you cast is ramp now and a combo piece later. See the best mana rocks for upgrades.
- Turns 3 to 6: transmute for what’s missing. Muddle the Mixture, Dimir Infiltrator and Shred Memory each find Isochron Scepter or Dramatic Reversal. Hold counterspells for the turn you go off.
- The combo. Cast Isochron Scepter and exile Dramatic Reversal under it. With rocks that make at least three mana, pay {2} to copy Reversal, untap the Scepter and the rocks, and come out ahead each time. That’s infinite mana, as long as one of the rocks makes blue or black.
- The win. Cast Oona and exile every opponent’s library; they lose when they next have to draw. Or cast Exsanguinate for a million. If Oona is countered, Blue Sun’s Zenith and Stroke of Genius turn the mana into as many cards as you want.
- The backup. Peregrine Drake and Deadeye Navigator, paired through soulbond, make infinite mana once your lands produce three or more. Brainspoil finds the Drake and Ethereal Usher finds the Navigator.
What each transmute card finds in this list
| Transmute card | Mana value | Other cards in the list at that number | What you usually get |
|---|---|---|---|
| Tolaria West | 0 | 36 | Everflowing Chalice, Bojuka Bog, Reliquary Tower, or the land colour you are missing |
| Dizzy Spell | 1 | 8 | Sol Ring; also Brainstorm, Ponder, Pongify, Dispel |
| Dimir Infiltrator | 2 | 21 | Isochron Scepter or Dramatic Reversal; also Exsanguinate, Counterspell, any two-mana rock |
| Muddle the Mixture | 2 | 21 | Isochron Scepter or Dramatic Reversal; also Exsanguinate, Counterspell, any two-mana rock |
| Shred Memory | 2 | 21 | Isochron Scepter or Dramatic Reversal; also Exsanguinate, Counterspell, any two-mana rock |
| Dimir Machinations | 3 | 9 | Solve the Equation, Blue Sun’s Zenith, Stroke of Genius, Worn Powerstone |
| Drift of Phantasms | 3 | 9 | Solve the Equation (which finds Dramatic Reversal), Blue Sun’s Zenith, Stroke of Genius, Worn Powerstone |
| Perplex | 3 | 9 | Solve the Equation, Blue Sun’s Zenith, Stroke of Genius, Worn Powerstone |
| Clutch of the Undercity | 4 | 10 | Diabolic Tutor or Mastermind’s Acquisition, Thran Dynamo, Archaeomancer |
| Dimir House Guard | 4 | 10 | Diabolic Tutor or Mastermind’s Acquisition (which find anything), Thran Dynamo, Fact or Fiction |
| Brainspoil | 5 | 7 | Peregrine Drake; also Gray Merchant of Asphodel, Crux of Fate, Evacuation |
| Ethereal Usher | 6 | 2 | Deadeye Navigator |

The cards worth finding
The best targets in the list, with the cheapest regular printing on 11 November 2026.
| Card | Mana value | Found by | Why you want it | Price |
|---|---|---|---|---|
| Isochron Scepter | 2 | Dimir Infiltrator, Muddle the Mixture, Shred Memory | Half of the combo | $8.62 |
| Dramatic Reversal | 2 | Dimir Infiltrator, Muddle the Mixture, Shred Memory | The other half | $0.47 |
| Exsanguinate | 2 | Dimir Infiltrator, Muddle the Mixture, Shred Memory | Wins on the spot with infinite mana | $0.27 |
| Sol Ring | 1 | Dizzy Spell | Two of the three rock mana the combo needs | $1.26 |
| Everflowing Chalice | 0 | Tolaria West | A rock Tolaria West can find | $0.28 |
| Counterspell | 2 | Dimir Infiltrator, Muddle the Mixture, Shred Memory | Protects the turn you go off | $2.20 |
| Solve the Equation | 3 | Dimir Machinations, Drift of Phantasms, Perplex | Finds Dramatic Reversal or a counterspell | $3.31 |
| Blue Sun’s Zenith | 3 | Dimir Machinations, Drift of Phantasms, Perplex | Turns infinite mana into cards | $1.92 |
| Diabolic Tutor | 4 | Clutch of the Undercity, Dimir House Guard | Finds anything | $1.09 |
| Mastermind’s Acquisition | 4 | Clutch of the Undercity, Dimir House Guard | Finds anything | $1.49 |
| Peregrine Drake | 5 | Brainspoil | Backup combo, first half | $0.23 |
| Deadeye Navigator | 6 | Ethereal Usher | Backup combo, second half | $2.60 |
The 10 most expensive cards
| Card | Type | Cheapest printing | Price |
|---|---|---|---|
| Isochron Scepter | Artifact | MB2 | $8.62 |
| Solve the Equation | Sorcery | STX | $3.31 |
| Deadeye Navigator | Creature | INR | $2.60 |
| Thran Dynamo | Artifact | MSC | $2.54 |
| An Offer You Can’t Refuse | Instant | FDN | $2.46 |
| Counterspell | Instant | MB2 | $2.20 |
| Reliquary Tower | Land | TRC | $2.09 |
| Arcane Denial | Instant | DRC | $1.99 |
| Blue Sun’s Zenith | Instant | C15 | $1.92 |
| Muddle the Mixture | Instant | PLST | $1.77 |
Those ten are 48% of the deck’s price. Isochron Scepter is the only card that costs more than a few dollars, and it’s half the combo. Be honest with your table before you shuffle up: this is a two-card infinite combo deck with a dozen tutors. It’s cheap, but it isn’t casual.
How to beat transmute
| Answer | Why it works |
|---|---|
| Counter or discard the card they found | Transmute reveals its target and works at sorcery speed, so you know what’s coming a full turn cycle before it matters |
| Aven Mindcensor | An opponent who searches looks at only the top four cards of their library. Flash it in with the transmute on the stack and the cost is already paid |
| Ashiok, Dream Render or Stranglehold | Opponents can’t search their libraries at all. The transmute resolves and finds nothing |
| Opposition Agent | You control the search and exile the card they wanted. It’s a Game Changer |
| Pithing Needle | Name the transmute card they keep getting back, or name Isochron Scepter and skip the middleman |
| Collector Ouphe or Null Rod | Artifact abilities can’t be activated, which switches off Isochron Scepter and every mana rock in the Oona deck |
The cheapest answer costs nothing: attack the player who is spending three mana a turn on tutoring. A deck that transmutes twice has built no board.

Transmute FAQ
What does transmute do in MTG?
You pay the transmute cost and discard the card from your hand, then search your library for a card with the same mana value, reveal it and put it into your hand. You can only do it when you could cast a sorcery.
Can you counter transmute?
Not with a normal counterspell. Transmute is an activated ability, so only cards that counter abilities can stop it. The usual play is to counter the card it found.
Is transmute an instant-speed ability?
No. Every transmute card says “Transmute only as a sorcery”. You need your own main phase and an empty stack.
Can Tolaria West find a land?
Yes. Lands have mana value 0, and so does Tolaria West. It can find any land, plus any spell with no mana cost or a cost of {0}, such as Pact of Negation.
What is the mana value of a card with X in its cost?
In your library, X is 0. Exsanguinate has mana value 2 and Blue Sun’s Zenith has mana value 3, so Muddle the Mixture finds the first and Drift of Phantasms finds the second.
Does transmute count as discarding?
Yes. Discarding the card is part of the cost, so abilities that trigger when you discard will trigger, and the card ends up in your graveyard.
Do you have to find a card?
No. You can search and choose not to take anything, though you’ve still paid the cost and discarded the card.
How many transmute cards are there?
14. Thirteen are from Ravnica: City of Guilds (2005) and one, Tolaria West, is from Future Sight (2007).
Is transmute legal in Commander?
Yes. All 14 cards are legal in Commander as of 11 November 2026, and none is banned in any format where it’s legal.
What is the best transmute card?
Muddle the Mixture. It’s a two-mana counterspell that also finds any card with mana value 2, and it’s in 200,913 Commander decks on EDHREC (11 November 2026), ahead of Drift of Phantasms at 59,768 and Tolaria West at 52,857. For other keywords that work from your hand or your graveyard, see cycling, madness and warp. To check any card’s mana value and price, use the card finder.
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